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Mark Bamford

Mark Bamford

Oxford, United Kingdom
Member since May 20, 2017
Mark has many years of experience developing games and interactive visualizations (including virtual and augmented reality) in Unity3D for iOS, Android, Windows PC, and HTC Vive. He has worked on popular franchises such as Roald Dahl, as well as developing for the one of the largest pharmaceutical company's in the world (GSK). He is a graduate of the University of Abertay Dundee and achieved Upper Second Class Honors in Computer Games Technology.
Mark is now available for hire
Portfolio
Experience
  • C#, 6 years
  • Unity3D, 6 years
  • iOS, 5 years
  • Android, 5 years
  • C++, 2 years
  • Unity Cloud Build, 2 years
  • Facebook SDK, 2 years
  • Virtual Reality (VR), 1 year
Oxford, United Kingdom
Availability
Part-time
Preferred Environment
Unity, C#, Git
The most amazing...
...project I have worked on is my visual debugger for Unity 'Squiggle' which receives consistent 5 star reviews on the Unity Asset Store. bit.ly/Squigg1e
Employment
  • Senior Developer
    2018 - PRESENT
    ExtendView
    • Developed a C# wrapper for CMU Sphinx Voice Recognition Library.
    • Developed a C# wrapper for Notch motion capture device.
    • Developed mobile UI using a model-view design.
    • Implemented client-server communication.
    Technologies: Unity3D, Motion Capture, Voice Recognition, C#, Java, C++, Objective-C
  • Programmer
    2017 - 2018
    AyeQ-benu
    • Identified and implemented solutions for areas requiring performance improvements.
    • Customized shaders to create materials representing bodily fluids and holograms.
    • Provided advice on possible user experience improvements.
    • Designed and implemented a variety of shrink/zoom effects to transition between different magnification levels.
    • Significantly reduced load times during scene changes.
    Technologies: Unity, C#, VR
  • Programmer
    2017 - 2017
    Flight Arrow
    • Developing a realistic visualisation of an aircraft in flight.
    • Set in real world locations, over vast distances.
    • Making use of post processing effects such as Depth of Field, Eye Adaption, Color Grading and Chromatic Aberration.
    Technologies: Unity, C#
  • Programmer
    2017 - 2017
    Dark Unicorn Games
    • Implemented bug fixes to the existing code.
    • Analyzed the existing code to provide details of game mechanics.
    • Created spreadsheets of game play formulas.
    • Provided guidance on different possible approaches to implementing new design ideas.
    Technologies: Unity, C#
  • Programmer
    2015 - 2017
    Digital Sports Arena
    • Designed and implemented the structure of components for the game engine.
    • Advised on technical restrictions of the game engine and development platforms.
    • Communicated with artists the requirements for different textures within the game.
    • Developed for iOS, Android and Windows (PC) using Unity3D.
    • Created daily builds of the game, and kept track of tasks within Jira and Mantis.
    Technologies: Unity, C#, REST
  • Programmer
    2015 - 2015
    Chunk
    • Developed a mixture of physics and reaction based mini-games within the setting of the well-known children's book The Twits by Roald Dahl.
    • Developed for iOS and Android, using Unity3D.
    • Implemented analytics and in-app purchases.
    Technologies: Unity, C#
  • Programmer
    2014 - 2015
    Dynamo Games
    • Refactored and extended an existing code base.
    • Implemented constantly changing feedback from the publisher.
    • Fixed bugs.
    • Identified opportunities for optimization and actioned them.
    Technologies: Unity, C#
  • Junior Game Programmer
    2013 - 2013
    Tag Games
    • Implemented a voice modulator with a variety of different 'voices'.
    • Implemented an image editor allowing users to apply different stickers to the image and to place 3D objects in the scene.
    • Managed projects to completion within strict deadlines.
    Technologies: C++, Java, Objective-C
  • Gameplay Programmer
    2012 - 2013
    Swallowtail Games
    • Expanded our BAFTA award winning prototype game Tick Tock Toys to a full release.
    • Implemented a variety of 2D and 3D toy mechanics within a 3D environment including trains, helicopters, cannons, and RC cars.
    • Ensured that each toy interacted with every other toy in a logical fashion.
    • Wrote components which could be applied to different toy models for different themes.
    • Developed level editing tools for the designer.
    Technologies: Unity, C#
  • iPad Developer
    2012 - 2012
    University of Abertay Dundee
    • Brainstormed ideas and concepts with colleagues.
    • Produced three app ideas and pitched artwork/animation.
    • Created app assets and visual presentations.
    Technologies: C++
Experience
  • Squiggle (Development)
    http://bit.ly/Squigg1e

    The perfect debugging assistant!
    Add some colour to your tedious debugging tasks by making graphs of your variables!

    Customer Reviews:
    "master piece of visual tracking" - TS42
    "very easy and powerful" - mcmorry
    "One of the most useful tools in the asset store" - SunnySunshine
    "Professional and timely response from the developer to my questions. - Matt Bennett
    "stays out of your way when you don't need it. - Matti-Jokipii

  • Gameday Live (Development)
    https://www.youtube.com/watch?v=D4nUwK2Mo9c

    With Gameday Live, you are the football manager. You pick and train your team of real-world players, competing in live matches against other managers around the world.

    This is real-time competition and every day is game day

  • Roald Dahl's House of Twits (Development)
    https://www.youtube.com/watch?v=UCJLUuwSHV0

    Get your own back on THE TWITS! In 3D for the first time ever! Poke Mrs Twit's glass eye, feed Mr Twit worms, and play tricks to unlock mini games. Beware! Don't make the Twits too mad or things could get ugly – well, uglier . . .

  • Tick Tock Toys (Development)
    https://www.youtube.com/watch?v=GF3aY5e3O5o

    A colourful puzzle game set inside a toybox

Skills
  • Languages
    C#, C++
  • Frameworks
    Unity3D
  • Storage
    Unity Cloud Build
  • Tools
    Git, GameSparks
  • Platforms
    iOS, Android
  • Other
    Virtual Reality (VR)
  • Libraries/APIs
    Facebook SDK
Education
  • Bachelor of Science degree in Computer Games Technology
    2008 - 2012
    University of Abertay Dundee - Dundee, United Kingdom
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