Maxime Niankouri, Developer in Strasbourg, France
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Maxime Niankouri

Verified Expert  in Engineering

Software Developer

Strasbourg, France
Toptal Member Since
October 19, 2020

Maxime is a polyvalent engineer focused on software with in-depth knowledge of electrical design. His semi-conductor industry expertise helped Texas Instruments and Infineon deliver highly optimized products and processes, including the integration of machine learning in a custom EDA environment. Maxine is known for developing ingenious ways of automating processes, strategically revising methodologies, and is quick to help colleagues along the way.


Godot, Python, Perl, C++
LaTeX, Python, Cadence, Perl, Emacs Lisp
Texas Instruments
JavaScript, CSS, HTML, Semiconductor Testing, C, FPGA, Cadence, SystemVerilog...




Preferred Environment


The most amazing...

...project I developed was the redesign of a 'lab-proven' system in a plane over the Atlantic, using pen paper.

Work Experience


2020 - PRESENT
  • Kicked off, planned, developed, and marketed a product from the ground up.
  • Mentored a customer to help him on his project before getting hired.
  • Developed a wide range of tools to improve efficiency and quality, including a Perl utility taking a video and masks as input to output stripes with cropped snapshots of every frame interactively transformed by a custom effect.
  • Developed innovative machine learning structures, growing in a genetic algorithm evolving over AWS and custom devices.
Technologies: Godot, Python, Perl, C++

Automation Engineer

2019 - 2019
  • Developed solutions to integrate machine learning in a custom EDA environment.
  • Created a solution to automate, and to some extent, design documentation (PDF/video), using Emacs as the back end.
  • Guided a team to develop and market a custom database viewer.
Technologies: LaTeX, Python, Cadence, Perl, Emacs Lisp

Digital Design Engineer

2015 - 2018
Texas Instruments
  • Played with an embedded Linux kernel for a custom board, developing drivers for in-house components, and testing the board (with a Zynq ARM-FPGA device) to improve power management.
  • Designed control logic, test mode handling, and communication controllers for Buck/Boost/Buck-boost converters, from RTL to layout.
  • Developed automatic asynchronous finite state machine analysis and schematic/layout generation.
  • Designed an ergonomic interface to a complex EDA environment from a web browser.
  • Wrote Perl scripts to automate everything and never manually do the same thing twice.
Technologies: JavaScript, CSS, HTML, Semiconductor Testing, C, FPGA, Cadence, SystemVerilog, Perl, Verilog, VHDL


2014 - 2014
Junior Supélec Stratégie
  • Trained new freelancers while developing new projects with them.
  • Developed controlling software in LabView for measurement tools used in the nuclear industry.
  • Optimized the cost (and size) of one client's initial proposal by 70%.
Technologies: LabVIEW

Software Engineering Intern

2014 - 2014
  • Wrote specific algorithms for a demanding client, in a low error tolerance environment.
  • Conducted a meta-OCR, using machine learning before it was popular.
  • Created, very quickly, a tool used by an operator to gather data feeding my neural network.
Technologies: Neural Networks, OCR, Machine Learning, Perl

AFSM Generation

An asynchronous finite state machine generator with cost, safety, and clarity in mind. After identifying a recurring weakness in the design flow, I built a proper structure for the technology, implemented an ergonomic GUI with integration in the Cadence environment, and generated a readable schematic (automatically drawn by hand), layout, and verification setup.

Verification Environment

After identifying bottlenecks in a verification flow, I designed and implemented a solution using AMS (Analog Mixed Signal) to simulate, Perl to handle data, and JavaScript to display organized and meaningful results for analog verification needs.

Mass Market Product

I built a project targeting the mass market. I developed all aspects from market analysis to publishing in Godot 3.x. It took over 2.5 months (50% development + 50% marketing=800 hours), and with no budget (on purpose). It was a great challenge and highly satisfying as it enabled me to use a wide range of skills and bring a product from ideation to maturity.
2010 - 2015

Master's Degree in Engineering

CentraleSupélec - Paris, France




LaTeX, LabVIEW, Blender, Git




Perl, JavaScript, VHDL, Verilog, SystemVerilog, C, HTML, CSS, Emacs Lisp, Python, PHP, HTML5, Bash, SQL, Excel VBA, C++


Godot, Ubuntu, Steam, Linux, Amazon Web Services (AWS), Docker






Mathematics, Physics, Electrical Engineering, Machine Learning, Cadence, Electronics, OCR, Neural Networks, FPGA, Semiconductor Testing, Electrical Design, Schematics, Layout, Verification, Embedded Hardware, SSH, TCSH, APIs, Tools

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