Toptal is a marketplace for top C++ developers, engineers, programmers, coders, architects, and consultants. Top companies and startups can hire dedicated (full-time), hourly, or part-time C++ freelancers for their mission-critical software projects.
Mike is a senior developer with three decades of experience building software for embedded systems and cloud platforms, including more than 15 years at Intel. He has substantial experience with Linux, C, C++, Python, and Java and has worked with media technologies, networking, eCommerce, and payments. Mike is an experienced technical lead.
Matthew is a seasoned team leader, developer, and architect with 20+ years in C, C++, and Python, focusing on video production and backup storage. An expert in embedded systems, IoT, real-time and performance-driven systems, he excels across the software stack. Having led remote teams of two to 50+ members, Matthew boasts a deep knowledge of storage systems, fault-tolerance, and cloud development, relishing challenges in development, architecture, and team management.
Ken started C/C++ programming in secondary school in order to make computer games. This enabled him to land internships at NASA and Microsoft while attending Virginia Tech. After graduation, he worked at Google for 10 years as a member of the Chrome and Search teams, developing cross-platform desktop applications, web apps, and distributed systems.
Dror is a dedicated C++ and SQL developer and team leader with over 20 years of experience. As a start-up veteran, Dror leads projects from the specifications phase through their full life cycle. He excels with multi-threading, parallel processing, GUI, and performance optimizations. He is the inventor of a Protocol Definition Language (PDL), complete with IDE, compiler, optimizer, run time, and GUI. Dror is highly motivated, quality-oriented, versatile, and hands-on.
Gustavo is a goal-driven back-end developer with over 20 years of experience in AI, embedded devices/apps, machine vision, and high-performance network client/server software. Gustavo's expert skillset includes a range of languages (Python, C++, JavaScript), tools (Visual Studio), and platforms (Linux, Windows). Gustavo's held several leadership roles—including CTO, CIO, development manager—as well as technical roles to deliver several solutions, as seen in his project history.
Graham is a senior C++ developer with extensive experience in investment banking, working on greenfield and legacy projects. He specializes in trading platforms, including foreign exchange and equity markets, and equity risk analysis. As an expert well-versed in direct interactions with traders and stakeholders, Graham's work ethic places paramount importance on rigorous testing to deliver the best quality product. Project work usually involves extensive Python and/or bash scripting.
Marcin is an experienced software developer with over 15 years devoted to C++ programming—he started from C++98 and moved comfortably through C++11 up to C++17. He specializes in multithreaded data processing optimized for speed, including high-frequency trading (HFT) and robust multithreaded engines. In his free time, Marcin is devoted to creating a program to solve complex chess problems.
Hovhannes has a Ph. D in computer science, and eight years of experience in automation frameworks development. He has a strong background in C++, developing desktop apps, and has worked with companies such as Synopsys, Vmware, and Mentor Graphics.
Boris has twenty years of software development experience including four years at a startup and seven years at Google. He has proven his leadership abilities by being a lead developer in several positions as well as the CTO of an early-stage venture. Boris has had the most experience working with C++ and Java, but is eager and willing to apply his solid coding fundamentals to a variety of applications and new technologies.
Naoki is a senior machine learning engineer with experience in PyTorch. He is passionate about deep learning training, and he worked on model quantization and neural architecture search for vision models. Naoki is also an experienced C++ programmer who has worked on real-time algorithmic trading systems.
Evgeny is an accomplished developer with over 20 years of expertise in diverse projects, including multimedia, finance, IT security, music, video, and games. Proficient in C++, C#, Rust, and Python, he demonstrates remarkable adaptability in assimilating new technologies, seamlessly immersing himself in novel domains. With a keen understanding of algorithms, Evgeny excels in troubleshooting and resolving complex threading and memory corruption issues.
C++ is a powerful general purpose multi-paradigm programming language. The language's immense set of features, its overall complexity, lack of elegant external tooling that other popular languages have, and access to low-level resources makes this one of the most difficult programming languages to master. Taming this mammoth beast requires much experience and wisdom.
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How to Hire C++ Developers Through Toptal
1
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2
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3
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Typically, you can hire a C++ developer with Toptal in about 48 hours. For larger teams of talent or Managed Delivery, timelines may vary. Our talent matchers are highly skilled in the same fields they’re matching in—they’re not recruiters or HR reps. They’ll work with you to understand your goals, technical needs, and team dynamics, and match you with ideal candidates from our vetted global talent network.
Once you select your C++ developer, you’ll have a no-risk trial period to ensure they’re the perfect fit. Our matching process has a 98% trial-to-hire rate, so you can rest assured that you’re getting the best fit every time.
How do I hire a C++ developer?
To hire the right C++ developer, it’s important to evaluate a candidate’s experience, technical skills, and communication skills. You’ll also want to consider the fit with your particular industry, company, and project. Toptal’s rigorous screening process ensures that every member of our network has excellent experience and skills, and our team will match you with the perfect C++ developers for your project.
How are Toptal C++ developers different?
At Toptal, we thoroughly screen our C++ developers to ensure we only match you with the highest caliber of talent. Of the more than 200,000 people who apply to join the Toptal network each year, fewer than 3% make the cut.
In addition to screening for industry-leading expertise, we also assess candidates’ language and interpersonal skills to ensure that you have a smooth working relationship.
When you hire with Toptal, you’ll always work with world-class, custom-matched C++ developers ready to help you achieve your goals.
Can you hire C++ developers on an hourly basis or for project-based tasks?
You can hire C++ developers on an hourly, part-time, or full-time basis. Toptal can also manage the entire project from end-to-end with our Managed Delivery offering. Whether you hire an expert for a full- or part-time position, you’ll have the control and flexibility to scale your team up or down as your needs evolve. Our C++ developers can fully integrate into your existing team for a seamless working experience.
What is the no-risk trial period for Toptal C++ developers?
We make sure that each engagement between you and your C++ developer begins with a trial period of up to two weeks. This means that you have time to confirm the engagement will be successful. If you’re completely satisfied with the results, we’ll bill you for the time and continue the engagement for as long as you’d like. If you’re not completely satisfied, you won’t be billed. From there, we can either part ways, or we can provide you with another expert who may be a better fit and with whom we will begin a second, no-risk trial.
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How to Hire a Great C++ Developer
C++ is a powerful, general-purpose programming language used for everything from back ends to embedded development, to desktop apps, to the very operating systems on which they run. It’s one of the very few languages to have stood the test of time, hence its well-deserved popularity and respect. But despite the efforts of the ISO C++ Standards Committee and the community to make it more programmer-friendly, it’s still arguably one of the hardest languages to master.
What’s Special About C++?
A great C++ developer is primarily a great software developer: someone with a strong problem-solving skillset and abstract thinking, the ability to find the right tools and frameworks to work with, and a passion for computer science.
There are plenty of interview questions that are language independent and designed to check the engineering prowess of the candidate; on a more basic level, the FizzBuzz question is famously effective at filtering for general coding ability. But our current focus will be very specific to C++.
If the candidate is also familiar with application development in other languages, there’s an opportunity to make the interview process even more fruitful. In that case, these first three questions will kick off an interesting discussion about the philosophies of different languages, their fundamental structures, and the advantages and disadvantages deriving from them.
Q: What is RAII and how does it relate to the fact that there is no finally keyword in C++ exception handling?
RAII stands for “resource acquisition is initialization” and is a C++-specific resource management technique. It’s based on the fact that C++ has destructors and a guarantee that they’ll be called for an object when it’s going out of scope, even in exception handling.
We don’t need finally to deal with our resources because we can wrap them up with RAII and be sure that the destructor will be called, thanks to stack unwinding.
Q: What is const-correctness? What’s its purpose (value)?
Const-correctness is the practice of specifying variables and member functions as const if they are not going to be modified or modify the state of the object, respectively. The best practice is to use const whenever possible.
const is a contract between the programmer and the compiler—it doesn’t manifest itself in the generated machine code in any way. It’s an elegant way of documenting code, making it more readable and less error-prone. Consider the following code snippet:
void PaySalary(const EmployeeId employee_id)
{
Employee& employee = company.FindEmployee(employee_id);
const auto base_salary = employee.GetBaseSalary();
const auto performance_rating = employee.MonthlyPerformance();
const auto debt = company.GetDebt(employee);
const auto total_pay = CalculateSalary(base_salary, performance_rating, debt);
company.PaySalary(employee, total_pay);
}
In this function, we acquire a reference to an object and do some further operations. One might wonder what happens with this object—in particular, when might it be modified?
The fact that GetBaseSalary and MonthlyPerformance are const member functions tells us that employee will not change its state after these calls. GetDebt takes a const Employee&, which, again, means that it hasn’t been modified. The PaySalary function, however, takes an Employee&, so that’s where we would dig in.
One should always pay extra attention to const correctness when designing a class, as it contains a message to the developers who will use it.
The Newer C++ Standards
C++ has picked up an unprecedented pace of development during the last decade. We’ve had a new standard every three years since 2011: C++11, C++14, C++17, and C++20. C++14 was a minor update over C++11, but all the others came with significant new features. The knowledge of these features is obviously necessary, but it’s also important to know their alternatives for the older standards.
Even though the vast majority of the changes in the newer standards are additions—deprecations and removals are very rare—switching a codebase to a new standard is far from easy. A proper switch, making good use of the new features, will require a lot of refactoring.
And there is still a huge amount of C++98 and C++03 code out there requiring constant care and attention. The same goes for C++11 and C++14. Besides knowing about the constexpr if (which came with C++17), a great C++ programmer should also know how to achieve the same results when stuck with an older standard.
An interesting approach to start a discussion is to ask the candidate about their favorite feature(s). A strong candidate should be able to list the most important features of a given standard, choose a favorite one, and give reasons for their choice. Of course, there is no right or wrong answer, but it quickly reveals the candidate’s feel for the language.
Q: C++11/14 introduced several significant features. Which do you find brought the biggest improvement, and why?
The auto Keyword and Range-based for Loops
The auto keyword frees us from having to explicitly specify the type of a variable when the compiler is able to deduce it. This results in cleaner, more readable, and more generic code. The range-based for loop is syntactic sugar for the most common use case.
// before C++11
for (std::vector<int>::const_iterator it = vec.begin(); it != vec.end(); ++it) {
// after C++11
for (const auto& val : vec) {
Lambda Functions
This is a new syntax allowing developers to define function objects in-place.
std::count_if(vec.begin(), vec.end(), [](const int value) { return value < 10; });
Move Semantics
This allows us to explicitly define what it means for an object to take ownership of another object. As a result, we get to have move-only types (std::unique_ptr, std::thread), efficient shallow copy from temporaries, etc. This is a pretty big topic nicely covered by a chapter of Scott Meyers’ Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14.
Smart Pointers
C++11 introduced new smart pointers: unique_ptr, shared_ptr, and weak_ptr. unique_ptr effectively made auto_ptr obsolete.
Built-in Support for Threads
No need to struggle with OS-native and C-style libraries.
Q: Which feature of C++17 do you find most useful, and why?
Structured Bindings
This feature increases readability.
// before C++17
for (const auto& name_and_id : name_to_id) {
const auto& name = name_and_id.first;
const auto& id = name_and_id.second;
// after C++17
for (const auto& [name, id] : name_to_id) {
Compile-time if
With if constexpr, we can have different parts of code enabled depending on a compile-time condition. This makes the template metaprogramming (TMP) enable_if magic easier and nicer to achieve.
Built-in Filesystem Library
Just like with threads support in C++11, this built-in library continues to reduce the need for C++ developers to write OS-specific code. It provides an interface to work with files as such (not their content) and directories, letting developers copy them, remove them, iterate over them recursively, and so on.
Parallel STL
Parallel alternatives of much-used STL algorithms are included with C++17—an important feature ever since multi-core processors have become commonplace even on the desktop.
Q: Which feature of C++20 do you think is a nice addition, and why?
There are at least two promising C++20 features for developers.
Constraints and Concepts
This feature provides a rich new syntax to make TMP more structured, and its constructs reusable. If used properly, it can make code more readable and better-documented.
Ranges
The C++ programmers behind the ranges-v3 library advocated for its inclusion in C++20. With Unix pipe-like syntax, composable constructs, lazy range combinators, and other features, this library aims to give C++ a modern, functional look.
std::vector<int> numbers = …;
for (auto number : numbers
| std::views::transform(abs)
| std::views::filter(is_prime)) {
…
}
// the alternative without ranges
for (auto orig_number : numbers) {
auto number = abs(orig_number);
if (!is_prime(number)) {
continue;
}
…
}
In the example above, the transform and filter operations are performed on the run, without affecting the content of the original container.
Initially, Bjarne Stroustrup, the creator of C++, had named it “C with classes,” with the motivation of supporting object-oriented programming (OOP). A general understanding of the OOP concepts and design patterns is outside the language, so checking the OOP knowledge of a C++ programmer doesn’t need to be C++-specific in most ways. However, there are some minor specificities. A very common interview question is:
Q: How does dynamic polymorphism (virtual functions) work in C++?
In C++, dynamic polymorphism is achieved through virtual functions.
class Musician
{
public:
virtual void Play() = 0;
};
class Pianist : public Musician
{
public:
virtual void Play() override {
// piano-playing logic
}
};
class Guitarist : public Musician
{
public:
void Play() override {
// guitar-playing logic
}
};
void AskToPlay(Musician* musician)
{
musician->Play();
}
The polymorphism (from the Greek poly, meaning “many,” and morph, meaning “shape”) here is that AskToPlay behaves in different ways depending on the type of the object musician points to (it can be either a Pianist or a Guitarist). The problem is that C++ code has to compile into a machine code that has a fixed set of instructions for each, including and especially the AskToPlay function. Those instructions have to choose where to jump (call) at run-time, to Pianist::Play or Guitarist::Play.
The most common and efficient approach for the compiler is to use virtual tables (or vtables). A virtual table is an array of addresses to virtual functions. Each class has its own vtable, and each instance of that class has a pointer to it. In our example, the call to Play actually becomes a call to a function that resides at the address written in the first entry of the vtable that *musician points to. If it had been instantiated as a Pianist, its pointer to vtable would have been set to Pianist’s vtable, and we’d end up calling the right function.
Another specificity comes from the fact that C++ supports multiple inheritance and there is no formal distinction between an interface and a class. The classic question of the diamond problem is a good starter to discuss that.
Being a multiparadigm programming language, C++ also supports functional programming (FP), which has become an even bigger deal after the ranges were introduced in the C++20 standard. It has brought C++ closer to the other, more FP-friendly (or FP-focused) languages from the point of view of the expressiveness and readability of the functional code. An example of a starter question would be:
Q: How do lambda functions work?
The compiler generates a functor class with an operator() with the body of the lambda, and with members to store the copies of or references to the captured variables of the lambda. Here’s an example.
It’s the same as with the other question regarding the virtual functions: Either the candidate has looked under the hood and knows exactly how it works, or it’s a good place to start a general discussion with some follow-up questions like Where do they mostly come in handy? and What was C++ programming like before lambda functions?.
Template meta-programming is yet another paradigm supported by C++. It encompasses a number of useful features, which have been accompanied by better alternatives introduced in newer standards. New features like constexpr and concepts make TMP less puzzling, but then again, there is still a lot of production code with puzzles. A famous TMP puzzle question is:
Q: How can you calculate _n_th Fibonacci number at compile-time?
With the newer standards, it’s as trivial as having a constexpr specifier in the beginning of the recursive implementation.
template <int N>
struct Fibo
{
static const int value = Fibo<N - 1>::value + Fibo<N - 2>::value;
};
template <>
struct Fibo<1>
{
static const int value = 1;
};
template <>
struct Fibo<0>
{
static const int value = 0;
};
STL, Data Structures, and Algorithms
The Standard Template Library (STL) is a library built into C++. It’s been with C++ for so long now that it’s hard to segregate it from the core language. STL brings C++ developers four kinds of features:
Containers—implementations of some fundamental data structures, like vector, list, map, and unordered_map
Algorithms—implementations of some fundamental algorithms, like sort, binary_search, transform, and partition
Iterators—an abstraction of containers for algorithms to work with
Functors—a means to customize algorithms even more
STL’s design and philosophy are unique and quite extensive. Any decent C++ programmer must have strong knowledge of STL, but the question is, to which extent? The first level would be the so-called user level knowledge. That’s when the candidate knows at least the most popular containers and algorithms, how and when to use them. The next three are some classic questions to check this:
Q: What are the differences between list and vector? How should C++ developers choose among them?
Both list and vector are sequential containers but based on different data structures. list is based on a doubly linked list, whereas vector contains a raw array.
The advantages are split between them. vector has the advantages of storing the data consecutively, with no memory overhead and constant-time indexed access. In contrast, list has constant-time insertion and removal at any position, and supports features like splice, merge, and in-place sort and reverse.
As a result, vector is more popular and most of the time is the right choice. list will be the better choice in some corner cases, like when dealing with heavy-to-copy objects, so that developers can keep them in order, or move from one container to another by just manipulating their node connections.
Q: How can you remove all _42_s from a vector? What about a list?
The trivial approach would be to iterate over the container and erase each occurrence with the erase member function, which both containers have. This is perfectly valid in the case of a list; in fact, its remove member function does pretty much the same.
But there’s a reason why vector doesn’t have such a member function. This approach is quite inefficient because of vector’s underlying data structure. The elements of vector are consecutive in the memory, so erasing an element means shifting all subsequent elements back by one position. That will result in a lot of extra copying.
First, we apply remove on the whole range, which doesn’t remove 42s from it—it just moves the others to the beginning, and it does that in the most efficient way. Instead of moving 6 to the left twice by one position (which would happen if we individually erased 42s), it only moves 6 once, by two positions. With erase then, we erase the “waste” at the end.
This idiom is nicely covered in Item 32 of Scott Meyers’ legendary Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library.
Q: What are the different types of iterators in C++? Which ones work with std::sort?
There are six categories of STL iterators: input, output, forward, bidirectional, random access, and contiguous.
The category of an iterator denotes its functionality, and those categories are inclusive. This means, saying ‘the iterator of set is bidirectional’ effectively means it’s also forward but neither random access nor contiguous.
Differences of the categories are due to the data structures of the containers. A vector iterator is a random access one, which means, unlike a set iterator, it can jump to any point in constant time. std::sort requires its parameters to be random access iterators.
These are arguably the most popular parts of STL, so any C++ programmer with at least a year of experience has met and worked with them. But that’s not enough. A high-quality C++ developer has to know not only all the STL containers and how to use them but also the abstract data structures behind them, advantages and drawbacks of each.
Also, not only should they know most of the algorithms but also their asymptotic complexities. This means C++ developers should understand, in big-O terms, the performance of standard algorithms and the data structures they use, and also the theory behind both. Questions can be very specific:
STL Container Fundamentals
Rather than test exhaustively for this knowledge, an audit-style selection of a few facts—more if needed—should make it clear enough whether the candidate is well-versed enough in these commonly-needed details.
How is [a given container, e.g., vector] implemented?
Of which category are the iterators of [a given container]?
What’s the asymptotic complexity of [a given operation, e.g., remove] on [a given container]?
vector stores the elements in an underlying array, with a size marker. When it’s full, a new, bigger storage is allocated, the elements are copied from the old storage, which then is released. Its iterators are of the random access category. The asymptotic complexity of insert (push_back) is amortized constant time, indexed access is constant time, remove is linear.
list implements a doubly linked list, storing pointers to the head and tail nodes. Its iterators are bidirectional. The complexity of insert (push_back and push_front) and remove (pop_back and pop_front) are constant time, whereas indexed access is linear.
set and map are implemented on a balanced binary search tree, more specifically a red-black tree, thus keeping the elements sorted. Their iterators are bidirectional as well. The complexities of insert, find (lookup), and remove are logarithmic. Removing an element with an iterator (erase member function) has amortized constant time complexity.
unordered_set and unordered_map are the implementations of the hash table data structure. Usually, it’s an array of so-called buckets, which are simply linked lists. A bucket is chosen for an element (during the insert or lookup) depending on its hash value and the total number of buckets. When there are so many elements in the container that the average bucket size is greater than an implementation-defined threshold (usually 1.0), the number of buckets is increased and the elements are moved to the right buckets. This process is called rehashing, and it makes the complexity of insertion amortized constant time. Find and remove have constant time complexities.
These are the most basic containers—knowledge of the above details is pretty much a must, but whether every last detail is tested for is up to the interviewer’s intuition.
Q: What’s the asymptotic complexity of [a given algorithm]?
The asymptotic complexities of some famous STL algorithms are:
Algorithm
Complexity
std::sort
O(N log(N))
std::nth_element
O(N)
std::advance
O(1) for random access iterators, and O(N) otherwise
std::binary_search
O(log(N)) for random access iterators, and O(N) otherwise
std::set_intersection
O(N)
Or, a single question to cover it all:
Q: For which containers can the insertion operation invalidate the iterators?
The elegance of this question is that it’s very hard to just remember, and the right answer requires extensive knowledge of underlying data structures of the containers with some logic.
The insertion operation might invalidate the iterators on vector, string, deque, and unordered_set/map (in case of expanding/rehashing). For list, set, and map, this is not the case thanks to their node-based data structures.
It’s standard in many developer interviews to provide a computational problem and expect the candidate to develop an algorithm to solve it. There are a bunch of great platforms for competitive C++ programming like LeetCode, HackerRank, etc. that are full of such problems.
These questions are valuable in that they check a lot of things at once. Most interviewers will start with an intentionally underspecified problem statement to test the candidate’s problem-tackling skills and ability to ask the right questions. Then, the candidate has to solve the problem, write the code, and, most importantly, do a complexity analysis.
Being good at the latter and having strong knowledge of data structures is quite enough to make wise decisions when using STL containers and algorithms, as well as writing new ones. Some might go even further and look at the actual implementation. Everyone ends up in STL code at some point, either by accident, while debugging, or willingly. If the candidate went there and managed to make sense of that gibberish, that says something about their experience, curiosity, and persistence. For example:
Q: Which sorting algorithm does std::sort implement?
The ISO C++ standard doesn’t specify the algorithm; it only sets the requirement of asymptotic complexities. The choice then depends on the implementation (i.e., that of Microsoft vs. GNU.)
Most of them don’t just settle with a single algorithm, like mergesort or quicksort. A common approach is to have a hybrid of those or choose one depending on the size. GCC, for example, implements introsort, which is a hybrid of quicksort and heapsort. It starts with the first and switches to heapsort when the length is less than the implementation-defined threshold.
C++: Time-tested, But Development Teams Must Be Skilled at Avoiding Its Pitfalls
The questions outlined in this guide cover some basic and some tricky aspects of C++ programming. But just like its possibilities, the language’s hidden surprises are limitless, and that makes it difficult to cover everything about C++ in interviews. Therefore, it is essential to evaluate a candidate’s competency, skill set, and deep understanding of C++ through their ability to convey their ideas clearly and vividly.
We hope these questions will help you as a guide in your search for a true high-quality C++ expert in either a full-time or part-time role. These rare elites may be hard to come by, but they will clearly stand out from the rest of the pack for your C++ programming team.