Marcelo Ferreiro
Verified Expert in Engineering
Game Developer
Buenos Aires, Argentina
Toptal member since February 23, 2021
Marcelo has been working in game development since 2009 and his expertise encompasses mobile game development, Unity3D/Unity, and Starling. Much of Marcelo's experience comes from working with Jam City, a leader in the game industry. At Jam City, Marcelo worked as a senior lead engineer and director of engineering and oversaw/contributed to the release and maintenance of several hit games including Panda Pop, Snoopy Pop, Juice Jam, Sugar Smash, and Family Guy: Another Freakin' Mobile Game.
Portfolio
Experience
- Mobile Games - 12 years
- Game Development - 12 years
- Leadership - 10 years
- C# - 10 years
- Unity3D - 10 years
- PHP - 10 years
- Unity - 10 years
- GitHub - 8 years
Availability
Preferred Environment
Unity3D, Adobe AIR, Mobile Games, Game Development, In-app Purchases, 2D Games, JavaScript, Ionic, iOS, Android
The most amazing...
...thing I've designed and developed was the live ops system for our games, allowing us to release new content without releasing a new version of our games.
Work Experience
Director of Engineering
Jam City
- Reduced the development lifecycle by 40% by streamlining processes through the implementation of a new development approach, motivating and training employees, upgrading tools and technologies, and instilling accountability.
- Increased player satisfaction by over 50% in over eight months.
- Invited as a speaker in Google I/O 2018 (http://t.ly/p3vt).
- Increased daily organic installs by 50% with Panda Pop's Instant App implementation.
- Reduced the release time by 30% on other Instant App implementations across the different studios in the company by leading the implementation process.
- Increased daily revenue by over 10% by designing, developing, and implementing a live operations system that allowed us to manage content creation over the air (no need to release a new version of the application).
Senior Lead Engineer
Jam City
- Duplicated the number of projects managed by our studio.
- Trained and coached the team in the new cross-platform technology used to develop our games.
- Reduced our development cycle by 20% by introducing changes into our agile development process.
Lead Engineer
Social Gaming Network
- Developed a multi-player server that allowed players to play against each others in real-time or turn-based rounds.
- Managed releases for the games assigned to our team.
- Designed and implemented client-side and server-side solutions for our games.
Experience
Bubble Shooter: Panda Pop!
Following an agile approach for development, we made a new release of the game every 3-to-4 weeks (including new content and new features).
Education
Engineer's Degree in Information Systems
Universidad Tecnológica Nacional - Ciudad Autónoma de Buenos Aires
Skills
Libraries/APIs
Starling
Tools
Adobe AIR, Jenkins, GitHub, Spine
Frameworks
Unity3D, Unity, Ionic, Cocos2d-x
Languages
JavaScript, C#, Flash ActionScript, PHP, C++, Objective-C, Java
Paradigms
Object-oriented Programming (OOP), Agile Software Development, Scrum
Storage
Databases, MySQL
Other
Mobile Games, Game Development, Leadership, In-app Purchases, 2D Games, Push Notifications, Software Engineering, Lean Product Development
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