Roberto Langarica, Software Developer in Vancouver, BC, Canada
Roberto Langarica

Software Developer in Vancouver, BC, Canada

Member since April 27, 2021
Roberto is a full-stack web developer who excels in video game design and development. He has a solid track record with startups, taking them from idea to MVP and completed product. He consults for companies and enjoys being involved from start to finish. Roberto has built and led teams, implemented a serialization strategy that resulted in nearly instant initialization for a dictionary, and delivered the first MVP with UC Berkeley. Roberto is an easy-going person who enjoys meaningful projects.
Roberto is now available for hire


  • Cuatromedios
    JavaScript, Node.js, Vue, PostgreSQL, Agile Software Development, AWS Lambda
  • Villavanilla S de RL
    Unity, JavaScript, C#, Git, HTML5, CSS, DigitalOcean, Agile Software Development
  • Villavanilla S de RL
    C#, JavaScript, AS3, Git, Subversion (SVN), HTML5, CSS, DigitalOcean, Unity...



Vancouver, BC, Canada



Preferred Environment

Visual Studio Code, MacOS, Vue, PostgreSQL, GitHub

The most amazing...

...MVP I delivered was with UC Berkeley for a digital reward and engagement platform for financial institutions.


  • Software Development Specialist

    2013 - PRESENT
    • Developed a back end (Node.js and Lambda) for a startup. Guided them in the definition of their MVP, resulting in them continuing to send work to the company one year later.
    • Designed and developed a gamified app for ITESM university. It was for learning chemistry that I implemented with dynamic and configurable activities, allowing teachers to add more content without republishing the app.
    • Acted as the lead programmer for a web educational project for elementary students. I implemented the core component system, the communication layer, and oversaw and managed the seven-member front-end development team.
    • Reviewed the project's code, and assisted the development team in making better decisions. I mentor juniors and shared new knowledge with teammates. (Currently pushing for Docker and functional programming).
    Technologies: JavaScript, Node.js, Vue, PostgreSQL, Agile Software Development, AWS Lambda
  • CEO

    2013 - 2021
    Villavanilla S de RL
    • Grew the team from five to 25+ people by between 20162017, working on projects ranging from education to fintech to games. I was the architect for each project and the lead programmer for a few.
    • Positioned the studio as a provider for all major local universities (UDG, ITESM at a multi-state level, ITESO and UP). I personally became a mentor for the incubator/acceleration programs at ITESM and UP.
    • Became the sponsor (for one year) for the local "Unity user group" to share knowledge with our community. I also encouraged the team to be more active in local events.
    • Expanded studio reach by participating in startups: GamersMutual (fintech+ and gamification), Jappico (health and gamification), Shopika (eCommerce and gamification), Flourish (fintech and gamification) and Curiosamente (gaming and technology).
    Technologies: Unity, JavaScript, C#, Git, HTML5, CSS, DigitalOcean, Agile Software Development
  • CTO

    2011 - 2013
    Villavanilla S de RL
    • Implemented a framework for screen management and resource management that helped us ship mobile apps. The tool allowed our artists to build on top of Flash and the result was a mobile app since all the heavy lifting was made with the framework.
    • Rewrote the low-level data types for a GPU communication framework (Starling) and changed it for a bit manipulation strategy (for screen buffers and textures) giving us between 30-40% better rendering performance and 40% less memory footprint.
    • Implemented a "trie" data structure for a "words game" and a serialization strategy that resulted in constant searching times (very important for mobile performance) and nearly instant initialization for a dictionary that included thousands of words.
    • Implemented Agile methodology within the developer team.
    Technologies: C#, JavaScript, AS3, Git, Subversion (SVN), HTML5, CSS, DigitalOcean, Unity, Adobe Flash, Agile Software Development
  • Senior Programmer/Technical Lead

    2010 - 2013
    Aqua Interactive
    • Designed and implemented a component system for an educational platform. It led to faster development for the front end since it standardized many of the decisions allowing for more jr programmers to be part of the production line.
    • Designed a tool that allowed our salesmen to build web-based training courses. The tool managed all the assets, memory, user interaction, data gathering, and back-end communication. I wrote a library of UI components for the project.
    • Promoted a better communication culture between developers and non-tech people. The developer team was in a different city and that resulted in a very divided team. By helping to reduce that division I became one of the team leads.
    Technologies: JavaScript, PHP, AS3, HTML5, Subversion (SVN), Git
  • Full-stack Developer/CTO

    2007 - 2010
    • Standardized the different types of "interactive activities" in a way that allowed the implementation of a production line. I wrote all the automatization tools used by the designers in this process.
    • Wrote the UI library for the student's and professor's platform, including the strategy for dynamic configuration and dynamic loading of all assets (the web back in those days wasn't as dynamic as it is today).
    • Oversaw the student's back-end implementation (and implemented a portion myself). We were able to launch in a couple of schools, resulting in 200-300 monthly active users.
    • Brought the game design culture to the company by helping with mini-games design and by mentoring the pedagogic team. We started using gamification in the rest of the platform but the term gamification wasn't a "thing" yet.
    • Built the prototypes that granted us (along with a lot of work from the company) a place in TechCrunch50 2009. I was part of the representing team at the event along with the CEO and CDO.
    Technologies: AS3, JavaScript, PHP, Flash, Subversion (SVN), Game Design, Gamification, Strategic Planning


  • Flourish

    Flourish is a digital reward and engagement platform for financial institutions. I assisted Flourish at a very early stage as a consultant for games, technology, and gamification. I implemented the first MVP and helped them through their first acceleration program with UC Berkeley. I continue as a product and technology consultant to this day.

  • Plaata

    Plaata is a New York financial education startup. I assisted with the infrastructure definition for their MVP and implemented the back end that controls the configuration of some of their internal tools using AWS Lambda. I also implemented (front and back) the calculators and the money transfer comparison tool.

  • Jappico

    Jappico was a project aimed to prevent depression using gamification. We designed an MVP with the help of psychologists. I was in charge of all the technical aspects (planning, team management, infrastructure, programming) and oversaw and actively participated in the gamification process.

  • Organic Chemistry Nomenclature

    An app containing activities enabling college students to rehearse organic chemistry nomenclature. I programmed the front end in a dynamic way, allowing the back end to configure all the content. I was also in charge of the gamified elements of the activities. The app was in constant use for almost two years until the school owning the project changed administration.

  • Shopika

    An eCommerce platform with a reward system based on games and gamification. I guided the porject from the very early stages and through to an investment round as a technical consultor. I became the "technical" board member and was in charge of all the gaming and gamification elements. Although I wasn't a co-founder, I ended becoming a partner.


  • Languages

    JavaScript, C#, HTML5, CSS, AS3, PHP
  • Libraries/APIs

    Vue, Node.js
  • Frameworks

    NestJS, AdonisJS, Quasar, Unity, NativeScript
  • Other

    Ideation, Vue 3, Data Modeling, Game Development, Mobile Game Development, Game Design, Software Architecture, Planning, Programming, Mobile Apps, Project Ideation, Team Management, IT Administration, Strategic Planning, Game Engines, Computer Science, Computer Graphics, Software Engineering, Enterprise Resource Planning (ERP), Financial Planning & Analysis (FP&A), Electronics, Algorithms, Networks, Robotics
  • Tools

    Slack, Git, Subversion (SVN), Adobe Flash, Flash, GitHub
  • Paradigms

    Gamification, Agile Software Development
  • Platforms

    Visual Studio Code, MacOS, DigitalOcean, AWS Lambda
  • Storage

  • Industry Expertise

    Project Management


  • Certificate in Business Administration
    2015 - 2016
    Universidad Panamericana - Guadalajara, Jalisco, México
  • Engineer's Degree in Computer Graphics
    2011 - 2014
    Universidad de Artes Digitales - Guadalajara, Jalisco, México
  • Associate's Degree in Computer Science and Electronics
    2004 - 2008
    Centro de Enseñanza Técnica Industrial - Zapopan, Jalisco, México

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