Ana Škaro, Developer in Zagreb, Croatia
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Ana Škaro

Verified Expert  in Engineering

Software Developer

Location
Zagreb, Croatia
Toptal Member Since
November 3, 2021

Ana is a software engineer with a master's degree in computer science, focusing on game development in Unreal Engine 4. In addition to game development, her previous experience ranges from big data engineering and analytics to DevOps, CI/CD, and team leadership. In Ana, you'll find a perpetually curious lifelong learner eager to jump into new problems, a kind and intentional communicator, comfortable leading and being led, and an enthusiastic collaborator.

Portfolio

Indecisive Raccoon
Unreal Engine 4, Blueprints Visual Scripting, C++, Blender...
AVL
Python 3, DevOps, Kubernetes, ClickHouse, Elasticsearch, Linux, Docker...

Experience

Availability

Part-time

Preferred Environment

Unreal Engine 4, Blueprints Visual Scripting, C++, Game Development

The most amazing...

...thing I've developed is Orbiterrion, a multiplayer game that has been independently published and released on Steam.

Work Experience

Founder | Game Developer

2020 - PRESENT
Indecisive Raccoon
  • Co-created, developed, and released Orbiterrion game. It is a multiplayer game for two to four players versus players (PvP), available on Steam.
  • Developed the game in Unreal Engine 4 using blueprint visual scripting and C++.
  • Won the best multiplayer award for the game prototype called "Escape Velocity" at the time at the Unreal Engine Epic MegaJam 2019.
  • Composed and produced the game soundtrack using Cakewalk.
Technologies: Unreal Engine 4, Blueprints Visual Scripting, C++, Blender, Unreal Motion Graphics UI Designer (UMG), Game Development, Unreal Engine

Big Data Engineer

2017 - 2020
AVL
  • Implemented analytics for fleet and testbed monitoring of hybrid vehicles, thus reducing result and report generation times.
  • Lead a team of 15 to develop an analytics platform for fleet vehicles and testbed. Monitored and designed the pipeline, including data ingestion, conversion, processing, visualization, report generation, and monitoring.
  • Handled continuous deployment, integration pipeline, and automated testing.
Technologies: Python 3, DevOps, Kubernetes, ClickHouse, Elasticsearch, Linux, Docker, GitLab CI/CD, GitLab, Git, C#

Orbiterrion

https://store.steampowered.com/app/1466110/Orbiterrion/
Orbiterrion is a fast-paced, action-packed multiplayer player space fight set in orbits across the solar system. Players fight against their friends or in teams to push others out of orbit. The game is envisioned first and foremost as a couch party game but can be played online with Steam friends.

I developed the game as a part of a two-member team in Unreal Engine 4. We created game artwork using Blender and Photoshop, and I composed and produced the soundtrack myself using Cakewalk. The game was released on Steam.

Automated Rendering of Blender Models

Using Blender Python API, I have developed scripts that automated the rendering process of 3D models by the given configuration. That included selecting correct objects, texturing, lighting, and rendering settings.

Cartographic Application for Water Management

https://acceleratela.org/scwp/
Worked on developing simulation and cartographic visualization application in Unreal Engine to support ongoing efforts to accelerate the climate resilience of Los Angeles County. I developed map navigation in 3D space with the support of SpaceMouse.

Metaverse Game

This is a metaverse game in Unreal Engine 5, where I researched available technologies for character customization and textual and in-game voice communication. Also, I worked on NPC prototyping and minigames accessible through the metaverse game as a part of a bigger development team.

Languages

Python 3, C++, Java, C#, Python

Frameworks

Blueprint, Unreal Engine 4, Unreal Engine

Tools

Git, Blender, MATLAB, GitLab CI/CD, GitLab, Maya, Adobe Premiere Pro

Platforms

Linux, Kubernetes, Docker

Other

Blueprints Visual Scripting, Unreal Motion Graphics UI Designer (UMG), Game Development, Unreal Engine 5, Cartography, Game Design, Architecture, Video Direction, A/V Production, Production, Filmmaking

Libraries/APIs

Blender Scripting API

Paradigms

DevOps

Storage

ClickHouse, Elasticsearch

2022 - 2023

Progress towards a Master's Degree in Film and TV Directing and Production

VERN' University - Zagreb

2015 - 2017

Master's Degree in Computer Science

University of Zagreb - Zagreb, Croatia

2012 - 2015

Bachelor's Degree in Computer Science

University of Zagreb - Zagreb, Croatia

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