
Jakov Duzevic
Verified Expert in Engineering
Software Developer
Zagreb, Croatia
Toptal member since September 22, 2014
Jakov is a Unity developer with ten years of experience. He specializes in Unity development for small teams and startups, ranging from game design, solution architecture, data management, and users' interface to editor tools. He favors the JetBrains' tools for development and continuous integration tools. Jakov holds a Master's Degree in Computer science, too.
Portfolio
Experience
- Windows - 20 years
- Unity - 13 years
- C# - 13 years
- Unity3D - 13 years
- Object-oriented Design (OOD) - 12 years
- Adobe Photoshop - 7 years
- JetBrains Rider - 6 years
- GitHub - 5 years
Availability
Preferred Environment
Windows, Desktop, Unity Cloud Build, JetBrains Rider, Unity
The most amazing...
...project I've developed is the comprehensive solution for a hockey manager game.
Work Experience
Unity Developer
mlxar GmbH dba Atlas
- Developed interface for client's plugin to send prompts for AI generation to the back-end server, track the status of the request, and process the response to create Gaussian splat object.
- Implemented the required structure to conform to Unity's standards to release the plugin as a verified solution and Asset store package.
- Implemented support for Built-in, URP, and HDRP rendering pipelines on Unity 6 and earlier editor versions.
- Adapted implementation of custom rendering pass to integrate with the latest rendering graph API introduced in Unity 6 as a new recommended standard.
Performance Analytics and Optimization Specialist | Game Developer
Gold Town Games
- Analyzed performance bottlenecks on Android and iOS games for CPU and GPU load. This reduced battery consumption and improved user experience.
- Presented issues and best practices to the team to avoid performance issues and changed existing prefabs and workflow.
- Debugged using Memory Profiler, CPU, and GPU Profiler on standalone and a few Android devices.
Lead Game Developer
R&P Games Sweden AB
- Led the development of game architecture. Implemented systems that simulate the world of hockey, including leagues, teams, and players' logic, seasons progress, standings and stats, skills development, injury management, and contract negotiation.
- Implemented and redesigned the user interface from Invision design to Unity UI with TextMesh Pro fonts. Provided feedback to the design team and controlled the consistency of the design principles.
- Refactored backed data management using SQLite to a new approach with serialized objects architecture.
- Designed and implemented back-end solutions of systems that process data in hockey manager gameplay with visual editor tools that enable project owners and development teams to better understand and debug the flow of events.
- Optimized the performance of data repositories and system processing to significantly improve CPU usage and game responsiveness.
- Implemented match simulation that processes player skills, team tactics, and strategy to recreate match events and produce realistic stats and energy consumption.
Unity Developer
Trillenium
- Implemented a system for ads in a 3D retail shop environment.
- Created a prototype application for a scanner with Kinect and SLR camera that created 3D models with hi-res textures.
- Created a point cloud processing module and embedded it into a product scanning procedure.
Experience
Unity Game Development
http://www.jawaker.comCONTRIBUTIONS
• Mobile App Performance Optimization: Conducted in-depth performance analysis and optimization on mobile devices.
• Memory Footprint Improvement: Validated a proposal to reduce the app's memory footprint by switching to a more optimized texture format, enhancing textures' download response time, and reducing the device's memory usage.
• Store View Redesign: Led the redesign implementation of the app's Store view, enhancing the user interface and user experience.
• Feature Development: Collaborated with the Itemization team to implement parts of the UI for a new Collectables feature, ensuring seamless integration with existing views.
• Visual Enhancements for Matchmaking: Worked within the competition team to deliver multiple visual improvements to the matchmaking screens, refining visual experience with synced animation and audio cues.
• Optimized Analytics Events: Optimized and restructured analytics events to improve clarity and accuracy in data tracking, enabling more precise reporting and insights.
Hockey Manager
Trillenium
http://www.trillenium.com/Runner Runner Poker
Education
Master's Degree in Computer Engineering
University of Zagreb Faculty of Electrical Engineering and Computing - Zagreb, Croatia
Certifications
Unity Certified Developer
Unity Technologies
Skills
Libraries/APIs
WebGL
Tools
Slack, GitHub, Adobe Photoshop, Visual Studio, JetBrains Rider, Trello
Languages
C#, SQL
Frameworks
Unity, Unity3D, Unity Pro, Selenium, Microsoft Kinect, Unity2D
Paradigms
Object-oriented Design (OOD), Mobile Development
Platforms
Android, Windows, iOS, Desktop, Mobile, Azure
Storage
Unity Cloud Build, Microsoft SQL Server
Other
Algorithms, Leap Motion, Web Development, POS, Game Development, User Interface (UI), 3D Games, Games, 3D Graphics, 3D Rendering, 3D Graphics Engines, Mobile Game Development, Mathematics, Game Design, Mobile App Development, Scraping, API Integration, Plugins, Performance Optimization, Mobile UI, Mobile Game UX, Mobile Games, Reverse Engineering, Shaders, Unity Plugins, 3D Assets, 3D Math, 2D Games
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