Tanya Unger

Tanya Unger

Ridgefield, United States
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Tanya Unger

Tanya Unger

Designer
Ridgefield, United States
Member since October 9, 2015
Tanya is a UI/UX product designer with over a decade of UX and art direction experience. Her passion is to make sure her clients have the tools to elevate their brands while delivering designs that are meaningful, effective, and delightful to their users.
Tanya is now available for hire
Employment
  • UI Visual Designer
    Freelance Designer
    2006 - PRESENT
    • Developed brand strategy, style guides, marketing, and interface design systems.
    • Created illustrations for marketing, branding, and product initiatives.
    • Offered design and design strategy consulting services to clients lacking in-house creative design resources.
    • Provided logo design, style guide creation and expansion, and print and interactive design services on short term and long term projects.
    • Kept up to date with current and upcoming design trends and technology.
    Technologies: Adobe Creative Suite, Adobe Creative Cloud, Sketch, InVision
  • Senior Designer
    MTV Networks
    2011 - 2015
    • Created user interfaces and visual design for select niche networks at Nickelodeon Digital including Nick Jr., TeenNick, Nick, and NickMom.
    • Found opportunities to elevate select brands, both new and established, via current design thinking and technology.
    • Collaborated daily with art directors, content producers, and product managers to produce ideas, design, and deliver beautiful and sound design solutions while working in a remote capacity.
    • Created visual design for interfaces for mobile, tablet, and web applications that captured and enhanced the Nickelodeon family of brands.
    • Delivered comprehensive and effective marketing product and strategy that supports on-air counterpart initiatives.
    Technologies: Adobe Creative Suite
Other Experience
  • The Definitive Guide to Building Apps For Children (Publication)
    Recent studies have found that in the U.S., 75 percent of children younger than eight have access to a smartphone or tablet, as do 36 percent of kids under the age of one. Although video games and apps have always carried the stigma of being detrimental to youth development, science has proven that some products can actually enhance a child's cognitive strength. This presents a great opportunity and responsibility to digital designers and developers to influence tomorrow's generations in a positive way. In this guide, Toptal Designer Tanya Unger breaks down the differences and similarities between designing for kids and designing for adults. Then she presents a proven framework and offers some additional tips.
Education
  • Certificates in Graphic Design / 3D Max / Flash / Freehand
    Ottawa School of Art - Ottawa, Canada
    2000 - 2002
  • Bachelor of Arts, Cum Laude in Philosophy
    University of Ottawa - Ottawa, Canada
    1996 - 2000
Experience
  • Agile UX10 years
  • Human Centered Design10 years
  • Design Thinking10 years
  • Sketch2 years
  • Principle1 year
Tools
  • Sketch
Ridgefield, United States
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