Adrien Jacquin, Developer in Paris, France
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Adrien Jacquin

Verified Expert  in Engineering

Bio

Adrien is a software engineer specialized in virtual reality. He is a passionate developer ready to solve problems and overcome every challenge. He has experience in different environments, from Airbus and medtech startups to a cancer research lab. His strength is being adaptable to any setting while listening closely to the client's needs to fulfill them efficiently.

Portfolio

VirtualiSurg
Unity, Virtual Reality, C#, Git, Scrum, Asana
Airbus
Unity, Git, C#, Algorithms, Motion Capture, CATIA, SQL, Scrum, Virtual Reality
PainkillAR
Unity, Git, C#, Scrum, Trello, Virtual Reality, Algorithms

Experience

Availability

Part-time

Preferred Environment

Unity, Virtual Reality (VR), C#

The most amazing...

...thing I've developed for a French startup is a high-fidelity surgical simulator in VR, including connected tools.

Work Experience

VR Developer

2020 - 2021
VirtualiSurg
  • Developed a high-fidelity surgical simulator in VR, including the connected tools.
  • Introduced Scrum methodology and used Asana as a project management tool.
  • Wrote calibration algorithms to reconcile virtual and real worlds (connected tools).
Technologies: Unity, Virtual Reality, C#, Git, Scrum, Asana

Architect | Lead Developer

2017 - 2020
Airbus
  • Prototyped an aircraft assembly 3D simulator in Unity, including a VR module.
  • Developed a planning tool to help the production, including a Covid module to anticipate saturated zones.
  • Demonstrated the tools to other company employees dozens of times, from the technicians to the top-level managers.
Technologies: Unity, Git, C#, Algorithms, Motion Capture, CATIA, SQL, Scrum, Virtual Reality

VR Developer

2018 - 2018
PainkillAR
  • Developed three VR applications for meditation and pain relief.
  • Published the apps on Android low-end platforms such as Oculus Go and smartphones, which required a lot of optimization.
  • Managed the project in terms of features and bugs using Scrum methodology with Trello.
Technologies: Unity, Git, C#, Scrum, Trello, Virtual Reality, Algorithms

Bioinformatics Intern

2017 - 2017
CRUK Cambridge Institute
  • Developed the fastest CRISPR-Cas9 off-target tracker tool and named it Crisflash.
  • Used Crisflash in cancer research to identify patterns in CRISPR-Cas9 off-target sites in human genomes.
  • Published a paper about Crisflash as the first author. The paper can be found at https://pubmed.ncbi.nlm.nih.gov/30649181/.
Technologies: C, Git, Multithreading, Python, Data Science, Bash

VR Surgical Simulator

A full surgery simulated in VR, including connected tools for haptic feedback.

The goal was to deliver a high-fidelity app exclusively designed for the client, a major global medtech, for them to provide relevant training to surgeons willing to use their medical kits.

I was in charge of developing 75% of the surgical acts (45 minutes of content) and the calibration algorithms for reconciling the real and virtual worlds—mixed reality. The team was composed of up to four developers working with the Scrum methodology.

Avatar Simulation Tool

http://bit.ly/3bzGsyl
A VR/3D simulation tool for aircraft assembly lines. With this digital twin, industrial architects can visualize factory flows, preview saturated zones, and analyze ergonomic issues.

Started the project as the only developer, and the team grew to 5-6 developers. I was in charge of the architecture and orchestrated the development sprints using the Scrum methodology.

Although the project is confidential, the enclosed URL provides you with an article (in French) about the project, its regional associates, and its transnational funding.
2015 - 2018

Master's Degree in Computer Science

Centrale Nantes - Nantes, France

Tools

Git, Blender, Asana, CATIA, Trello

Frameworks

Unity

Languages

C#, C++, C, Python, SQL, R, Bash

Paradigms

Scrum

Platforms

Oculus, Android

Industry Expertise

Project Management, Bioinformatics

Other

Virtual Reality, HTC Vive, Serious Games, Data Analysis, Multithreading, Algorithms, Augmented Reality (AR), Motion Capture, Data Science, Game AI, Mixed Reality (MR)

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