Dusan Maljkovic, Designer in Belgrade, Serbia
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Dusan Maljkovic

Verified Expert  in Design

Designer

Location
Belgrade, Serbia
Toptal Member Since
July 13, 2020

Dusan is a talented designer with a mathematical soul. He loves a good challenge and has created 20+ games and is an Epic MegaGrants recipient. He is proficient in technical-related art, pipeline design, tool programming, project optimization, shader coding, and VFX creation. Dusan has a solid grasp of both the artistic and technical skillsets required to deliver and launch top products and feels right at home with programming and system architecture design.

Portfolio

Work Experience

CEO, Game Designer, and Technical Artist

2017 - PRESENT
Byte Kinematics
  • Delivered many games from initial concept to publishing and maintenance.
  • Assisted as an outsource development team for big names in the gaming industry such as Wargaming.
  • Adopted new technology quickly and with high proficiency using the industry-leading engine - Unreal Engine.
Technologies: Unreal Engine, Unity, Games, Technical Design, Art, C#, C++, Programming, Design, 3D Rendering, 3D Modeling, 3D Design, UX Design, User Flows

Technical Artist

2017 - 2018
Ubisoft
  • Designed and wrote a tool to help streamline the 3ds Max to a game engine pipeline.
  • Optimized and up-scaled a plethora of 3D models from the previous version of the game to the new one.
  • Found and corrected many pipeline mistakes that resulted in poor Playstation and Xbox performance.
Technologies: Game Engine Programming, Phoenix, MaxScript, 3ds Max, Autodesk, Art, Technical Design, Games, Game Design, Unity, 3D Rendering, 3D Modeling, 3D Design, UX Design, User Flows

Programmer and Technical Artist

2017 - 2017
Mad Head Games
  • Designed and implemented many gameplay systems on Pagan Online.
  • Developed the 3D asset pipeline for Pagan Online, which included asset creation rules, texture creation rules, engine importing rules, folder organization, and asset referencing.
  • Created and implemented most of the shaders and materials on Pagan Online.
Technologies: 3ds Max, Autodesk, Visual Studio, Unreal Engine, Art, Technical Design, Games, Game Design, Unity, 3D Modeling, 3D Design, UX Design, User Flows

Head of Analytics, Game Designer, Technical Artist

2015 - 2017
Eipix Entertainment
  • Designed an automated difficulty balancing system for video games that changes difficulty for a particular player at a given point in time using one's previous plays by measuring frustration levels.
  • Developed an automated system for data analysis and real-time reporting for game sales and performance.
  • Created more than ten games, one of which was Althora-a Samsung Gear VR game that got featured on the Oculus Store.
  • Designed and implemented a hyper-casual game creation pipeline, which let us push a game from idea to store listing in less than a month.
Technologies: Microsoft Excel, R, MATLAB, Visual Studio, Unreal Engine, Art, Technical Design, Games, Game Design, Unity, 3D Rendering, 3D Modeling, UX Design, User Flows
2012 - 2013

Master's Degree in Quantitative Finance

Faculty of Economics, University of Belgrade - Belgrade, Serbia

2008 - 2012

Bachelor's Degree in Statistics, Actuarial and Financial Mathematics

Faculty of Mathematics, University of Belgrade - Belgrade, Serbia

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