Dumitru Sisianu, Developer in Chisinau, Moldova
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Dumitru Sisianu

Verified Expert  in Engineering

Bio

Dumitru is a dedicated VR engineer with five years of experience in the game development industry. H worked with a range of platforms, including Android, iOS, Windows, Oculus Rift and Quest, HTC Vive, HoloLens, and Magic Leap, building a variety of prototypes as well as full-fledged games from scratch. He is particularly passionate about gameplay mechanics in VR and has recently led the development of a VR football game with interactive multiplayer gameplay.

Portfolio

StatusPro
C#, Unity, Oculus, Virtual Reality (VR), Game Development, Game Mechanics, Git...
Bully! Entertainment
C#, Unity, Game Development, Augmented Reality (AR), Mobile Games...

Experience

Availability

Part-time

Preferred Environment

Windows, Unity, JetBrains Rider, Git, C#, Game Mechanics, Game Development

The most amazing...

...project I've developed is a VR sports game with physical gameplay mechanics, movement, and interaction in a multiplayer environment.

Work Experience

Lead VR Developer

2018 - 2021
StatusPro
  • Developed gameplay and core game mechanics based on physical interactions in VR. Implemented other new features and enhancements to provided specifications.
  • Built interactive VR multiplayer gameplay using Photon Unity Networking with avatar customization.
  • Designed project architectures with submodules used across multiple projects.
  • Designed the UI architecture and built the game UI, based on physical interactions in VR.
  • Profiled and optimized project to meet target FPS, guarantee a smooth experience, and minimize memory usage.
  • Implemented best practices and coding standards of the project and oversaw work done by other developers.
Technologies: C#, Unity, Oculus, Virtual Reality (VR), Game Development, Game Mechanics, Git, Plastic SCM, Performance Optimization, Photon Unity Networking (PUN)

Unity Developer

2016 - 2018
Bully! Entertainment
  • Led the development of the Harvard Business Review AR app (mobile, Vuforia-based) and adapted it for Microsoft HoloLens.
  • Led the development of an XR training simulation and ported it to VR.
  • Developed a variety of prototypes, including VR shooter, VR spells game, AR horror game, AR card game, AR car showcase, and VR exercise.
  • Worked with a range of platforms, including iOS, Android, Windows PC, Microsoft HoloLens, CardboardVR, and HTC Vive.
  • Implemented various features and tested and fixed bugs in other ongoing projects.
Technologies: C#, Unity, Game Development, Augmented Reality (AR), Mobile Games, Game Mechanics, HoloLens, Samsung Gear VR, Virtual Reality (VR), Windows Desktop, Oculus, Magic Leap, Git, Performance Optimization

Unnanounced VR Football Project

An immersive gaming experience for fans that allows them to be as close to the game as they have ever been while at the stadium or in the comfort of their own home.

As the lead developer on this project, I've implemented the game architecture and core mechanics, built out the UI, and developed the multiplayer systems. Additionally, I have profiled and optimized code for performance and built editor tools for faster iterations on the project.

Pre-game Prep App

Pre-game prep is a desktop application designed for professional football coaches, allowing them to create and edit plays and then simulate them in 3D.

As the lead AR and VR developer on this project, I developed a VR application that allows to visualize the custom-drawn plays and connect multiple clients to a networked session with the desktop application.

HBR AR Experience

The HBR Augmented Reality app launches an interactive AR experience from the pages of Harvard Business Review that explores the key AR use cases presented in the article — visualization, instruct and guide, and interact.

As the lead developer, I implemented the application architecture, flow, and core features, built out and animated the UI, and integrated game assets. The project was later ported from mobile to HoloLens.

Kulipari: Dream Walker — XR POC

This project is a short demo of gesture-based mechanics in a fantasy world. Developed with HTC Vive but destined for a mixed reality headset platform. As the lead developer, I designed the flow, implemented the mechanics, and integrated the particle effects.

Mercedes AMG — Mixed Reality Car Configurator

This project demonstrates how mixed reality can be used to configure a vehicle on a tabletop and visualize it in your driveway — plus an RC car version just for fun.

As the lead developer on this project, I implemented the application flow, integrated new assets, and optimized the app's performance. I also developed a minimal self-driving AI for the RC car version that uses HoloLens' spatial mapping functionality for environmental awareness.
2013 - 2017

Bachelor's Degree in Computer Science

Technical University of Moldova - Chisinau, Moldova

Tools

JetBrains Rider, Git, Slack, Skype, Adobe Photoshop, HoloLens

Languages

C#, C++

Frameworks

Unity, Photon Unity Networking (PUN)

Paradigms

Object-oriented Programming (OOP), Design Patterns

Platforms

Windows, Oculus, Samsung Gear VR, Windows Desktop, Vuforia

Other

Game Mechanics, Virtual Reality (VR), Game Development, Augmented Reality (AR), Performance Optimization, Mobile Games, Plastic SCM, Magic Leap, Gameplay Development, Programming, Network Programming, HTC Vive, User Interface (UI)

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