
Jakub Miculka
Verified Expert in Engineering
Programming Developer
Brno, South Moravian Region, Czech Republic
Toptal member since June 29, 2022
Freelancing under his personal indie label Collective of Crab, Jakub has collaborated with studios worldwide on commercial games across PC, mobile, and web platforms. He specializes in end-to-end Unity development—covering architecture, gameplay, UI, tooling, and back-end integration. In addition to client work, he has created several small solo games and is currently developing a performance-focused title using Unity DOTS/ECS.
Portfolio
Experience
- Programming - 8 years
- Game Design - 6 years
- Gameplay Development - 6 years
- Game Development - 6 years
- Unity - 5 years
- C# - 5 years
- 2D Games - 5 years
- 3D Games - 1 year
Availability
Preferred Environment
Unity, C#, 2D Games, 3D Games, Game Design, Game Development, Game Programming, Android Game Development, Data-Oriented Technology Stack (DOTS), ECS for Unity
The most amazing...
...opportunity I've had was leading a small developers team to build the core of SpaceCatch, an AR crypto-connected mobile game like Pokémon GO.
Work Experience
Independent Unity Developer
Self-employed
- Worked remotely for multiple clients, including well-established brands, mainly in the mobile game business. Gained extensive experience in gameplay programming, game design, game optimizations, and implementing 3rd-party libraries.
- Gained hands-on experience with Unity’s Data-Oriented Technology Stack (DOTS/ECS) by building an upcoming commercial project from the ground up.
- Developed and designed the entire game Bounce Bounce, The Couch!, which was my game idea, available on Game Jolt.
- Built the complete game, Afraid, including the programming, game design, and graphics from my original thoughts.
- Created the entire game called This.sh*t.life, including programming, game design, and graphics, as my original idea for Game Jolt.
Lead Unity Developer
Pixelfield
- Led a small team of Unity developers, ensuring high code quality and proposing effective technical solutions.
- Designed and maintained core architecture across back end (PlayFab, Azure Functions) and front end (Unity, C#).
- Contributed to key game design decisions that significantly improved the overall gameplay experience.
Senior Unity Developer (Contract)
Kwalee Ltd.
- Helped set up core gameplay technology within the company's transition from hyper-casual to casual games.
- Implemented an in-game dialogue system, including a custom node-based editor tool.
- Contributed to various gameplay systems and editing tools used by other team members, mostly designers, and artists.
Unity Game Developer (Contract)
Went2Play LLC
- Programmed gameplay aspects of the 2.5D shooter game Shootvaders: The Beginning using Unity game engine, working on both mobile and PC versions.
- Implemented a complete UI solution for the game Shootvaders: The Beginning for mobile and PC versions.
- Contributed to the game design of the game Shootvaders: The Beginning, resulting in a smoother gameplay experience and more coherent internal logic.
- Implemented third-party libraries for Google Play, Steam, and Unity ads.
HTML5 Game Developer
GAMEE
- Developed AstroCat, an HTML5 game, that ran inside the HTML5 Gamee app. I used the Phaser framework and mainly emphasized the programming.
- Created the HTML5 game called Getaway, running inside the HTML5 Gamee app using the Phaser framework. I conducted the programming and partial design of the app.
- Engineered the HTML5 game Roller Disco, which ran inside the HTML5 Gamee app using the Phaser framework.
- Established HTML5 game Block Buster, running inside the HTML5 Gamee app using Cocos Creator engine. I did the programming and the complete game design.
Unity Developer
NOXGAMES s.r.o
- Assisted with developing gameplay, menus, in-app purchases, and meta-game for the mobile game Puppet Soccer Zoo. The app was made accessible on Google Play.
- Co-developed the gameplay, menus, and meta-game for a mobile game called Puppet Football Fighters, available on the Google Play Store. I also contributed to the back end using Playfab services.
- Developed Fantasy Finger Football's mobile game using the Photon engine for Unity and created the multiplayer core. The app was made available on Google Play.
Experience
SpaceCatch
https://spacecatch.io/Beyond programming, I played an active role in crucial game design discussions that helped shape key gameplay mechanics. I collaborated closely with game designers, graphic artists, and QA to ensure smooth integration across all areas of development. The project also gave me the opportunity to refine my leadership skills and apply modern Unity technologies to a real-world commercial mobile game.
Shootvaders: The Beginning
https://store.steampowered.com/app/1819900/Shootvaders_The_Beginning/The game was developed for Went2Play (went2play.com), and I contributed to the programming and partial game design. Development involved using Unity engine, C#, and third-party libraries, such as Steamworks, Google Play, and Unity Ads.
The game was made available on Steam.
Gameplay footage: youtube.com/watch?v=tRpxZL6Z5L4.
Afraid
https://gamejolt.com/games/afraid/95840Afraid was developed in Unity, and unlike my other games, it contained a short narrative-driven story. It was one of my first game creations.
Block Buster HTML5 Game
https://prizes.gamee.com/game/blockbusterThe game design was my idea, and I completed all the programming in the Cocos Creator engine. The game's HTML5 nature made it playable on PC through the web and mobile devices.
Fantasy Finger Football
This game was created as contract work for NoxGames, and I was in charge of the gameplay and menus programming. I was the leading developer for multiplayer core, using the Photon framework for Unity, and I co-programmed back-end functionality based on Playfab game services.
Bounce Bounce, The Couch!
https://gamejolt.com/games/bounce-bounce-the-couch/171122Entirely made in Unity under my label, Collective of Crab, in cooperation with graphic artist Anna Benesova. My work included full game design, complete programming (menus, gameplay, third parties integration), UI, and particle effects creation. The crazy idea of the game came from the game jam, where the main theme was "couch."
Education
Bachelor's Degree in Computer Science
Brno University of Technology - Brno, Czech Republic
Skills
Libraries/APIs
Google Play API, Steam Integration, Entity Framework
Tools
Unity SDK, Cocos Creator, Git, Adobe Photoshop
Languages
C#, HTML5, TypeScript
Frameworks
Unity, Unity2D, Unity3D, .NET, Phaser.io, Photon Unity Networking (PUN), ECS for Unity, Data-Oriented Technology Stack (DOTS)
Paradigms
Mobile Game Design
Platforms
Visual Studio Code (VS Code), Azure PlayFab, Firebase, Mobile, Steam, Android, iOS, Azure Functions, ARCore
Other
Programming, Game Development, Gameplay Development, Game Programming, Mobile Games, Gaming, Mobile UI, 2D Games, Game Design, Mobile Game Development, Android Game Development, Game Technology Development, 2D, Mobile Marketing, 3D Games, Ads, Code Versioning, Visual Effects (VFX), Multiplayer, 3D, Games, Visual Art, Unity Game Assets, Extended Reality (XR), Team Leadership, Remote Team Leadership, Unity3D AI, Unity3D Pathfinding
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