Fawn Thomas Cleveland, Game Developer in Sandy, UT, United States
Fawn Thomas Cleveland

Game Developer in Sandy, UT, United States

Member since August 7, 2020
Fawn has been making games since they were a kid. They released their first game at age 16 and have been dabbling in game technologies ever since. Most notably, they have worked on the Utah Jazz sponsored game, "Splash Uncles," and internal research projects at Strange Reptile. Fawn is freelancing to take on new challenges across the vast range of desktop, iOS, and Android game development projects, and they are always ready for a new gaming adventure.
Fawn is now available for hire

Portfolio

Experience

Location

Sandy, UT, United States

Availability

Part-time

Preferred Environment

Visual Studio Code, Unity, Windows

The most amazing...

...gameplay system I've developed was for the Utah Jazz sponsored game, "Splash Uncles," where I led a team of four developers.

Employment

  • Software Developer

    2019 - 2020
    Fortem Technologies
    • Led software development for the Fortem DroneHangar, collaborating with the hardware team to create a functioning product. The product was purchased in 2020 by the US Department of Defense.
    • Developed internal utility tools for the drone team to speed up testing time and log more data.
    • Used Jira and Confluence to track work and document systems.
    Technologies: Git, Linux, Go, Python, Java, C++
  • Freelance Developer

    2019 - 2019
    Strange Reptile
    • Developed a 2D C++ game engine, using SFML to test internal project ideas.
    • Created a procedural-level generator using the WaveFunctionCollapse algorithm, allowing designers to easily style the generated levels to a pattern.
    • Designed enemies and their AI for a multiplayer game, using UnrealEngine.
    • Refactored the team's Unreal C++ code, following official coding guidelines and increasing future usability.
    Technologies: C++, C#, Unreal Engine 4
  • Freelance Developer

    2018 - 2019
    Utah Jazz
    • Led the gameplay systems development, communicating with the client to implement new features that matched their goals for the game.
    • Created a dynamic world manipulation shader, giving an otherwise static camera angle the feeling of traveling through an environment.
    • Studied the prior codebase and educated the team on the past iteration to better understand how to implement new features.
    Technologies: C#, Unity

Experience

  • Splash Uncles for iOS and Android
    https://www.youtube.com/watch?v=TgQXKVMdDhs

    A Utah Jazz sponsored game for iOS and Android. I led the gameplay systems development, creating new gameplay features and educating the team on the prior codebase. I also developed the procedural generation, world manipulating shaders, and seamless level transitions.

  • Momentum Monsters for Android
    http://bit.ly/MomentumMonsters

    A solo Unity project, where I took the project from the concept phase all the way to release. This included initial designs, project planning, prototyping, refining the gameplay systems, polishing, feedback gathering, and publishing.

Skills

  • Frameworks

    Unity, Unity3D, Unreal Engine 4, Unreal Engine
  • Languages

    C#, C++, Java, Python, Go
  • Platforms

    Windows, Visual Studio Code, Linux
  • Tools

    Git

Education

  • Bachelor's degree in Software and Game Development
    2016 - 2019
    Neumont College of Computer Science - Salt Lake City, UT, USA

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