Adam Czibere, Developer in Budapest, Hungary
Adam is available for hire
Hire Adam

Adam Czibere

Verified Expert  in Engineering

Augmented Reality (AR) Developer

Budapest, Hungary
Toptal Member Since
March 27, 2019

Since 2014, Adam has been working with Unity focusing on mobile development and augmented reality (AR). He’s also more than familiar with a variety of other technologies such as Android, Java (back-end), and the Cocos2d-x framework. Adam is a quick learner and open communicator who respects and welcomes others’ opinions. User experience design is a serious interest of his and he would love to work on a project where UX is the topmost priority.


Multiplayer, ARCore, Android, C#, Tango, Unity
ARKit, C#, iOS, Vuforia, Unity
Android, Windows Phone, tvOS, iOS, C#, Unity




Preferred Environment

Microsoft Visual Studio, Git, Windows 10

The most amazing...

...thing I've worked on is an editor application that lets graphic designers create interactive book applications without any coding.

Work Experience

Mobile AR Developer

2018 - 2020
  • Implemented bug fixes and code refactoring to the core application.
  • Developed multiplayer features using the Mirror framework.
  • Supported a bundle creator module that could extend Unity's asset bundles by bundling executable code with them.
  • Created character controller scripts for 3D models.
Technologies: Multiplayer, ARCore, Android, C#, Tango, Unity

Mobile AR Developer

2017 - 2017
  • Created a location-based mobile AR app for iOS using ARKit and Unity from scratch.
  • Implemented in-app purchases for the iOS application.
  • Built a Unity user interface (UI) that adapts to multiple screen sizes.
  • Created from scratch a marker-based mobile augmented reality (AR) app using Vuforia.
Technologies: ARKit, C#, iOS, Vuforia, Unity

Software Developer

2015 - 2017
  • Ported the core mobile app to various platforms: tvOS, macOS, and Windows Phone.
  • Extended Unity's functionality to automatize certain build-related processes.
  • Automated the asset creation processes using TexturePacker's CLI.
  • Took part in the app size optimization process (for app stores).
  • Implemented a jigsaw puzzle mini-game system for the core app.
Technologies: Android, Windows Phone, tvOS, iOS, C#, Unity

Software Developer | Team Leader

2014 - 2015
  • Built an interactive book editor application from scratch using Cocos2d-x and C++.
  • Managed the work and mentored software developer interns at the company.
  • Created a small top-down car-racing game for iOS and Android.
Technologies: Android, iOS, C++, C#, Cocos2d-x, Unity

J2EE Back-end Developer

2014 - 2014
BME AutSoft
  • Developed the back-end part of an online portal for a telecommunications company.
  • Created the database structure design for storing complex surveys.
  • Designed and implemented a REST API for the clients.
Technologies: Spring, Java

Goodbye Rhinos Augmented Reality (AR) App
Goodbye Rhinos is a mobile AR experience that was created to help preserve the memory of the last three northern white rhinos left on earth (unfortunately one of them has died in the meantime) and raise critical awareness of extinction. I was the sole developer on this project.

Technologies: Unity, ARKit

GivingTales is a cross-platform children’s bookmobile application made with Unity3D. I was responsible for various features, mini-games, and bug fixes.

ARaction Android App
ARaction is a powerful authoring tool for augmented reality presentations. It uses smartphones with Google Tango technology. The application was developed for Android devices using Unity.

The DoSeum: CityLab

The DoSeum: CityLab is a mobile AR application. It was built as a game intended for children to help them discover the possibilities of creating healthy and balanced cities as part of their interactive adventures at the DoSeum, San Antonio's Museum for Kids. The app uses augmented reality to create a unique 3D tabletop game that sparks kids' imagination and creativity in a fun and engaging way.

Story2Go is cross-platform interactive book editor application made with Cocos2d-x framework using C++. Aside from being the main developer on this project, I was responsible for assigning tasks and mentoring the company's developer interns.

Maze Racer
Maze Racer is a small hobby project of mine. It is a casual mobile game, where you have to swipe your way out of different mazes without touching the walls.


Unity, Unity3D, ARKit, Spring, Cocos2d-x


Mobile, Android, ARCore, tvOS, Windows Phone, Tango, Vuforia, iOS


C#, Java, C++


Git, Subversion (SVN), 8th Wall SDK, Microsoft Visual Studio


Augmented Reality (AR), Windows 10, Multiplayer

2012 - 2014

Master's Degree in Computer Engineering

Budapest University of Technology and Economics - Budapest, Hungary

2008 - 2012

Bachelor's Degree in Computer Engineering

Budapest University of Technology and Economics - Budapest, Hungary

Collaboration That Works

How to Work with Toptal

Toptal matches you directly with global industry experts from our network in hours—not weeks or months.


Share your needs

Discuss your requirements and refine your scope in a call with a Toptal domain expert.

Choose your talent

Get a short list of expertly matched talent within 24 hours to review, interview, and choose from.

Start your risk-free talent trial

Work with your chosen talent on a trial basis for up to two weeks. Pay only if you decide to hire them.

Top talent is in high demand.

Start hiring