Vanja Belic, Developer in Belgrade, Serbia
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Vanja Belic

Verified Expert  in Engineering

Gameplay Developer

Location
Belgrade, Serbia
Toptal Member Since
January 26, 2022

Vanja is a passionate game developer specializing in Unity and Unreal Engine 4. She is proficient in C# and C++ and has successfully worked on multiple projects as a developer and manager. For the past seven years, Vanja has gained solid experience and extensive knowledge in game design and project management for gaming.

Portfolio

Endtimes Studio
C#, Unity, Unreal Engine, C++, Game Development, Git, Gameplay Development...
Wings of Liberty Inc
Unreal Engine, C++, Unreal Development Kit (UDK), Amazon GameLift...
Pet Project Games
Unreal Engine, C++, Gameplay Development, Agile Project Management, Steam...

Experience

Availability

Part-time

Preferred Environment

Unity, Unreal Engine, Visual Studio, Windows

The most amazing...

...project I've worked on was a mobile VR game where I was heavily involved in coding, game design, and project management.

Work Experience

Game Developer

2021 - PRESENT
Endtimes Studio
  • Worked as a gameplay programmer for a published mobile game called Blade Bouncer.
  • Helped design monetization features and seasonal content for various mobile projects.
  • Contributed to several VR projects using Unity and C#.
Technologies: C#, Unity, Unreal Engine, C++, Game Development, Git, Gameplay Development, Visual Studio

Unreal Engine Expert

2022 - 2022
Wings of Liberty Inc
  • Developed the gameplay mechanics for a third-person multiplayer PvP game using Unreal Engine and C++.
  • Created weapons and abilities for different characters and built a modular game loop system.
  • Built and maintained a dedicated server and matchmaking system using Amazon GameLift.
Technologies: Unreal Engine, C++, Unreal Development Kit (UDK), Amazon GameLift, Unreal Engine 5, Game Development, Git, Blueprint, Steam, Gameplay Development, Scrum, Visual Studio, Multiplayer

Game Developer

2020 - 2022
Pet Project Games
  • Created a co-op first-person shooter prototype with a team of three developers using Unreal Engine and C++.
  • Developed Ripout, a co-op first-person shooter game using Unreal Engine. Handled the player character and related gameplay mechanics.
  • Managed a team of five, created sprints, and facilitated meetings.
Technologies: Unreal Engine, C++, Gameplay Development, Agile Project Management, Steam, Game Design, Unreal Engine 4, Game Development, Git, Blueprint, Scrum, Visual Studio, Multiplayer

Game Developer

2018 - 2019
Clock Drive Games
  • Developed a PC-based third-person rogue-lite game. Created quests and related elements, such as interactive objects and tutorials.
  • Used editor scripting in Unity to enable level and game designers to create and adapt various gameplay elements.
  • Introduced Scrum to around 20 team members assigned to smaller teams. Monitored their work, created sprints, and facilitated meetings.
Technologies: Unity, C#, Agile Project Management, Level Design, Game Development, Git, Gameplay Development, Scrum, Visual Studio

Gameplay Programmer

2015 - 2018
Eipix Entertainment
  • Developed a mobile VR game called Althora and handled various gameplay mechanics, optimization, game design, and level design.
  • Built multiple mobile games for Android using Unity.
  • Did coding and level design for a PC action-adventure game.
Technologies: Unity, C#, Game Design, Level Design, Game Development, Git, Gameplay Development, Visual Studio

Game Developer

2015 - 2015
Endtimes Studio
  • Developed a side-scrolling driving game for Android using Unity.
  • Built a PC VR puzzle adventure game using Unreal Engine.
  • Created the gameplay mechanics and level design for projects.
Technologies: Unreal Engine, Unity, C#, Level Design, Game Development, Unreal Engine 4, Blueprint, Gameplay Development, Visual Studio

Ripout

https://store.steampowered.com/app/1558830/RIPOUT/
Ripout is a co-op first-person shooter game developed using Unreal Engine. I took on the roles of both developer and project manager. My development contributions included working on the game design, the player character, and related mechanics, such as the pet gun and weapons. As a project manager, I focused on keeping the core team of developers on track and organizing the sprints according to milestones.

Warlander

https://store.steampowered.com/app/1054040/Warlander/
Warlander is a PC-based rogue-lite game developed using Unity. As a developer, I worked on campaign and mission elements, such as quests and related interactive objects and tutorials, and was also involved in level design. In the later stages of development, I took on the role of a project manager and reorganized the project by introducing a modified version of Scrum.

Althora

http://www.eipix.com/games/althora/
Althora is a mobile Gear VR game developed using Unity. As a developer, I handled gameplay mechanics, game design, level design, and narrative design. I was also tasked to research and implement optimization solutions to ensure the game's best performance.

Frameworks

Unity, Unreal Engine, Unreal Engine 4, Blueprint

Languages

C#, C++

Tools

Visual Studio, Git, Unreal Development Kit (UDK)

Paradigms

Scrum, Agile Project Management

Other

Gameplay Development, Unreal Engine 5, Game Development, Multiplayer, Game Design, Level Design, Amazon GameLift

Platforms

Windows, Steam

2009 - 2014

Bachelor's Degree in Information Systems and Technologies

University of Belgrade - Faculty of Organizational Sciences - Belgrade, Serbia

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