Huda Rasmey, Developer in Cairo, Cairo Governorate, Egypt
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Huda Rasmey

Verified Expert  in Engineering

Game Developer

Location
Cairo, Cairo Governorate, Egypt
Toptal Member Since
August 29, 2022

Huda entered the game industry seven years ago and worked on different types of games, including cards, strategy, casual, and educational, for platforms such as PC and mobile. She has solid knowledge and experience in game design, including writing GDD. With expertise in Unity 3D and Unreal Engine, Huda can use Git and pipelines, including GitHub, GitLab, Bitbucket, GitHub Desktop, SourceTree, and Git command line.

Portfolio

Ironbelly Studios
Unreal Engine 5, UE5, C++, Games
Instinct Games
Unreal Engine, Network Programming, C++, Unreal Development Kit (UDK)...
Be-Steam
Agile Project Management, Unity3D, GitHub, Trello, C#

Experience

Availability

Part-time

Preferred Environment

Windows 11, Visual Studio, Unity3D, Slack, Skype, Zoom, Discord, Microsoft Teams, GitHub

The most amazing...

...thing I've achieved is helping develop the Capital War game.

Work Experience

Unreal Developer

2023 - PRESENT
Ironbelly Studios
  • Worked on a pc game and was responsible for the AI part.
  • Tracked and fixed bugs using the Target process. For source control, we used Perforce.
  • Worked on most of the game's systems. Had a chance to work on the game's plugins, VFX, animation, AI, etc.
Technologies: Unreal Engine 5, UE5, C++, Games

Senior Game Developer

2021 - 2023
Instinct Games
  • Handled the UI edits with Codewise and fixed bugs in different places. Built the generator engine tool. The game is in its testing stage.
  • Tracked and fixed bugs using Monday and used SVN as version control.
  • Worked on the weapon and platform systems as well as the engine tools.
Technologies: Unreal Engine, Network Programming, C++, Unreal Development Kit (UDK), Unreal Engine 4, Unreal Engine 5

Senior Unity Developer

2020 - 2021
Be-Steam
  • Managed and worked on a digital robotics competitions application.
  • Tracked and fixed bugs using Trello. Used GitHub as version control.
  • Worked on the blocking system integration and the robot's movements and physics.
Technologies: Agile Project Management, Unity3D, GitHub, Trello, C#

Senior Game Developer

2019 - 2020
Penta Value
  • Worked as a product owner and a game developer. Developed VR and mobile games.
  • Tracked and fixed bugs using Trello. Used SVN as version control.
  • Worked as a product owner for a multiplayer VR shooting game. Worked on the AI system. Collaborated with clients from different countries.
Technologies: Virtual Reality (VR), Unity3D, Subversion (SVN), Platforms, Back-end, Bitbucket

Senior Game Developer

2018 - 2019
FunRock
  • Developed four main features within a team, including reinforcement, events, leaderboard, a new tutorial system, and the UI of other features using XML.
  • Tracked and fixed bugs using Favro. Used GitHub as version control and the Git command line.
  • Contributed to the new feature development process, as the game was already published when I joined.
Technologies: Unity3D, Git, Favro, Coding, Optimization, Data Structures

Lead Game and VR Developer

2015 - 2018
5dVR
  • Developed different VR games for campaigns. Managed a team and trained the newcomers.
  • Tracked bugs using Trello and used GitHub as version control.
  • Developed the first project that helped the company get a contract with City Center Dubai and oversaw all of its VR/AR and Kinect campaign projects.
Technologies: Unity3D, Virtual Reality (VR), Digital Publishing, iOS, Android, Team Leadership, Augmented Reality (AR), 3D

Fluffs

PROJECT
• A physics and puzzle-based game designed as a standalone for mobile platforms.

MY ROLE
• Team leader and developer.
• As a team leader, I considered working in most of the game parts, but my main tasks were integration, creating 2D animation and assets (using Unity 3 then and the Sprite Manager plugin), and part of the level design process, write the GDD with the team.

Capital War

https://play.google.com/store/apps/details?id=com.funrock.capitalwar&hl=en&gl=US
PROJECT
• A multiplayer strategy game for iOS and Android.

MY ROLE
• Part of a Swedish, Ukrainian, and Egyptian team.
• Developed the reinforcement feature with another Swedish team member, including the UI.
• Developed the events feature, including the UI.
• Responsible for the leaderboards UI for the Ukrainian team to finish the logic.
• Developed the new tutorial system and sequence.
• Many more small tasks, including bug solving.

Baloot Quest

https://play.google.com/store/apps/details?id=com.cryptyd.balootQuest2&hl=en&gl=US
PROJECT
• A card multiplayer mobile game designed as a standalone for mobile platforms.

MY ROLE
• One of the main three developers.
• Responsible for moving the game from Kii to PlayFab for a better experience.
• Developing a new emoji system and new emojis.
• Building for iOS and Android.

Eat What YOU Need (EWAN)

PROJECT
• A light mobile game designed as a standalone for mobile platforms.
• EWAN is a colorful game that can be played anywhere; no need to think a lot or be stressed while playing.
• In each level, the players should eat what their status needs; they have two statuses (back and colorful), and there are also two types of fruits (black and colorful).
• At the start of the game, the players should eat a specific number of colorful fruits (target), and if they eat any black fruits, they will turn out to be black. They shouldn't eat any colorful fruits for some time, just black. After that, they can continue completing their target.
• If the player ate any colorful fruits while they were black or the reverse, they would minus their target and lose.

MY ROLE
• Main and only developer (game jam demo).

Prevent Disaster

PROJECT
• A light mobile game designed as a standalone for mobile platforms.
• The player should choose between two options to save the girl from different situations.

MY ROLE
• One of three developers on a freelance project.

School Principal

PROJECT
• A light mobile game designed as a standalone for mobile platforms.
• The player has to answer different questions from the school's students and teachers.
• Each answer affects the money and the academics, eventually affecting the school's prestige.
• Player's target is a high-level prestige to be able to extend the school and gain badges.

MY ROLE
• One of three developers on a freelance project.

Naughty Soul

https://leckchess.itch.io/naughty-soul
PROJECT
• A light mobile and web platformer game.
• The baby grim should collect the innocent souls from the underworld and return them to their original place.
• The payer can collect only one soul at a time and deliver it, then collect the next one.
• After collecting the soul, the player should deliver it within a specific time, or they will lose it.

Role played:
• One of three developers and one artist (game jam game).

Break It

PROJECT
• A light mobile memory game.
• The player sees a pattern on the floor, and he should remember it and break the floor's blocks to reform the same pattern within a specific time.

MY ROLE
• One of three developers and one artist (game jam game).

NAHO Puzzle

PROJECT
• A light mobile game, designed as a standalone for mobile platforms.
• The game is designed for kids to help them learn about counting in a funny way.
• The player should hide part of each block using the given items, at the end the player should have only the target count of each animal shown.

Role played:
• Worked as a developer in a team with two other developers and one artist.

MadCargo

PROJECT
• An endless mobile game designed as a standalone for mobile platforms.
• The player tries to reach the max distance without losing all the boxes.
• The game contains ADS to make it easier for the player to survive.
• The game has about five environments that change randomly and two cars.

MY ROLE
• Developer responsible for the controls, gameplay, and integration.

Mostmra

PROJECT
• A runner mobile game designed as a standalone for mobile platforms.
• The player should run and collect more soles to survive the level, if the players hit a soldier, burning car, or any other obstacle, they lose part of these soles (based on the obstacle type).
• The players lose the level if they lose all of their souls.
• If the players passed a certain level with number of soles, it will be their starter sole in the next level.
• The game is an authentic simulation of Egypt’s streets.
• The game contains waves on a specific dates which matches the revolution’s dates in Egypt.

MY ROLE
• Developer responsible for the controls and game play.

Pick & Trick

PROJECT
• A memory-based mobile game designed as a standalone for mobile platforms.
• At the start of the level, the player sees all the masters and should pick the green ones.
• After two levels, the player can see more than two colors of monsters, and they should pick the monster with the displayed color.
• The player has lights that show them all the monsters for seconds and then select a monster.
• The player has a specific number of moves based on the level.

MY ROLE
• Main and only developer (game jam demo).

Save Me Eat You

PROJECT
• A multiplayer mobile game designed as a standalone for mobile platforms.
• Save Me Eat You is a multiplayer game, but on the same screen, each player should help the other one solve a puzzle and move forward. The players are forced to help each other because if they don't, no one can survive. The player who arrives first will eat the other one.
• Game has a lot of challenges besides the puzzles like the monster who chases both players, which is why they should move fast.

MY ROLE
• Main and only developer (game jam demo).

Neverteese

PROJECT
• A shooting PC game designed as a standalone for PC.
• A third-person shooter game telling a mythic story of a pharaoh's daughter who could save Egypt and the ancient world from the evil powers; the evil powers have dominated places and cursed the animals to attack people.
• The player is a girl as an archer who moves to the country searching for the main source of curse to kill it (can be human, animal, zombie, or anything else) and cure the cursed animals but destroying the cursing ball around them. She can't kill them or she will lose HP.
• The player has three powerups—freeze that freezes the animal for some time so they can't move or attack her, blind that blinds the animals so they can't see her and can't hit her, and heart that heals.

MY ROLE
• Team leader and developer.
• As a team leader, I worked on most game parts, but my main tasks were integration, part of the level design process, AI, and writing the GDD with my team.

Rawy Kids

https://drive.google.com/open?id=1gQYrvVUiM-QU-NCS4j1j2ZubdHmEQ6aT
PROJECT
• Interactive comics for kids designed as a standalone for mobile platforms.
• The kids can listen to the comic narration while playing with the items in the comic. For example, throwing the ball everywhere in the frame, watering the flowers, and changing the order of the plates on the table.
• The players can download the demo for the comic they wants to see before buying.
• There are gift codes that players can get from the Facebook or Twitter page.
• There is an in-app purchase option to get coins for books.
• The application is based on asset bundles, so it updates the store without any need to re-download it.
• The application supports multi-book downloads and background downloads so users can read books while downloading.
• Player can change from day to night mode.

MY ROLE
• Main developer.
• Asset bundles and download handling.
• Store with all of its functionality.
• Publishing for iOS and Android.
• In-app purchases.

NOTE
The Rawy company closed, so there are no links for it in Android or iOS stores.

Home Sweet Home

https://drive.google.com/file/d/1rCQJIhZh1HS27C8eM8rZcLxaM3uAlAHj/view?usp=sharing
PROJECT
• VR game
• The player should collect items and put them in their right place to bring the warm feeling of our homes.

MY ROLE
• One of three developers that made this gamejam game.

Crane VR Game

https://drive.google.com/open?id=16czQj8uQKPBgZDx1Ap_Hl-31zhshZmvG
PROJECT
A VR puzzle game. The player moves the crane using the controller, collects the puzzle pieces, and puts it in the right position within a specific time frame to win.

MY ROLE
Main and lone developer

Cricket VR Game

https://drive.google.com/open?id=13sAqGFpV1_ZKZl3z2dqXfBL6vdoDyysr
PROJECT
VR cricket game
The player has target shots that he should get within a specific time.

MY ROLE
• Main and only developer (campaign game).
• Environment set up
• Visual effects and sound effects

Dark Flames

https://drive.google.com/open?id=1tI7ga-IsDyUtAS_YY8ojYf4M4xAyliyc
PROJECT
VR shooting survival game. The game starts with the player on a bridge, attacking dragons. The player should survive till the end of the game’s time.
The player has three types of arrows:
Poison: cause damage over time for a certain time
Freeze: freeze the dragon for a certain time
Normal: cause normal damage
The player can collect the powerups around him, which can be an arrow or health.

MY ROLE
One of two developers.
Developed gameplay, dragons AI, and some of the effects.

Space Racing

https://drive.google.com/open?id=1eMXZUZcvQQFL68mQyncpiIy3Z6Osm8_x
PROJECT
VR space game
The player flies in space, collecting stars and avoiding obstacles.
The player can also collect the speed powerup that makes him fly faster.
The player should collect a target number of points within a specific time.

MY ROLE
Main and only developer (campaign game).

Home Sweet Home

https://drive.google.com/file/d/1rCQJIhZh1HS27C8eM8rZcLxaM3uAlAHj/view?usp=sharing
PROJECT
VR game
The player should collect items and put them in the right place to bring the warm feeling of our homes, e.g., video game cd to the computer, kids songs CD to the player.

MY ROLE
One of three developers (game jam game).

Hadotobia

https://drive.google.com/file/d/1XsY95TYjV6QfPPCsMedZWcEnZ7Hcbj1O/view?usp=sharing
PROJECT
• An application for kids that provides different interactive games to help kids learn letters, colors, and more.

MY ROLE
• Worked as a developer in a team with two other developers and one artist.

CamperVan

https://drive.google.com/file/d/19SgZb0PnDOJs40bbYOCpyEUwWhU8ZcbB/view?usp=sharing
PROJECT
• A light mobile game where players stylize their van using paints and stickers.

MY ROLE
• Worked as a developer in a team with two other developers and one artist. The player can add stickers.

Environment Saviors

https://drive.google.com/file/d/1DGILXluHCuFH8KHPLo6kud_Bvis_qZHi/view?usp=sharing
PROJECT
• A VR game where players have different tasks to save the environment from pollution. The game won first place in Egypt and Africa at the Hackathon of 2013.

ROLE
I was one of two developers.

I Hate Darkness

https://drive.google.com/file/d/1zwfOTfNyz1z9NgJ6YtanUuiN7CAU5VNL/view?usp=sharing
PROJECT
• A multiplayer escape room game. The two players should help each other solve the puzzles to open the door and meet each other.

ROLE
Acted as one of three developers and was the puzzle's designer.

Health and Safety

https://drive.google.com/file/d/1-_uQhJpd-2g6LGiusd55lsA7tqOUt1Wt/view?usp=sharing
PROJECT
• A virtual reality (VR) training project for engineers that helps engineers know about safety roles and the steps to fix the issues at petroleum sites.

ROLE
• Acted as one of three developers.

Show Room

https://drive.google.com/file/d/1Dgt1rRq9No7mwDrnkjrrM8NGMLjhLDUE/view?usp=sharing
PROJECT
• A VR showroom project where users can teleport or walk in the house. Users can also change the colors and materials of different furniture pieces.

ROLE
• One of two developers
• Environment set up

Languages

C#, C++

Frameworks

Unity3D, Unreal Engine, Unity2D, Unity, Photon, AssetsLibrary, Unreal Engine 4, Blueprint

Tools

GitHub, Trello, Git, Subversion (SVN), GitLab, Bitbucket, Unreal Development Kit (UDK)

Paradigms

Agile Project Management, Object-oriented Programming (OOP)

Other

Game Design, Game Programming, Team Leadership, Coding, Leadership, Game Design Documentation, 3D, Digital Publishing, Virtual Reality (VR), Network Programming, Augmented Reality (AR), Optimization, Data Structures, Level Editor, Level Design, Networking, Unreal Engine 5, Assets, Favro, Platforms, Back-end, UE5, Games

Platforms

iOS, Android

2011 - 2014

Diploma in Game Development

Information Technology Institute - Cairo, Egypt

2006 - 2010

Bachelor's Degree in Scientific Computing

Ain Shams University - Cairo, Egypt

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