Vedran Skarica, Developer in Zagreb, Croatia
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Vedran Skarica

Verified Expert  in Engineering

Virtual Reality (VR) Developer

Zagreb, Croatia
Toptal Member Since
September 19, 2015

Vedran is a skilled engineer with over a decade of experience in general software development, several years of experience in focused software product development, as well as several in Unity3D development. He works well both solo and in teams of any size.



Preferred Environment

Plastic SCM, Git, Visual Studio, Unity3D, Linux, Windows

The most amazing... I built is, a simple motion-capture based real-time animation system for 3D characters.

Work Experience


2011 - PRESENT
Diversitas IT Sustavi, Ltd.
  • Created an interactive floor projection system for marketing.
  • Built a home-use motion-capture based animation app.
  • Developed several apps used in TV broadcasting for a local TV station.
  • Programmed a live character animation system for a national TV station.
  • Wrote several augmented reality mobile apps for a mobile network provider.
Technologies: C#, Unity3D

VR Music Experience - Unity Developer/Tech Artist

2015 - 2016
Elevate Ventures (via Toptal)
  • Built a multi-user VR experience using Unity3D and Oculus Rift with network-synced user avatars.
  • Built a mobile version for GearVR.
  • Built a motion-control enabled version for HTC Vive.
  • Integrated 360 stereoscopic video playback on both (PC and mobile) versions.
  • Integrated with audio analysis package to enable interactive visuals that react to played music.
Technologies: Photon, Samsung, Virtual Reality (VR), HTC Vive, Oculus Rift, C#, Unity3D


2010 - 2011
ZMS-Info, Ltd.
  • Developed modules for a high-volume financial transaction switch/processor for banks and credit card companies.
  • Performed several on-site installations of said transaction processor.
  • Maintained and expanded functionality of a cryptography module.
  • Developed a Java-based database synchronization/replication system.
  • Supported and maintained a Java-based GUI front-end management console for said transaction processor.
Technologies: AIX, Apache, Java, C, C++

Database Admin

2006 - 2006
Wüstenrot stambena štedionica d.d.
  • Worked as a part-time intern.
  • Maintained the financial database.
  • Generated daily/weekly reports.
  • Automated daily tasks using bash scripts.
  • Learned SQL.
Technologies: Bash, Linux, SQL

MashMe Animation App
It's an animation app that enables anyone to animate a digital character using an ordinary PC and a camera.

DivIT Interactive Floor
An interactive floor solution for digital signage/events. Unity3D based, IR camera for tracking. OpenCV based blob/contour detection.

DivIT Apollon Presentation Engine
Interactive data visualization/presentation system for broadcasters. Based on Ogre3D rendering library. C++ code. XML templates. Web API or gesture control (using Kinect). Live data through CSV, XML files, or SQL database. Plugin architecture.

Kinect Game
Unity3D-based. Kinect body tracking controls the character. Commissioned by a large retail chain for in-store promotional events (the character is their mascot).

Vip DSF Guide

AR mobile app commissioned by a telecom to promote Dubrovnik Summer Festival, which they sponsored.

Other DivIT Projects

As CTO, I was the lead developer of all our products.

Ledo Medo 3D (Icecream Teddy 3D)

Promotional app for a national ice-cream manufacturer. Contains an infinite runner game and an augmented reality module to display animated dinosaurs when looking at a sticker album. Unity3D-based.

VIP Grudanje (Snowball Fight)

Mobile VR snowball fight game, commissioned by a national telecom. Supports Cardboard-style headsets and GearVR. Unity3D based.

VR Rollercoaster

VR rollercoaster for two players with in-game branding for a Croatian national telecom (HT), for use in their promotion on a regional media conference (Weekend Media Fest 2015).
Done in Unity3D for the Oculus DK2, two players synced over local network, and in-game avatars with head movements matching actual head movement.

Localized Samsung GearVR Introduction App

A GearVR app combining several 360 videos with three interactive vignettes, used as a localized version of the "Introduction to VR" app in Croatia, commissioned by a local T-Mobile branch.

VR Shootout game

VRV sci-fi shooter game for two players with in-game branding for a Croatian national telecom (HT), for use in their promotion on a regional media conference (Weekend Media Fest 2016).

Done in Unity3D for the HTC Vive, roomscale, two players synced over local network, and in-game avatars animated with inverse kinematics to match actual body movement of the players.


C#, C++, C, PHP, Bash, JavaScript, XML, HTML5, Java, SQL


Unity, Microsoft Kinect, Unity3D, ASP.NET Dynamic Data, Unity2D, ARKit, .NET, Photon


Node.js, OpenCV, LeapSDK


Google VR SDK, HoloLens, Microsoft Visual Studio, MonoDevelop, Visual Studio, Git, Apache, Adobe Photoshop


Oculus, ARCore, Google VR, Samsung Gear VR, Vuforia, Oculus Rift, Windows, Linux, AIX, Azure, Amazon Web Services (AWS), Android


HTC Vive, Mixed Reality (MR), Augmented Reality (AR), Virtual Reality App Design, Extended Reality (XR), Web-based VR, VR Interfaces, VR Platform, Magic Leap, Video Games, Google Cardboard, Games, Game Physics, Game Development, Virtual Reality (VR), Unity3D Native Plugin Interface, Leap Motion, BFC, Unity Editor Scripting, Unity3D Pathfinding, Unity3D GUI Development, Unity3D AI, Motion Capture, PlayStation VR, Game Design, Facial Recognition, Morpheus VR, Shader Technologies, Shaders, Unity Shaders, Plastic SCM, Samsung, Virtualization, Ajax, Video Editing, SOAP, Debugging, Audio Editing


REST, Concurrent Programming



2002 - 2009

Master's Degree in Telecommunications and Information Technologies

Faculty of Electrical Engineering and Computing, University of Zagreb - Zagreb, Croatia