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Mark Bamford

Mark Bamford

Oxford, United Kingdom
Member since May 20, 2017
Mark has many years of experience developing games and interactive visualizations (including virtual and augmented reality) in Unity3D for iOS, Android, Windows PC and HTC Vive. He has worked on popular franchises such as Roald Dahl and Moshi Monsters. He is a graduate of the University of Abertay Dundee and achieved Upper Second Class Honors in Computer Games Technology.
Mark is now available for hire
Portfolio
Experience
  • C#, 5 years
  • Unity3D, 5 years
  • Android, 4 years
  • iOS, 4 years
  • Facebook SDK, 2 years
  • Unity Cloud Build, 2 years
  • C++, 1 year
  • Virtual Reality (VR), 1 year
Oxford, United Kingdom
Availability
Part-time
Preferred Environment
Unity, C#, Git
The most amazing...
...project I have worked on is my visual debugger for Unity 'Squiggle' which receives consistent 5 star reviews on the Unity Asset Store. bit.ly/Squigg1e
Employment
  • Programmer
    AyeQ-benu
    2017 - 2018
    • Identified and implemented solutions for areas requiring performance improvements.
    • Customized shaders to create materials representing bodily fluids and holograms.
    • Provided advice on possible user experience improvements.
    • Designed and implemented a variety of shrink/zoom effects to transition between different magnification levels.
    • Significantly reduced load times during scene changes.
    Technologies: Unity, C#, VR
  • Programmer
    Flight Arrow
    2017 - 2017
    • Developing a realistic visualisation of an aircraft in flight.
    • Set in real world locations, over vast distances.
    • Making use of post processing.
    • effects such as Depth of Field, Eye Adaption, Color Grading and Chromatic.
    • Aberration.
    Technologies: Unity, C#
  • Programmer
    Dark Unicorn Games
    2017 - 2017
    • Implemented bug fixes to the existing code.
    • Analyzed the existing code to provide details of game mechanics.
    • Created spreadsheets of game play formulas.
    • Provided guidance on different possible approaches to implementing new design ideas.
    Technologies: Unity, C#
  • Programmer
    Digital Sports Arena
    2015 - 2017
    • Designed and implemented the structure of components for the game engine.
    • Advised on technical restrictions of the game engine and development platforms.
    • Communicated with artists the requirements for different textures within the game.
    • Developed for iOS, Android and Windows (PC) using Unity3D.
    • Created daily builds of the game, and kept track of tasks within Jira and Mantis.
    Technologies: Unity, C#, REST
  • Programmer
    Chunk
    2015 - 2015
    • Developed a mixture of physics and reaction based mini-games within the setting of the well-known children's book The Twits by Roald Dahl.
    • Developed for iOS and Android, using Unity3D.
    • Implemented analytics and in-app purchases.
    Technologies: Unity, C#
  • Programmer
    Dynamo Games
    2014 - 2015
    • Refactored and extended an existing code base.
    • Implemented constantly changing feedback from the publisher.
    • Fixed bugs.
    Technologies: Unity, C#
  • Junior Game Programmer
    Tag Games
    2013 - 2013
    • Incorporated a voice modulator with a variety of different 'voices'.
    • Implemented an image editor allowing users to apply different stickers to the image and to place 3D objects in the scene.
    • Managed projects to completion within strict deadlines.
    Technologies: C++, Java, Objective-C
  • Gameplay Programmer
    Swallowtail Games
    2012 - 2013
    • Expanded our BAFTA award winning prototype game Tick Tock Toys to a full release.
    • Implemented a variety of 2D and 3D toy mechanics within a 3D environment including trains, helicopters, cannons, and RC cars.
    • Ensured that each toy interacted with every other toy in a logical fashion.
    • Wrote components which could be applied to different toy models for different themes.
    • Developed level editing tools for the designer.
    Technologies: Unity, C#
  • iPad Developer
    University of Abertay Dundee
    2012 - 2012
    • Brainstormed ideas and concepts with colleagues.
    • Produced three app ideas and pitched artwork/animation.
    • Created app assets and visual presentations.
    Technologies: C++
Experience
  • Squiggle (Development)
    http://bit.ly/Squigg1e

    The perfect debugging assistant!
    Add some colour to your tedious debugging tasks by making graphs of your variables!

    Customer Reviews:
    "master piece of visual tracking" - TS42
    "very easy and powerful" - mcmorry
    "One of the most useful tools in the asset store" - SunnySunshine
    "Professional and timely response from the developer to my questions. - Matt Bennett
    "stays out of your way when you don't need it. - Matti-Jokipii

  • Gameday Live (Development)
    https://www.youtube.com/watch?v=D4nUwK2Mo9c

    With Gameday Live, you are the football manager. You pick and train your team of real-world players, competing in live matches against other managers around the world.

    This is real-time competition and every day is game day

  • Roald Dahl's House of Twits (Development)
    https://www.youtube.com/watch?v=UCJLUuwSHV0

    Get your own back on THE TWITS! In 3D for the first time ever! Poke Mrs Twit's glass eye, feed Mr Twit worms, and play tricks to unlock mini games. Beware! Don't make the Twits too mad or things could get ugly – well, uglier . . .

  • Tick Tock Toys (Development)
    https://www.youtube.com/watch?v=GF3aY5e3O5o

    A colourful puzzle game set inside a toybox

Skills
  • Languages
    C#, C++
  • Frameworks
    Unity3D
  • Storage
    Unity Cloud Build
  • Tools
    Git, GameSparks
  • Platforms
    Android, iOS
  • Other
    Virtual Reality (VR)
  • Libraries/APIs
    Facebook SDK
Education
  • Bachelor of Science degree in Computer Games Technology
    University of Abertay Dundee - Dundee, United Kingdom
    2008 - 2012
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