Mark Bamford
Verified Expert in Engineering
Augmented Reality (AR) Developer
Mark has many years of experience developing games and interactive visualizations (including virtual and augmented reality) in Unity3D for iOS, Android, WebGL, Meta Quest, and HTC Vive. He has worked on popular franchises such as Roald Dahl, as well as developing for one of the largest pharmaceutical companies in the world (GSK). Mark graduated from the University of Abertay Dundee and achieved upper second class honors in computer games technology.
Portfolio
Experience
Availability
Preferred Environment
Git, C#, Unity
The most amazing...
...project I have worked on is my visual debugger for Unity "Squiggle" which receives consistent 5-star reviews on the Unity Asset Store.
Work Experience
Senior Unity Developer
UNIT9
- Worked with a team on a mixed reality project for Meta Quest 3.
- Implemented game mechanics as specified by the design team.
- Worked without the target hardware as it was unavailable.
Senior Unity Developer
Jack Morton Worldwide
- Developed an interactive touchscreen experience, integrating videos, images, and text with fluid animations.
- Implemented and assisted in the design of the UI and UX.
- Anticipated and responded to client needs and feedback.
Senior Unity Developer
Extend View
- Led product direction and implementation and strongly influenced the user experience within a small development team.
- Communicated problems and potential solutions to the CEO and other board members.
- Identified new product features and user engagement opportunities and discussed how these might fit into the development timeline. Guided and mentored junior developers in their work.
- Developed a human body motion recording and playback system.
- Created human body tracking overlays displaying information such as range of motion.
- Built a C# wrapper for the Notch motion capture device.
- Developed a C# wrapper for CMU Sphinx voice recognition library.
Senior Unity Developer
VirtualRetail.io
- Upgraded existing projects to work with the Pico Neo 3 headset.
- Improved responsiveness of existing UI and interactions.
- Implemented input handling for 3Dconnexion SpaceMouse.
Lead Unity Developer
RINA / MoD Defence College of Technical Training
- Led the design and development of a pneumatics and hydraulics simulator to be used for training purposes.
- Created the system where the end-user can drag and drop different parts into a design area, connect them and run the simulation to visualize the circuit they made.
- Hired a junior developer to deliver the project on time, which involved designing a code test and interviewing potential candidates.
Senior Unity Developer
Ford ‘Bring on Tomorrow’ AR Experience
- Led the development of an AR experience showcasing and involving a real-world Ford Mach-E vehicle.
- Communicated with team members from many different disciplines, including producers, sound and lighting, designers and representatives from Ford.
- Worked on a digital theater production, involving six iPad Pro's.
- Managed devices required to locate and remember the location of the real-world vehicle, so that the 5-minute experience could be run back-to-back throughout the day.
- Implemented the controlling system by a local server that would launch the experience via a WebSocket connection.
Programmer
AyeQ-benu
- Identified and implemented solutions for areas requiring performance improvements.
- Customized shaders to create materials representing bodily fluids and holograms.
- Provided advice on possible user experience improvements.
- Designed and implemented a variety of shrink/zoom effects to transition between different magnification levels.
- Significantly reduced load times during scene changes.
Programmer
Flight Arrow
- Developed a realistic visualisation of an aircraft in flight.
- Set in real-world locations, over vast distances.
- Made use of post-processing effects such as depth of field, eye adaption, color grading, and chromatic aberration.
Programmer
Dark Unicorn Games
- Implemented bug fixes to the existing code.
- Analyzed the existing code to provide details of game mechanics.
- Created spreadsheets of game play formulas.
- Provided guidance on different possible approaches to implementing new design ideas.
Programmer
Digital Sports Arena
- Designed and implemented the structure of components for the game engine.
- Advised on technical restrictions of the game engine and development platforms.
- Communicated with artists the requirements for different textures within the game.
- Developed for iOS, Android and Windows (PC) using Unity3D.
- Created daily builds of the game, and kept track of tasks within Jira and Mantis.
Programmer
Chunk
- Developed a mixture of physics and reaction based mini-games within the setting of the well-known children's book The Twits by Roald Dahl.
- Developed for iOS and Android, using Unity3D.
- Implemented analytics and in-app purchases.
Programmer
Dynamo Games
- Refactored and extended an existing code base.
- Implemented constantly changing feedback from the publisher.
- Fixed bugs.
- Identified opportunities for optimization and actioned them.
Junior Game Programmer
Tag Games
- Implemented a voice modulator with a variety of different 'voices'.
- Implemented an image editor allowing users to apply different stickers to the image and to place 3D objects in the scene.
- Managed projects to completion within strict deadlines.
Gameplay Programmer
Swallowtail Games
- Expanded our BAFTA award winning prototype game Tick Tock Toys to a full release.
- Implemented a variety of 2D and 3D toy mechanics within a 3D environment including trains, helicopters, cannons, and RC cars.
- Ensured that each toy interacted with every other toy in a logical fashion.
- Wrote components which could be applied to different toy models for different themes.
- Developed level editing tools for the designer.
iPad Developer
University of Abertay Dundee
- Brainstormed ideas and concepts with colleagues.
- Produced three app ideas and pitched artwork/animation.
- Created app assets and visual presentations.
Experience
Ford Bring on Tomorrow Experience
https://www.youtube.com/watch?v=vTqCGz86BIAPneumatic and Hydraulic Sandbox Simulator
https://www.youtube.com/watch?v=qAhZ_1B6iJASquiggle
Add some color to your tedious debugging tasks by making graphs of your variables!
Customer Reviews:
"masterpiece of visual tracking" - TS42
"very easy and powerful" - mcmorry
"One of the most useful tools in the asset store" - SunnySunshine
"Professional and timely response from the developer to my questions. - Matt Bennett
"stays out of your way when you don't need it. - Matti-Jokipii
Gameday Live
https://www.youtube.com/watch?v=D4nUwK2Mo9cThis is real-time competition and every day is game day
Roald Dahl's House of Twits
https://www.youtube.com/watch?v=UCJLUuwSHV0Tick Tock Toys
https://www.youtube.com/watch?v=GF3aY5e3O5oSkills
Languages
C#, Java, Objective-C, C++
Frameworks
Unity, Unity3D
Storage
Unity Cloud Build
Other
Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Unity3D Native Plugin Interface, Motion Capture, Voice Recognition, Video Streaming, Motion Tracking
Tools
Git
Platforms
iOS, Android, Amazon Web Services (AWS)
Libraries/APIs
Facebook SDK, WebGL
Paradigms
REST
Education
Bachelor of Science Degree in Computer Games Technology
University of Abertay Dundee - Dundee, United Kingdom
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