Dusan Maljkovic
Verified Expert in Design
Designer
Dusan is a talented designer with a mathematical soul. He loves a good challenge and has created 20+ games and is an Epic MegaGrants recipient. He is proficient in technical-related art, pipeline design, tool programming, project optimization, shader coding, and VFX creation. Dusan has a solid grasp of both the artistic and technical skillsets required to deliver and launch top products and feels right at home with programming and system architecture design.
Portfolio
Work Experience
CEO, Game Designer, and Technical Artist
Byte Kinematics
- Delivered many games from initial concept to publishing and maintenance.
- Assisted as an outsource development team for big names in the gaming industry such as Wargaming.
- Adopted new technology quickly and with high proficiency using the industry-leading engine - Unreal Engine.
Technical Artist
Ubisoft
- Designed and wrote a tool to help streamline the 3ds Max to a game engine pipeline.
- Optimized and up-scaled a plethora of 3D models from the previous version of the game to the new one.
- Found and corrected many pipeline mistakes that resulted in poor Playstation and Xbox performance.
Programmer and Technical Artist
Mad Head Games
- Designed and implemented many gameplay systems on Pagan Online.
- Developed the 3D asset pipeline for Pagan Online, which included asset creation rules, texture creation rules, engine importing rules, folder organization, and asset referencing.
- Created and implemented most of the shaders and materials on Pagan Online.
Head of Analytics, Game Designer, Technical Artist
Eipix Entertainment
- Designed an automated difficulty balancing system for video games that changes difficulty for a particular player at a given point in time using one's previous plays by measuring frustration levels.
- Developed an automated system for data analysis and real-time reporting for game sales and performance.
- Created more than ten games, one of which was Althora-a Samsung Gear VR game that got featured on the Oculus Store.
- Designed and implemented a hyper-casual game creation pipeline, which let us push a game from idea to store listing in less than a month.
Education
Master's Degree in Quantitative Finance
Faculty of Economics, University of Belgrade - Belgrade, Serbia
Bachelor's Degree in Statistics, Actuarial and Financial Mathematics
Faculty of Mathematics, University of Belgrade - Belgrade, Serbia
Skills
Tools
Unreal Engine, 3ds Max, Substance Designer, MATLAB, Mathematica, Microsoft Visual Studio, Autodesk, Substance Painter, Quixel, Microsoft Excel, Visual Studio
Languages
C#, R, C, C++, MaxScript
Platforms
Android, iOS, PC
Industry Expertise
Games
Other
Logic Programming, Technical Design, Art, Game Design, 3D Rendering, 3D Design, UX Design, User Flows, Unity, Adult Education, 3D Modeling, Applied Mathematics, Stock Market Techinical Analysis, Mathematics, R Programming, Phoenix, Game Engine Programming, Programming, Blueprint, Design, Educational Games, Management
Experience
Tools
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