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Tanya Junell

Tanya Junell

Ridgefield, United States
Member since October 9, 2015
Tanya is a seasoned human-centered product design and UX strategist. She has over 12 years of experience in bringing human-centered design solutions to high growth edtech, lifestyle, financial, and entertainment brands.
Tanya is now available for hire
  • UI Visual Designer
    2006 - PRESENT
    Freelance Work
    • Developed brand strategies, style guides, marketing materials, and interface design systems.
    • Created illustrations for marketing, branding, and product initiatives.
    • Offered design and design strategy consulting services to clients lacking in-house creative design resources.
    • Provided logo design, style guide creation and expansion, and print and interactive design services on short-term and long-term projects.
    • Kept up to date with current and upcoming design trends and technology.
    Technologies: Adobe Creative Suite, Adobe Creative Cloud, Sketch, InVision
  • Head of Product
    2016 - 2018
    • Advocated for and enabled a human-centered approach to product planning efforts.
    • Spearheaded a revised value proposition and identified viable markets and opportunities to focus on via data analysis, competitive research, and ethnographic user studies.
    • Designed successful partner white-label applications that leveraged the core business applications and could be executed with minimal customization and extra development time.
    • Introduced a user-centric design thinking process into the company culture that had a cross-departmental reach and positively impacted engagement metrics and user satisfaction.
    • Introduced a need for leadership to be aware of competitive markets and to learn from successful, innovative companies that leveraged user co-creation and a specialized understanding of user mental models and behaviors.
    • Gained a deep experience of identifying user and business problems, proposing solutions amongst a dynamic cross-disciplinary team of experts, and prioritizing development and feedback loops for continuous refinement.
    Technologies: InVision, Principle, Sketch 3, Google Office
Other Experience
  • Product Strategy: A Guide to Core Concepts and Processes (Publication)
    In this age of lean startups, designers often find themselves in stretch roles where they are not only in charge of a product’s design but also in charge of coming up with the type of product to build.
  • The Definitive Guide to Building Apps For Children (Publication)
    Recent studies have found that in the U.S., 75 percent of children younger than eight have access to a smartphone or tablet, as do 36 percent of kids under the age of one. Although video games and apps have always carried the stigma of being detrimental to youth development, science has proven that some products can actually enhance a child's cognitive strength. This presents a great opportunity and responsibility to digital designers and developers to influence tomorrow's generations in a positive way. In this guide, Toptal Designer Tanya Unger breaks down the differences and similarities between designing for kids and designing for adults. Then she presents a proven framework and offers some additional tips.
  • Certificates in Graphic Design, 3D Max, Flash, and Freehand
    2000 - 2002
    Ottawa School of Art - Ottawa, Canada
  • Bachelor of Arts degree cum laude in Philosophy
    1996 - 2000
    University of Ottawa - Ottawa, Canada
  • Human-Computer Interaction (HCI)12 years
  • Agile UX12 years
  • Human-centered Design (HCD)12 years
  • Creative Direction12 years
  • Leadership10 years
  • Product Management2 years
Ridgefield, United States
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