Jakub Miculka, Programming Developer in Brno, Czech Republic
Jakub Miculka

Programming Developer in Brno, Czech Republic

Member since June 29, 2022
Jakub is a freelance game developer specializing in game design and gameplay programming. He has over six years of game-making experience and has worked on over 20 game projects. Jakub worked under the label, Collective of Crab, to create his mini-indie game studio. He specializes in Unity3D but also has a lot of experience with HTML5 game frameworks such as Phaser.js and Cocos Creator. He is proficient in C#, TypeScript, and other common programming languages.
Jakub is now available for hire

Portfolio

  • Self-employed
    Unity, C#, Game Design, Game Development, Gameplay Development, 2D Games...
  • Kwalee Ltd.
    2D, 2D Games, Unity2D, Unity3D, Mobile, Mobile UI, Android Game Development...
  • Went2Play LLC
    2D Games, 3D Games, Games, Game Design, Game Development, Mobile Games, Steam...

Experience

Location

Brno, Czech Republic

Availability

Part-time

Preferred Environment

Unity, C#, 2D Games, 3D Games, Game Design, Game Development, Gameplay Development, Game Technology Development, Game Programming, Android Game Development, Unity SDK

The most amazing...

...game I've developed is a space shooter game called Shootvaders: The Beginning. It had co-op and was launched on Steam and Android.

Employment

  • Independent Unity Developer

    2015 - PRESENT
    Self-employed
    • Worked remotely for multiple clients, including well-established brands, mainly in the mobile game business. Gained a wide range of experience in gameplay programming, game design, game optimizations, and third-party libraries implementation.
    • Developed and designed the entire game Bounce Bounce, The Couch!, which was my game idea, available on Game Jolt.
    • Built the complete game Afraid, including the programming, game design, and graphics from my original thoughts.
    • Created the entire game called This.sh*t.life, including the programming, game design, and graphics as my original idea on Game Jolt.
    Technologies: Unity, C#, Game Design, Game Development, Gameplay Development, 2D Games, 3D Games, Google Play API, Steam Integration, Code Versioning, Git, Adobe Photoshop, Visual Studio Code, Android Game Development, Game Technology Development, Game Programming, Ads, Programming, Mobile UI, Mobile Game Design, Visual Effects (VFX), Unity2D, Unity3D, .NET, Unity SDK, 2D, Gaming
  • Senior Unity Developer (contract work)

    2022 - 2023
    Kwalee Ltd.
    • Helped set up core gameplay technology within the company's transition from hyper-casual to casual games.
    • Implemented an in-game dialogue system, including a custom node-based editor tool.
    • Contributed to various gameplay systems and editing tools used by other team members, mostly designers, and artists.
    Technologies: 2D, 2D Games, Unity2D, Unity3D, Mobile, Mobile UI, Android Game Development, Game Development, Mobile Game Development, Gameplay Development, Gaming
  • Unity Game Developer (contract work)

    2021 - 2022
    Went2Play LLC
    • Programmed gameplay aspects of the 2.5D shooter game Shootvaders: The Beginning using Unity game engine, working on both mobile and PC versions.
    • Implemented a complete UI solution for the game Shootvaders: The Beginning for mobile and PC versions.
    • Contributed to the game design of the game Shootvaders: The Beginning, resulting in a smoother gameplay experience and more coherent internal logic.
    • Implemented third-party libraries for Google Play, Steam, and Unity ads.
    Technologies: 2D Games, 3D Games, Games, Game Design, Game Development, Mobile Games, Steam, Steam Integration, Visual Art, Visual Effects (VFX), Mobile, Mobile UI, Gameplay Development, Google Play API, Unity Game Assets, Ads, Gaming
  • HTML5 Game developer

    2018 - 2021
    GAMEE
    • Developed AstroCat, an HTML5 game, that ran inside the HTML5 Gamee app. I used the Phaser framework and mainly emphasized the programming.
    • Created the HTML5 game called Getaway, running inside the HTML5 Gamee app using the Phaser framework. I conducted the programming and partial design of the app.
    • Engineered the HTML5 game Roller Disco, which ran inside the HTML5 Gamee app using the Phaser framework.
    • Established HTML5 game Block Buster, running inside the HTML5 Gamee app using Cocos Creator engine. I did the programming and the complete game design.
    Technologies: HTML5, Phaser.io, Cocos Creator, 2D Games, Game Design, Game Development, Gameplay Development, TypeScript, Visual Studio Code, Android Game Development, Game Technology Development, Game Programming, Ads, Code Versioning, Git, Adobe Photoshop, Programming, Mobile UI, Mobile Game Design, Visual Effects (VFX), Unity SDK, 2D, Gaming
  • Unity Developer

    2016 - 2018
    NOXGAMES s.r.o
    • Assisted with developing gameplay, menus, in-app purchases, and meta-game for the mobile game Puppet Soccer Zoo. The app was made accessible on Google Play.
    • Co-developed the gameplay, menus, and meta-game for a mobile game called Puppet Football Fighters, available on the Google Play Store. I also contributed to the back end using Playfab services.
    • Developed Fantasy Finger Football's mobile game using the Photon engine for Unity and created the multiplayer core. The app was made available on Google Play.
    Technologies: Unity, C#, Mobile UI, Mobile Marketing, 2D Games, Game Design, Mobile Game Design, Mobile Game Development, Google Play API, Android Game Development, Game Technology Development, Game Programming, Ads, Code Versioning, Git, Programming, Game Development, Visual Effects (VFX), Photon Unity Networking (PUN), PlayFab, Unity2D, Firebase, .NET, Unity SDK, 2D, Gaming

Experience

  • Shootvaders: The Beginning
    https://store.steampowered.com/app/1819900/Shootvaders_The_Beginning/

    Developed a frenetic space shooter with gameplay rooted in old-school arcade games. It involved taking your ship on the journey through the endless space, destroying enemies, and staying alive as long as possible. It includes online score tables and local co-op.

    The game was developed for Went2Play (went2play.com), and I contributed to the programming and partial game design. Development involved using Unity engine, C#, and third-party libraries, such as Steamworks, Google Play, and Unity ads.

    The game was made available on Steam or for free on Google Play:
    play.google.com/store/apps/details?id=com.went2play.shootvaders and includes Gameplay footage: youtube.com/watch?v=tRpxZL6Z5L4.

  • Fantasy Finger Football
    https://play.google.com/store/apps/details?id=com.noxgames.fantasy.finger.football.soccer

    Co-developed this multiplayer mobile game with a gameplay similar to pool games. Collect the team of heroes with unique abilities and defend your enemy in PvP and PvE battles!

    This game was created as contract work for NoxGames, and I was in charge of the gameplay and menus programming. I was the leading developer for multiplayer core, using the Photon framework for Unity, and I co-programmed back-end functionality based on Playfab game services.

  • Block Buster HTML5 Game
    https://prizes.gamee.com/game/blockbuster

    Developed the game called Block Buster during my working experience at GAMEE. It is a simple HTML5 game where you smash blocks, avoid enemies, and collect coins.

    The game design was my idea, and I completed all the programming in the Cocos Creator engine. The game's HTML5 nature made it playable on PC through the web and mobile devices.

  • Bounce Bounce, The Couch!
    https://gamejolt.com/games/bounce-bounce-the-couch/171122

    Fully designed and coded this crazy arcade game about two guys holding the couch, which can bounce the other people into the space. To save the world, you must bounce as many people as possible. But beware the big guys! They are heavier than the others, and they can break your couch!

    Entirely made in Unity under my label, Collective of Crab, in cooperation with graphic artist Anna Benesova. My work included full game design, complete programming (menus, gameplay, third parties integration), UI, and particle effects creation. The crazy idea of the game came from the game jam, where the main theme was "couch."

  • Afraid
    https://gamejolt.com/games/afraid/95840

    Developed the entire game, including game design, programming, and graphics. Afraid is a logical adventure game where the goal is to stay with the light and therefore stay alive. The darkness was the enemy in this small game.

    Afraid was developed in Unity, and unlike my other games, it contained a short narrative-driven story. It was one of my first game creations.

Skills

  • Languages

    C#, HTML5, TypeScript
  • Frameworks

    Unity, Unity2D, Unity3D, .NET, Phaser.io, Photon Unity Networking (PUN)
  • Tools

    Unity SDK, Cocos Creator, Git, Adobe Photoshop, PlayFab
  • Other

    Programming, Game Development, Gameplay Development, Game Programming, Mobile Games, Gaming, Mobile UI, 2D Games, Game Design, Mobile Game Development, Android Game Development, Game Technology Development, 2D, Mobile Marketing, 3D Games, Ads, Code Versioning, Visual Effects (VFX), Multiplayer, 3D, Games, Visual Art, Unity Game Assets
  • Libraries/APIs

    Google Play API, Steam Integration
  • Paradigms

    Mobile Game Design
  • Platforms

    Visual Studio Code, Firebase, Mobile, Steam

Education

  • Bachelor's Degree in Computer Science
    2010 - 2013
    Brno University of Technology - Brno, Czech Republic

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