
Fawn Thomas Cleveland
Verified Expert in Engineering
Game Developer
Salt Lake City, UT, United States
Toptal member since September 9, 2020
Fawn has been making games since they were a kid. They released their first game at age 16 and have been dabbling in game technologies ever since. Most notably, they have worked on the Utah Jazz-sponsored game, "Splash Uncles," and internal research projects at Strange Reptile. Fawn is freelancing to take on new challenges across the vast range of desktop, iOS, and Android game development projects, and they are always ready for a new gaming adventure.
Portfolio
Experience
- Unity - 5 years
- C# - 5 years
- Java - 4 years
- Visual Studio Code (VS Code) - 3 years
- C++ - 3 years
- Python - 2 years
- Go - 1 year
Availability
Preferred Environment
Visual Studio Code (VS Code), Unity, Windows
The most amazing...
...gameplay system that I've developed was for the Utah Jazz-sponsored game, "Splash Uncles," where I led a team of four developers.
Work Experience
Software Developer
Fortem Technologies
- Led software development for the Fortem DroneHangar, collaborating with the hardware team to create a functioning product. The product was purchased in 2020 by the US Department of Defense.
- Developed internal utility tools for the drone team to speed up testing time and log more data.
- Used Jira and Confluence to track work and document systems.
Freelance Developer
Strange Reptile
- Developed a 2D C++ game engine, using SFML to test internal project ideas.
- Created a procedural-level generator using the WaveFunctionCollapse algorithm, allowing designers to easily style the generated levels to a pattern.
- Designed enemies and their AI for a multiplayer game, using UnrealEngine.
- Refactored the team's Unreal C++ code, following official coding guidelines and increasing future usability.
Freelance Developer
Utah Jazz
- Led the gameplay systems development, communicating with the client to implement new features that matched their goals for the game.
- Created a dynamic world manipulation shader, giving an otherwise static camera angle the feeling of traveling through an environment.
- Studied the prior codebase and educated the team on the past iteration to better understand how to implement new features.
Experience
Splash Uncles for iOS and Android
https://www.youtube.com/watch?v=TgQXKVMdDhsMomentum Monsters for Android
Education
Bachelor's Degree in Software and Game Development
Neumont College of Computer Science - Salt Lake City, UT, USA
Skills
Tools
Git
Frameworks
Unity, Unity3D, Unreal Engine 4, Unreal Engine
Languages
C#, C++, Java, Python, Go
Platforms
Windows, Visual Studio Code (VS Code), Linux
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