Ted Cohn, Mobile Developer in Incline Village, NV, United States
Ted Cohn

Mobile Developer in Incline Village, NV, United States

Member since April 9, 2014
Ted has 30+ years as a senior architect, technologist, developer, entrepreneur, and CTO. He led Barnes & Noble's Nook team in Palo Alto, developed Pleo the dinosaur as well as Orderscape restaurant search/food ordering voicebot, and worked for Apple, Excite, and NeXT. He enjoys developing new concepts and technology, leading teams, innovating, and delivering incredible products. He has superb communication and presentation skills.
Ted is now available for hire




Incline Village, NV, United States



Preferred Environment

MacOS, Linux, Unix, Git, iOS, Android, Node.js

The most amazing...

...thing I've built was the BugByter Apple II debugger, which I sold to Apple.


  • Lead Developer

    2022 - PRESENT
    Alchera Incorporated dba SafeinHome (Toptal Projects)
    • Completed MVP and expanded functionality into phases two and three for a mobile and smartwatch monitoring platform.
    • Solved complex issues involving battery life, overheating, and doze prevention.
    • Responded to an emergency with the company's original MDM provider faltered on the job. Sourced, evaluated, and configured a new device management vendor for the company to deploy its health care app on Wear OS devices.
    Technologies: Kotlin, Android, Android Wear, Firebase, Android Watch, Android Wearables, Splunk
  • Software Developer

    2019 - 2020
    Anthem, Inc.
    • Made key contributions to the development of Anthem's Android Sydney application in Kotlin using Dagger 2 and Retrospect.
    • Saved the company $2.5 million per year in wasted engineering time by spearheading a mono repo from over 12 repos.
    • Focused on UI and syncing of member health data and tracking via Validic SDK and Google Fit for calories, steps, weight, and sleep.
    • Worked on new messaging architecture, implementing push notifications and in-app messaging with Salesforce Marketing Cloud.
    • Developed close and good working relationship with Anthem staff, especially the internal Android team. Lent advice, performed code reviews, and made recommendations for design, architecture, processes, and third-party libraries.
    • Contributed to build automation configuration upgrades and periodic release control.
    Technologies: MongoDB, Push Notifications, Google Fit, Android
  • CTO & Co-founder

    2016 - 2019
    Orderscape, Inc.
    • Developed a guided conversation with an ad-hoc NLP user queries IP.
    • Created a facade-adapter object layer for an extensible interface to plug in many online ordering service integrations.
    • Developed advanced NLP features that switch menu entities per user session and switch on/off intents with smart context switching based on anticipated answers to support a proprietary conversational model.
    Technologies: Amazon Web Services (AWS), RabbitMQ, Heroku, MongoDB, Elasticsearch, Natural Language Processing (NLP), Node.js
  • Senior Android Architect

    2014 - 2016
    GameOn Technology
    • Developed solo for GameOn's Android sports chat app supporting state-of-the-art notifications and extended media experience across numerous channels using error-free, performant, asynchronous code. Helped re-architect the cloud and API to enhance simplicity, reliability, and performance.
    Technologies: Android Studio, Localytics, RxJava, Natural Language Processing (NLP), PubNub, Node.js, Android
  • Senior Software Architect

    2012 - 2014
    • Enhanced mobile uploader speed and reliability.
    • Wrote a cool, fun, and complex custom view for displaying, selecting, and deleting favorite photos.
    • Added comprehensive video media support to the photo app.
    • Wrote a slew of new UI features for an upcoming release (confidential).
    • Enhanced wovenshow.com to display video using Flowplayer.
    • Fixed bugs to enhance product reliability.
    Technologies: Trello, HockeyApp, Slack, Localytics, Campfire, FogBugz, PubNub, JavaScript, HTML5, Git, Python, Java, Android
  • Senior Software Consultant

    2012 - 2012
    • Designed and wrote a to-be-released, cutting-edge Android app demonstrating 802.11's mesh networking technology, involving complex multi-device file distribution and synchronization logic, localized NTP time servers, and more.
    Technologies: Java, Eclipse, Android
  • Senior Software Architect and Tech Lead (Nook E-reader)

    2009 - 2012
    Barnes & Noble
    • Hired first at the company's Nook engineering team in Palo Alto.
    • Interviewed and contributed to hiring decisions for the entire original Nook team as lead interviewer.
    • Generated architecture and requirements for Nook Classic, Nook Color, and Nook Tablet as tech lead.
    • Wrote the entire Shop App across generations.
    • Co-led the Nook Advanced Technologies Group focusing on new UX and product concepts. Filed seven patents.
    • Acted as internal and external team liaison.
    • Mentored several younger engineers.
    • Gave several presentations to the CEO and board of directors.
    • Spearheaded exciting NFC initiatives and technologies for in-store experiences.
    Technologies: IntelliJ IDEA, Eclipse, Java, Subversion (SVN), SQLite, REST, Android
  • Lead Consulting Engineer

    2008 - 2009
    iPhone Game Developer
    • Consulted for a Las Vegas-based company that developed cutting-edge interactive touch games.
    • Wrote a complex touch-interactive and shake video-based game for the iPhone and iPod touch. The app included full eCommerce store GUI (like App Store) to purchase and download additional titles.
    • Interfaced with the osCommerce server including authentication, downloads, presentation, and updates.
    • Developed custom scripting and scoring engine as well as complex branching logic.
    Technologies: Subversion (SVN), Adobe Dreamweaver, Final Cut Pro, Shell Scripting, Interface Builder, iOS Simulator, Xcode, Objective-C, iPhone SDK, Cocoa
  • President, CTO, and Co-founder

    2007 - 2008
    FohBoh - Restaurant Business Network
    • Led the development of FohBoh, the world's first and leading social-business network for the $500 billion US restaurant industry with a worldwide following using Ning.
    • Enhanced core Ning features with PHP and JavaScript for a customized user experience.
    • Developed technology roadmap, trademarks, presentations, and product requirement documents.
    • Co-wrote business plans and presentations and helped with contract negotiations.
    • Assisted with business development and fundraising efforts.
    • Served on the board through 2009.
    Technologies: PHP
  • President, CTO, and Co-founder

    2006 - 2008
    • Founded and headed up Talktiva, which sought to deliver the world's first voice entertainment network enabling consumers to converse verbally and interactively with famous virtual electronic personalities 24/7 by phone in multiple languages.
    • Helped develop the business plan, architecture, technology roadmap, patent strategy, trademarks, presentations, and product requirement documents.
    • Put together a star-studded technical advisory board with luminaries in speech technology and Silicon Valley from General Magic.
    • Developed an exciting, working proof-of-concept, TalkToSanta, using VoiceXML.
    • Researched the market, evaluated numerous third-party technology providers, and assisted with business development and fundraising efforts.
    • Developed strategy to digitize celebrity voices for TalkTo programs using leading edge voice tech companies at substantially lower cost.
    Technologies: VoiceXML
  • CTO and Co-founder

    2004 - 2006
    UGOBE Life Forms
    • Ugobe Life Forms is a consumer robotics company that develops revolutionary, synthetic life forms that move fluidly and behave like living creatures. Its first life form was Pleo, the pet dinosaur.
    • Helped bootstrap the company from startup to Series-A, serving in numerous capacities by developing the business plan, product concept, prototype, product requirements, company brand, market research, technology roadmap and engineering plans.
    • Assisted with business development, trade shows, investor presentations, and relations, along with sales calls to national retailers including Radio Shack and Sharper Image.
    • Interviewed and recruited staff and vendors, including PR, engineering, and design firms. Developed motion-control firmware and emotional response software in C, Assembly language, and Python.
    Technologies: Python, Java, C, Assembly
  • CTO and Chief Architect

    2003 - 2004
    • Co-architected a teleconferencing server using JBoss to provide fault-tolerant services interfacing with partner bridges.
    • Developed presentation-audio synchronization playback and web presentation billing service using SOAP technology integrating with partner platforms.
    • Developed technical strategy and architecture for company's new VoIP teleconferencing service to lower operating costs and increase competitiveness.
    • Negotiated service contracts with Ubiquity, PointOne Communications, and Peer 1.
    • Managed consultants and performed industry research.
    Technologies: Communication, Ubiquiti Wireless Gear, JMS, Helix, Oracle, JBoss, Java
  • Principal Engineer

    2001 - 2002
    BridgeSpan Corporation
    • Developed core features of the eMortgageAxis online escrow platform (in partnership with Fannie Mae), including complex fee calculations for HUD forms, proximity search algorithms, and a search engine.
    • Helped define/implement advanced XML SmartDoc standard in conjunction with Fannie Mae and MISMO to represent secure, electronic notes.
    • Used Java, XML, XSLT, CVS, Oracle, regression tests and developed highly complex Excel spreadsheets.
    Technologies: XSL, XML, Java
  • Director of Engineering

    1999 - 2001
    Ten Square
    • Built and managed engineering, QA, and IT departments (staff of 31) as the company's first employee reporting to the CEO.
    • Designed enterprise architecture for the company's advertising and eCommerce service for gas pumps at service stations nationwide.
    • Wrote marketing requirements and functional specs for five-tier network architecture: WebLogic enterprise server with Java, Oracle Database, Ten Square's AMBOS station controller, client-based station controller, and thin client gas pumps.
    • Developed capital equipment budgets, handled purchasing, mocked up user interfaces, and developed board and partner presentations.
    • Developed a unique coupon data packing method using 2D barcodes for the POS.
    • Evaluated and purchased ETAK GeoEngine for mapping and turn-by-turn directions. Evaluated and purchased Engage's AdEngine to manage ad delivery on thin client gas pumps.
    • Assisted with business development efforts, technical due diligence, and contract negotiations.
    • Researched wireless market and technology to enable telematics and internet access for vehicles at stations.
    • Chaired the company's technical advisory board, handled investor/partner technology audits, and worked with partners Chevron, BP/Amoco, Marconi, VeriFone, IVI Checkmate, Exxon, and others.
    Technologies: Assembly, Web Servers, HTML, XML, Java
  • CEO and Founder

    1997 - 1999
    SurveySez Corporation
    • Developed SurveySez SaaS, an application allowing online customers to construct, run, and embed interactive surveys within their websites using Perl and Apache web server.
    • Provided real-time reports and invented PowerAds, which were mini-surveys within banner ads.
    • Sold intellectual property to ClickToMarket.
    Technologies: Perl, Web Servers, Apache
  • Senior Consultant

    1996 - 1997
    • Developed anti-spam algorithms to cleanse Webcrawler's search index.
    • Re-engineered the entire search pipeline as well as streamlined database schemas and indices to achieve a 2x performance increase.
    • Developed keyword-based search-result advertising, the precursor to Google's AdWords.
    • Independently developed ImageCrawler, a unique image search engine technology.
    Technologies: Enterprise Objects Framework (EOF), Oracle SQL, C
  • Software Engineering Manager

    1994 - 1996
    Catapult Entertainment, Inc.
    • Developed XBAND, the first peer-to-peer video game network over phone lines for Sega Genesis and Super Nintendo.
    • Helped design an entire embedded operating system on bare metal platforms, developing key libraries including resource manager, pattern allocator, image compressor, and smart card driver.
    • Developed call-waiting detection (US Patent #5,651,060) letting calls interrupt games and then recover game play.
    • Led the development team on a back-end player matching service, comprehensive national telephone database, top ten calculations, and player statistics.
    • Led the research project to determine network performance for internet gaming.
    Technologies: Java, C, Assembly
  • Software Engineering Manager

    1991 - 1994
    RasterOps Corporation
    • Managed the core team developing software for the company's entire line of video products.
    • Wrote low-level and application software for the new line of MoviePak, video capture/playback products for Macintosh.
    • Used C and Assembly language, motion JPEG, and MPEG standards.
    • Interacted closely with LSI Logic chip engineers.
    • Worked with Adobe Premier and Apple QuickTime team on protocols, drivers, and compatibility.
    Technologies: Adobe Premiere Pro, JPEG, MPEG, C, Assembly
  • Senior Software Engineer

    1989 - 1991
    NeXT Computer, Inc.
    • Developed innovative graphics and media software for NeXTstation and NeXTdimension Color workstations, adding multiple frame buffer support and real-time image compositing functionality.
    • Extended the window server to support multiple displays (awarded US Patent #5,388,201 for multiple bit depth windows), developed live video media capture, and wrote a comprehensive 2D alpha compositing library to enhance Adobe's Display Postscript.
    • Worked on real-time video recording and playback product support for workstations, writing low-level drivers and high-level application examples.
    • Contributed to Mac OS kernel development, wrote tablet drivers, and served on the department's performance team.
    Technologies: 3D, Compositing, JPEG, MPEG, Assembly, Objective-C
  • Software Engineer

    1987 - 1989
    • Wrote and consolidated Radius display firmware for Radius' entire line of large-screen display products.
    • Developed cutting-edge tear-off menus, a real-time screen magnifier, and comprehensive control panel software, all first-to-market product features.
    Technologies: Assembly, C
  • Software Intern - International OS Group

    1986 - 1986
    • Developed custom compression algorithms for ideographic kanji and Arabic fonts.
    Technologies: Assembly, C


  • Nook

    I was the first Palo Alto team hire and lead software architect on the Nook client. We developed award-winning readers from classic B&W to color HD tablets in record time, in Android.

  • Piehole iOS Unity3D Game

    Piehole is a wild, fast-action 3D shooting-gallery arcade extravaganza. Destroy hundreds of targets using an array of crazy weapons, finding treats and treasure along the way. Annihilate your Facebook friends in fiery explosions for mega-bonus points in multi-gravity environments with realistic physics simulation for hours of fun.

    I wrote this entirely from scratch in C# and JavaScript. I developed the original concept, many of the assets, and optimized for the iPad and iPhone. See video at www.rocktonic.com/trailer.

  • Woven Favorites

    For Litl (Woven app), I developed a cool, complex, and custom view widget to represent favorite photos and videos on a scrolling rows of clotheslines and pins. It includes realistic swaying animations of thumbnails when scrolling, deleting, and changing screen orientation.

  • Pleo

    I co-founded Ugobe in 2005 and developed Pleo, a life-like pet dinosaur and a major robotic innovation. Bootstrapped from start-up to Series-D funding. Co-wrote the business plan, investor presentations, product concept, software prototypes, product requirements, motion control firmware, personality AI control in Python, assisted with company branding, conducted market research, and developed a technology roadmap and engineering plan.

  • XBAND Online Console Gaming for SNES and Sega Genesis

    As senior software engineer, I co-developed XBAND at Catapult Entertainment, the first peer-to-peer video game network over phone lines for Sega Genesis and Super Nintendo (before the Internet took off).

    Helped design its embedded operating system on bare metal platforms, developed key libraries, including resource manager, pattern allocator, image codecs, and smart card driver. Developed call-waiting detection (US Patent #5,651,060) allowing calls to interrupt games and then recover gameplay. I led the development team on back-end player matching service (using Oracle SQL), built a comprehensive national telephone database, developed top ten leaderboard calculations and player statistics. Also led a research project to determine network performance for internet gaming.

  • US Patent #5651060

    Method and apparatus for detecting and recovering from call waiting interruptions to modem communications.

  • US Patent #5388201

    Method and apparatus for providing multiple bit depth windows.

  • US Patent App #20140026101

    Accessible menu navigation techniques for electronic devices.

  • US Patent App #20140026055

    Accessible reading mode techniques for electronic devices .

  • US Patent App #20130159850

    Enhanced rapid serial visual presentation speed-reading for electronic reading devices.

  • US Patent App #20130152011

    System and method for navigating in an electronic publication.

  • US Patent App #20130134213

    System and method for providing product information.

  • US Patent App #20130132237

    System and method determining and displaying actions taken on digital content.

  • US Patent App #20130125016

    System and method for transferring content between devices.

  • Miscellaneous

    I developed a number of applications and games in high school and early college:

    • 1979-1982 Consulted for a number of small businesses developing custom applications and reports in Basic, Pascal, and Assembly language.
    • 1980-1982 Developed and licensed a number of educational games for computer advanced ideas (CAI).
    • 1981 Created and sold BugByter™, the most widely used, commercial, real-time 6502 debugger for the Apple II, distributed by CAI. Licensed BugByter to Apple for inclusion in its ProDOS development kit. BugByter was advanced for its time, sporting resizable windows, variable speed interpretive debugging, real-time view of registers and memory and more. It served as a model for the Macintosh's Macsbug debugger.
    1984 Consulted for Professor Theodore Cohn (now deceased) of UC Berkeley's Optometry Dept. developing real-time assembly coded optical experiments testing visual acuity and reaction times.
    • 1984 Developed Flappy™, a commercial game for Apple II sold by Unison Corp. of Berkeley, CA.

  • Champs Trade Show website

    Developed a high profile, last minute trade show booth demo system using Wordpress/MAMP Pro. It lets attendees register and then select up to 10 from over 90 flavors to add to their custom liquid mix for an electronic inhaler. Custom PHP plugin, database tables, Bootstrap, jQuery and Masonry.

  • GameOn

    Project lead for GameOn's Android mobile sports chat entertainment app. Helped design and launch company's bot strategy.


  • Languages

    Kotlin, JavaScript, SQL, Java, HTML5, Assembler, C, TypeScript 3, C#.NET, Perl, CSS3, PHP, SQL-99, XML/XSLT, Objective-C, GraphQL, Assembly, XML, XSL, HTML, Python, C#, Ruby, Bash
  • Frameworks

    Android SDK, Dagger 2, Ruby on Rails (RoR), Bootstrap 3, Unity3D, Cocoa, iPhone SDK, Enterprise Objects Framework (EOF)
  • Libraries/APIs

    Node.js, Java Collections, React, PubNub, jQuery, Facebook Open Graph API, Amazon API, JMS, RxJava
  • Tools

    Postman, Android Studio, Git, Apple Keynote, OmniGraffle, RubyMine, IDEA IDE, IntelliJ IDEA, Terminal, Eclipse IDE, Slack, Microsoft Excel, Adobe Photoshop, Adobe Illustrator, MAMP, Final Cut Pro, Xcode, GDB, GCC, Apache, iOS Simulator, Subversion (SVN), Blender, RabbitMQ, WebStorm, Splunk
  • Paradigms

    API Architecture, Rapid Prototyping, UX Design, Unit Testing, REST, Object-oriented Design (OOD), Mobile Development, App Development, Web Architecture, Agile Software Development, Test-driven Development (TDD), Cross-platform, Plugin-Based Architecture, Design Patterns, Procedural Programming, Rule-based Programming
  • Platforms

    Microsoft Bot Framework, Heroku, Android, JSE, LAMP, Java EE, Mobile, JVM, Unix, Linux, JBoss, Oracle, MacOS, Amazon Web Services (AWS), iOS, WordPress, Red Hat Linux, Firebase, Android Watch
  • Storage

    Amazon S3 (AWS S3), Elasticsearch, SQLite, MongoDB, Neo4j, Oracle SQL, MySQL
  • Other

    Communication, Compositing, Bots, API Design, Integration, Natural Language Processing (NLP), User Experience (UX), Back-end Development, Requirements & Specifications, Data Structures, Data Modeling, 2D Games, Prototyping, CTO, Full-stack, Mobile App Development, Software Development, Software Engineering, Machine Learning, iPhone, Remote Work, Offshore Development, Mobile Apps, Remote Developer, iPhone App Developer, Shell Scripting, MPEG, JPEG, 3D, Front-end, Apache Commons, Network Programming, Web App Development, Unix Shell Scripting, Hilt, Web Servers, Google Fit, Push Notifications, Game Development, Game Design, Android Wear, Android Wearables


  • Computer Science Degree in BA Computer Science and Anthropology
    1983 - 1987
    University California at Berkeley - Berkeley, CA

To view more profiles

Join Toptal
Share it with others