Maicon Brauwers, iOS Developer in Teutônia - Rio Grande do Sul, Brazil
Maicon Brauwers

iOS Developer in Teutônia - Rio Grande do Sul, Brazil

Member since April 4, 2014
Maicon has enjoyed a great passion for computer programming since the age of 15. He is currently focused on building mobile apps. He loves the challenge of solving complex problems and creating truly innovative solutions.
Maicon is now available for hire




Teutônia - Rio Grande do Sul, Brazil



Preferred Environment

Unity3D, Android Studio, Xcode, MacOS

The most amazing...

...project I've completed is a 3D photo sharing album app I wrote as a lead developer. I was responsible for everything from cloud synchronization to 3D rendering.


  • Lead iOS/Android Developer

    2015 - PRESENT
    • Built computer vision technology used to sync videos.
    • Integrated with Firebase remote database.
    • Built the front-end using Storyboards.
    • Built low-level code for playing videos.
    • Integrated with AWS S3 API.
    Technologies: Android Studio, Xcode, Java, Android, Swift, Objective-C, iOS
  • Lead iOS Developer

    2015 - 2017
    • Built an app front-end using Storyboards and Swift.
    • Interacted with a back-end REST API.
    • Implemented a camera solution to detect faces.
    • Profiled and performance-optimized code.
    • Researched and developed computer vision techniques.
    Technologies: Swift, Objective-C, iOS
  • Lead Developer

    2012 - 2016
    Whirlii, Inc.
    • Created a synchronization framework for persisting local and remote data, enabling the user to see things both online and offline (Core Data <-> Cloud).
    • Built several common social features including liking, commenting, attaching media, etc.
    • Handled UI programming using storyboards and custom XIB files (+30 screens).
    • Built code for 3D rendering and shading (OpenGL, GLSL).
    • Integrated with several SDKs for cloud, social, and analytics support.
    • Built a rather complex infrastructure to allow anonymous users to make use of the app almost as extensively as registered users.
    • Built all code for storing remote data using a parse cloud solution.
    • Wrote some back-end code on PHP to support the app.
    • Ported the iOS app to Android.
    Technologies: Objective-C, iOS
  • Course Coordinator, Instructor

    2011 - 2013
    Target Trust
    • Coordinated an iOS/Objective-C course.
    • Coordinated a Unity3D course.
    • Coordinated a Game Design course.
    • Taught classes on Android development.
    • Taught classes on several other programming topics (Web, PHP, UML, HTML, JavaScript, etc).
    Technologies: JavaScript, Unity3D, Objective-C, iOS
  • CTO, Founder

    2009 - 2011
    Aleph Games
    • Built a system for an iOS auto-updating its contents through FTP.
    • Created a security and authentication mechanism for an enterprise only app.
    • Built a smart and efficient image loading procedure to support very large resolutions (>6K).
    • Created an efficient way for showing up to several thousand images at the same time.
    • Coded games using JavaScript and C# languages.
    Technologies: Shaders, C#, JavaScript, Unity, Objective-C, iOS
  • Web Developer, C++ Developer

    2003 - 2011
    DFL Consultoria LTDA
    • Built several web applications supporting the standard create/read/update/delete operations.
    • Created a tool to automatically generate web forms directly from database structure.
    • Built a low level C/C++ application working with physical access control hardware.
    • Created a persistence framework for PHP.
    • Created a user interface framework for PHP.
    Technologies: C++, SQL, JavaScript, HTML, PHP


  • Dakota Enterprise App

    This is an iOS enterprise app (b2b) targeted for iPad devices we built for a company called Dakota. The app is a product catalogue app used by company's sales representatives to showcase portfolio to stores and also for receiving products requests.

    Some of the key technologies we did utilize: Objective-C, Core Dat, network programming, ftp access, strong memory optimization.

  • Saccaro HD/Saccaro iOS app

    Saccaro HD/Saccaro was an iOS app targeted for iPad and iPhone we build for furniture design company Saccaro.

    The app was coded on Objective-C and featured support for very high resolution images (up to 6K x 6K), which make it necessary to build very optimized data and visualization structures to the app behave nicely within device's memory constraints.

  • Flying Princess iOS game

    Flying Princess is a game I did build for iOS using Objective-C and Cocos2D framework. Its an action/puzzle/physics game.

  • Course Coordinator of iOS programming course

    I serve as the course coordinator of an iOS programming course at Target Trust, an important and recognized training center here in Brazil.

  • Real-time refraction through deformable objects ACM I3D Siggraph paper

    An advanced OpenGL technique for simulation refraction I created along with my professor (Oliveira Neto, Manuel Menezes de. Brauwers, Maicon). It features real-time refraction through deformable objects and was presented at the ACM Siggraph Symposium on Interactive 3D Graphics and Games (2007 abr. : Seattle, Estados Unidos). Proceedings I3D 2007. New York : ACM, c2007. p. 89-96 : il.


  • Languages

    Swift, Objective-C, JavaScript, Java, PHP, HTML, C#, SQL, C++, HTML5
  • Frameworks

    Core Data, Unity3D, Core Media, AssetsLibrary, GLKit, Media Player, Unity
  • Libraries/APIs

    Parse SDK, TensorFlow, Facebook iOS SDK
  • Tools

    Xcode, Android Studio, Eclipse IDE
  • Paradigms

    Object-oriented Programming (OOP), Concurrent Programming, Asynchronous Programming, Agile Software Development
  • Platforms

    iOS, Android, MacOS
  • Other

    AVFoundation, Cloud Computing, Cloud, Cloud Engineering, Shaders


  • Bachelor's Degree in Computer Science
    2001 - 2006
    UFRGS - Porto Alegre, RS, Brazil

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