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Philip Amour

Philip Amour

Designer
London, United Kingdom
Member since October 14, 2015
Philip is a passionate designer with more than a decade of experience in UI/UX and mobile interface design. He is like the Swiss Army knife of product design and product management—suitable for all situations. He designs gorgeous and easy-to-use apps that delight millions of users. Philip believes that transparency, good communication, and a great user experience are vital in making a successful product.
Philip is now available for hire
Portfolio
  • Snupps
  • SwiftDine (via Toptal)
  • Together (via Toptal)
  • Wait
  • Postr
  • Shopcade
Employment
  • Lead Designer
    2018 - PRESENT
    Lightricks
    • Designed a number of mobile products that transform creativity including Lightricks' award-winning apps (FaceTune, Enlight Photofox, Enlight Videoleap, Enlight Quickshot and Enlight Pixaloop) which are used by tens of millions of mobile creators proving that mobile can be an amazing platform for creating content, not only for consuming it.
    Technologies: Sketch, Xcode, Origami Studio, Principle
  • Lead Product Designer
    2013 - 2018
    Snupps
    • Spearheaded the research and design of "List on eBay" integration which resulted in a partnership between Snupps and eBay and raised eBay's C2C KPIs beyond expectations.
    • Redefined the main product to ensure the best experience possible across all of the supported platforms: iOS, Android, and web.
    • Led and managed the product design team.
    • Conducted user testing sessions to discover usability issues and gather feedback to improve the product.
    • Identified and prioritized product development tasks based on the end-value for both the user and business itself.
    • Helped to reshape the product in a critical transition from a private inventory organizer to a social platform for the customers to discover, share, and socialize around their interests.
    • Created complex interactive prototypes to test out the possible solutions and communicated and specified designed interactions to the development team.
    • Led the group brainstorming sessions to identify possible product development opportunities.
    • Performed user data analysis and research to support the user-centered iterative product design and development.
    • Pitched ideas and product improvements to stakeholders. Worked closely with co-founders to define and design their feature proposals.
    • Worked closely with the engineering team on technical analysis to further understand constraints and ensure that the end-solutions are as efficient as possible, maintainable and future-proof while keeping the user experience up to high standards and solving any end-user problem.
    • Ensured flawless delivery of the design spec, documentation, and assets to the development team and participated in the ongoing development support and testing.
    • Worked on the Snupps app which has been featured by both Apple and Google on App Store and Google Play.
    Technologies: Sketch, Quartz Composer, Principle, Xcode, Form, OmniGraffle, OmniPlan, CSS, Swift, HTML, React, Origami Studio, Principle
Experience
  • Apps10 years
  • User Experience (UX)10 years
  • Product Design10 years
  • Sketch5 years
  • Interactive Prototypes5 years
  • UI Animation4 years
  • Origami Studio4 years
  • Principle4 years
Tools
  • Origami Studio
  • Principle
  • Sketch
London, United Kingdom
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