Vineet Nalawade, Developer in Pune, Maharashtra, India
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Vineet Nalawade

Verified Expert  in Engineering

Engine Developer

Location
Pune, Maharashtra, India
Toptal Member Since
October 30, 2023

Vineet is a seasoned engine developer with 6+ years of experience, specializing in Unity and Unreal Engine. He has led teams in various augmented reality (AR), virtual reality (VR), and WebGL projects, successfully creating applications for iPhone, Android, Meta Quest, and Microsoft HoloLens 2. Passionate about merging tech with real-world impact, Vineet is eager to embrace new challenges, working hand-in-hand with clients to innovate with purpose.

Portfolio

Olive Group
Unity, Virtual Reality (VR), Augmented Reality (AR), Vuforia SDK, React...
Atoma Labs
Unity, Unreal Engine, Augmented Reality (AR), Virtual Reality (VR), Oculus...
Bank of America
Python, Java, Cassandra, Apache Kafka, GitHub

Experience

Availability

Part-time

Preferred Environment

Unity, Vuforia SDK, Augmented Reality (AR), Virtual Reality (VR), Oculus

The most amazing...

...project I've taken involved creating multiplayer VR training in aircraft, mechanical, electrical, medical, and culinary fields, along with LMS and CMS systems.

Work Experience

Unity Developer

2021 - 2023
Olive Group
  • Spearheaded a talented team of Unity developers, 3D artists, and designers, ensuring collaborative synergy while managing client communications effectively by providing comprehensive documentation and updates.
  • Used Jira for streamlined project tracking, ensuring we always stayed on course.
  • Created apps for various devices, including iPhones, Androids, Meta Quest 2, and Microsoft HoloLens 2.
  • Ventured into creating MVP products using the synergy of React and WebGL for an enhanced UI experience.
  • Demonstrated expertise in both Unity and Unreal Engine, always aiming for optimum performance.
  • Grew a passion not only for development but also for mentoring my team and organizing projects for smooth execution.
  • Conceived multiplayer virtual reality (VR) applications leveraging the Photon Unity Networking (PUN) system.
  • Developed educational VR simulations for various fields, such as culinary arts, aircraft mechanics, and electrical engineering.
  • Designed VR training modules for CNC and KUKA machines, emphasizing crucial safety features.
  • Integrated Agora Video into an app designed for the RealWear HMT headset and developed a Microsoft HoloLens 2 application focused on machinery tracking that allowed users to add annotations and thoroughly explained safety checks and procedures.
Technologies: Unity, Virtual Reality (VR), Augmented Reality (AR), Vuforia SDK, React, Multiplayer, C#, Unity3D, Mobile Game Development, Mobile Apps, Mixed Reality (MR), Photon, Unity3D AI, Unity Game Assets, Unity3D Native Plugin Interface, 3D, GitHub, Optimization, Performance

Lead XR Developer

2020 - 2023
Atoma Labs
  • Managed client interactions, ensuring that their requirements were clearly understood and met.
  • Led and mentored a dedicated team of four Unity developers, fostering collaboration and ensuring on-time delivery of projects.
  • Integrated the team working on Plotagon Story and Z-Cut, a 3D mobile application that empowers users to craft runtime movies. The application is available on the App Store and Play Store and has a user base of 5+ million downloads.
  • Implemented Jira as the primary tool for task assignments, streamlining the workflow, and created and actively managed sprints to achieve the targeted deliverables.
  • Demonstrated versatility when developing applications on different platforms such as AR, VR, and WebGL.
  • Pioneered the creation of immersive VR training experiences, leveraging the power of virtual reality to enhance learning and engagement.
  • Collaborated closely with specialized 3D studios to acquire optimized models suitable for VR, ensuring high-quality visual experiences.
  • Took the lead in designing a unique WebAR experience that was later used in a marketing campaign, highlighting the potential of AR in promotions.
  • Developed innovative WebGL-based CMS experiences providing virtual office tours. These interactive tours were enhanced with 3D elements, offering users a rich, immersive introduction to our office environment.
  • Delved into various technologies beyond Unity as part of a CMS-based project, gaining hands-on experience with databases, back-end frameworks, and front-end technologies, thereby expanding my tech proficiency.
Technologies: Unity, Unreal Engine, Augmented Reality (AR), Virtual Reality (VR), Oculus, Multiplayer, React, Vuforia SDK, Photon Unity Networking (PUN), C#, Unity3D, Mobile Game Development, Mobile Apps, CI/CD Pipelines, Mixed Reality (MR), Photon, Unity3D AI, Unity Game Assets, Unity3D Native Plugin Interface, 3D, GitHub, Optimization, Performance

Software Developer I

2019 - 2021
Bank of America
  • Contributed to the Consolidated Audit Trail (CAT) system, increasing its capability to track trading activities and fostering greater transparency between firms, brokers, and end users.
  • Integrated Java code aligned with FINRA's definitions, crafted topology scripts to automate daily AutoSys jobs, and proactively identified and rectified error codes and mismatches within the CAT framework.
  • Created an automation script that resulted in saving four hours per employee per month and received an award for this achievement.
Technologies: Python, Java, Cassandra, Apache Kafka, GitHub

Unity Developer

2018 - 2019
VR2ality Infotec
  • Developed SmartXR, an interactive, extended reality (XR) application with educational content that schools have successfully deployed and is currently in use.
  • Created an AR application specifically for iPads, which is currently available on the App Store.
  • Built a VR application for Oculus Go and Google Daydream.
Technologies: Unity, Augmented Reality (AR), Virtual Reality (VR), Oculus Go, Google Daydream, C#, Unity3D, Mobile Game Development, Mobile Apps, Mixed Reality (MR), Unity Game Assets, 3D

Hands-on Robotics

https://drive.google.com/file/d/1jOLXHR8L2t8kDccqoHPQA-XSQpw3MkLZ/view?usp=sharing
An immersive training experience designed to help users understand the necessary steps involved in operating a robotic arm machine. This captivating training module offers an exciting opportunity for users to control a robotic arm using hand-tracking technology and hand gestures.

Features:
• Immersive training: Users are guided through a detailed tutorial to understand the basic operational steps of a robotic arm.
• Hand-tracking integration: Enable users to experience the future of human-computer interaction by controlling the robotic arm using hand movements.
• Hand gestures: Users can use a variety of hand gestures to teleport to different locations within the machine.
• Unity and Oculus SDK: Developed using the Unity game engine and integrated with the Oculus Interaction SDK for a seamless VR experience.
• Interactive learning: Allows users to engage in an interactive learning environment that simulates real-world scenarios.

Lathe Machine Training

https://drive.google.com/file/d/1TaGTaObZ4_lxpSKPzmNb86gw4iakTMiU/view?usp=sharing
An immersive training experience designed to provide users with a comprehensive understanding of the steps involved in carving wood using a lathe machine. By using the Oculus SDK, this virtual reality project offers an interactive and informative journey into the world of woodworking.

Features:
• Woodworking training: Step-by-step tutorials guide users through the process of carving wood on a lathe machine.
• Oculus SDK integration: Seamless integration with the Oculus SDK provides users with a high-quality VR experience.
• Immersive audio: Users are immersed in a realistic audio environment with audio guides and feedback to enhance the learning experience.
• Interactive learning: Engage users in an interactive learning environment that simulates real-world woodworking scenarios.
• Final woodwork results: Allows users to experience the satisfaction of completing a wood carving project as the end result of the training.

AR NFT Showcase: Interactive 3D Rendering for iOS and Android

https://drive.google.com/file/d/1PPsJ2i_N8_oKBk7wxJ8pY5-scx7MnEGs/view?usp=sharing
In an innovative merge of augmented reality and the world of NFTs, I developed an AR application catering to both iOS and Android platforms. This app empowered users to breathe life into their digital assets by visualizing their 3D NFTs in real time and interacting with various animations.

Features:
• Cross-platform compatibility: Developed for both iOS and Android devices.
• Metamask integration: Enabled seamless login using Metamask for secure access to NFTs.
• Dynamic 3D rendering: Loads and displays 3D NFTs at runtime, ensuring real-time visualization.
• Interactive animations: Plays various animations associated with individual NFTs.

Home Tour in VR

https://drive.google.com/file/d/1G2sd0RxJ5zamE-sR5uLp9pjHA2A60hDz/view?usp=drive_link
An architectural visualization project that revolutionized the conventional method of property viewing. By harnessing the powers of Unity and modern VR technologies, this project provides prospective buyers with an immersive experience where they can virtually walk through yet-to-be-constructed apartments and even customize the interiors to their taste.

Features:
• Virtual reality integration: Crafted a VR-friendly interface compatible with Oculus Quest for an immersive experience.
• Interactive tours: Users can embark on virtual journeys and explore every nook and cranny of the proposed flats.
• Customization capabilities: Enabled potential buyers to modify interiors, allowing them to visualize different decor setups or room arrangements.
• High-quality rendering: Utilized Unity's advanced lighting techniques to present the most realistic and visually appealing representation of the spaces.
• Seamless interactions: Incorporated Oculus Interaction SDK to ensure intuitive and effortless user engagements during the virtual tour.

AR Virtual Eyewear Try-on: Real-time 3D Model Rendering and Face Tracking

https://drive.google.com/file/d/1rJqHkKE7v6BueUYGw3upeyMybt_j1Pej/view?usp=sharing
An innovative augmented reality application I designed to load and render real-time 3D models seamlessly. Catering to both iOS and Android platforms, this project enhanced user interactivity by integrating face-tracking capabilities, allowing users to try eyewear with impeccable precision virtually.

Features:
• Real-time 3D model loading: The application dynamically fetches and renders GLB/glTF models from a server, ensuring a diverse range of virtual eyewear options.
• Cross-platform development: Built to cater to the vast audience of both iOS and Android users, ensuring a consistent user experience.
• Advanced face tracking: Integrated state-of-the-art face-tracking technology that accurately identifies facial contours and landmarks.
• Precise eyewear placement: The application meticulously positions the virtual eyewear on the user's face, ensuring a lifelike virtual try-on experience.
• Interactive user experience: Allows users to switch between different eyewear models effortlessly, enhancing their engagement.

VR Multiplayer Classroom

https://drive.google.com/file/d/19L8Ehpy8gEmacOQU_nVcLbBBLDFFx8e5/view?usp=sharing
An immersive VR experience that revolutionized remote learning by combining multiplayer functionality, voice chat, and a collaborative virtual classroom with a whiteboard using an XR Interaction toolkit. In this project, students can choose their avatars, join a virtual classroom, discuss problems, and write on a shared whiteboard using tracked markers, all in real time.

Features:
• Multiplayer classroom: Users can personalize or join virtual classrooms with multiple participants from around the world.
• Voice chat: Enables users to engage in real-time voice communication with fellow students, making discussions more interactive.
• Avatar selection: Users can personalize their virtual presence by choosing from various avatars.
• Interactive whiteboard: Users can collaborate on problem-solving activities by drawing and writing on a shared whiteboard using tracked markers.
• Seamless networking with Photon PUN 2: Ensured users' smooth and synchronized multiplayer interactions with Photon PUN 2.

Languages

C#, Python, Java, GraphQL

Frameworks

Unity, Unity3D, Photon Unity Networking (PUN), Photon, Unreal Engine, ARKit

Tools

Git, GitHub, Vuforia SDK, Jira

Platforms

Oculus, Apache Kafka, Google Daydream, ARCore

Other

Augmented Reality (AR), Virtual Reality (VR), Game Development, Mixed Reality (MR), Mobile Game Development, Mobile Apps, Unity Game Assets, 3D, Optimization, Performance, CI/CD Pipelines, Unity3D AI, Unity3D Native Plugin Interface, Netcode, Multiplayer, Oculus Go, Virtual Reality ToolKit (VRTK), HTC Vive, Lighting, Web Development, Machine Learning, Artificial Intelligence (AI), Data Mining, Computer Science

Libraries/APIs

React, Natural Language Toolkit (NLTK)

Paradigms

Architectural Visualization

Storage

Cassandra, Amazon S3 (AWS S3)

2015 - 2019

Bachelor's Degree in Computer Science

VIT University - Vellore, India

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