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Philip Amour

Philip Amour

Designer
London, United Kingdom
Member since October 14, 2015
Philip is a passionate designer with more than nine years of experience in UI/UX and mobile interface design. He is like the Swiss Army knife of product design and product management—suitable for all situations. He designs gorgeous and easy-to-use apps that delight millions of users. Philip believes that transparency, good communication, and a great user experience is vital in making a successful product.
Philip is now available for hire
Portfolio
  • Snupps
  • SwiftDine (via Toptal)
  • Together (via Toptal)
  • Wait
  • Postr
  • Shopcade
Employment
  • Lead Designer
    2018 - PRESENT
    Lightricks
    • Worked on mobile products that transform creativity.
    Technologies: Sketch, Xcode, Origami Studio, Principle
  • Lead Product Designer
    2013 - 2018
    Snupps
    • Spearheaded the research and design of "List on eBay" integration which resulted in a partnership between Snupps and eBay and raised eBay's C2C KPIs beyond expectations.
    • Redefined the main product to ensure the best experience possible across all of the supported platforms: iOS, Android, and web.
    • Led and managed the product design team.
    • Conducted user testing sessions to discover usability issues and gather feedback to improve the product.
    • Identified and prioritized product development tasks based on the end-value for both the user and business itself.
    • Helped to reshape the product in a critical transition from a private inventory organizer to a social platform for the customers to discover, share, and socialize around their interests.
    • Created complex interactive prototypes to test out the possible solutions and communicated and specified designed interactions to the development team.
    • Led the group brainstorming sessions to identify possible product development opportunities.
    • Performed user data analysis and research to support the user-centered iterative product design and development.
    • Pitched ideas and product improvements to stakeholders. Worked closely with co-founders to define and design their feature proposals.
    • Worked closely with the engineering team on technical analysis to further understand constraints and ensure that the end-solutions are as efficient as possible, maintainable and future-proof while keeping the user experience up to high standards and solving any end-user problem.
    • Ensured flawless delivery of the design spec, documentation, and assets to the development team and participated in the ongoing development support and testing.
    • Worked on the Snupps app which has been featured by both Apple and Google on App Store and Google Play.
    Technologies: Sketch, Quartz Composer, Principle, Xcode, Form, OmniGraffle, OmniPlan, CSS, Swift, HTML, React, Origami Studio, Principle
Experience
  • Apps10 years
  • User Experience (UX)10 years
  • Product Design10 years
  • Sketch5 years
  • Interactive Prototypes5 years
  • UI Animation4 years
  • Origami Studio4 years
  • Principle4 years
Tools
  • Origami Studio
  • Principle
  • Sketch
London, United Kingdom
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