Dante Camarena, Developer in Toronto, ON, Canada
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Dante Camarena

Verified Expert  in Engineering

Virtual Reality (VR) Developer

Toronto, ON, Canada
Toptal Member Since
February 27, 2019

Dante is a generalist software engineer who specializes in VR development and systems design. He has a strong theoretical background that enables him to build ambitious projects such as warehouse-scaled VR platforms and high-scale distributed systems. On the whole, Dante is passionate about empowering people through technology.


Secret Location
Win32, Oculus, OpenVR, DirectX, C++, gRPC, Angular, Android, Java, JavaScript...
Fast Motion Studios
Google Daydream, Google Cardboard, Motion Capture, UDP...
Bluetooth Beacons, Augmented Reality (AR), Java, GPS, C++, Android




Preferred Environment

Git, JetBrains, Visual Studio Code (VS Code), Windows

The most amazing...

...project I've worked on was pioneering a warehouse-scale VR system using MoCap and Google Cardboard. Sometimes it really felt like you were in space.

Work Experience

VR Developer

2017 - 2018
Secret Location
  • Designed and implemented a VR interoperable UI/input platform which reduced the codebase by 25%, improved the framerate to acceptable levels, and reduced the app startup by four seconds.
  • Created a cryptographic DRM SDK for a blockchain platform which ensured extensibility, security, and obfuscation.
  • Designed and implemented systems for the management and communication of LBE devices. This included automated library management, hardware monitoring and reporting, a hardware-accelerated visual overlay for multiple VR platforms, as well as a high-performance remote messaging service for the platform.
Technologies: Win32, Oculus, OpenVR, DirectX, C++, gRPC, Angular, Android, Java, JavaScript, Unity, C#

VR Developer

2016 - 2016
Fast Motion Studios
  • Merged an OptiTrack motion capture stream with Google Cardboard sensors to create a multiplayer low-latency, warehouse-scale VR platform.
  • Implemented a standalone PhysX manager that merged kinematic MoCap-tracked rigid bodies with virtually generated objects.
  • Optimized the networking to ensure an optimal throughput through a local network and minimal latency.
  • Implemented a sensor fusion using IMU readings from the headset and network-latent corrections from MoCap software.
  • Developed VR gloves for interacting with objects in the world. These would communicate with the system through frequency modulated infrared LEDs.
Technologies: Google Daydream, Google Cardboard, Motion Capture, UDP, Transmission Control Protocol (TCP), C++, C#

Lead Android Developer

2014 - 2015
  • Developed a location-driven interactive story-telling platform with augmented reality components; it's similar to Pokémon Go, two years before it was released. The same system was used to create a tour guide application for a City of Toronto event.
  • Integrated custom 2D UI designs into a fully animated Android UI.
  • Added content streaming which included voice-overs, videos, and subtitles.
  • Integrated Bluetooth beacon support for hidden object integrations.
  • Added a ghost catching minigame where a ghost would float around you and required you to capture it with your camera.
Technologies: Bluetooth Beacons, Augmented Reality (AR), Java, GPS, C++, Android

Mesh Deformations in Unity

A CPU implementation of Mattias Muller's 2005 paper on mesh deformation in the Unity 3D game engine. The purpose of the code I created was to allow a deformable mesh to interact with the existing physics system used by Unity. The development hardships included extending the built-in linear algebra system to support 9x3 and 9x9 matrices.


This is a VR journalism app that brings the user into some of the most compelling narratives in the world.

I worked on the UI and streaming optimization which improved the user tracking and reduced the load times by 80%.
2012 - 2017

Bachelor's Degree in Computer Science

Ryerson University - Toronto, Canada


DirectX, OpenGL, ReactiveX


Git, JetBrains


Unity, .NET, Angular, Monogame, Unreal Engine 4, gRPC


Windows, SteamVR, Oculus, Google VR, Android, Win32, Firebase, Google Daydream, Visual Studio Code (VS Code)


C#, TypeScript, Java, C++, JavaScript, HLSL, HTML5, SQL


MySQL, MongoDB


Functional Reactive Programming, Functional Programming, Object-oriented Programming (OOP)


Virtual Reality (VR), Algorithms, Augmented Reality (AR), OpenVR, Transmission Control Protocol (TCP), UDP, Motion Capture, Google Cardboard, GPS, Bluetooth Beacons, Compilers

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