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James Cahall, iOS Developer in Carlsbad, CA, United States
James Cahall

iOS Developer in Carlsbad, CA, United States

Member since September 17, 2016
James is a results-driven, can-do, and entrepreneurial engineer with eight years of C-level experience (15+ years of professional engineering)—consistently delivering successful bleeding-edge products to support business goals. He's an architect in innovative tech initiatives that add to and accelerate business revenue streams. He's also the CTO and lead developer of Toon Goggles—an SVOD/AVOD kids' entertainment service with 8 million users.
James is now available for hire

Portfolio

Experience

  • JavaScript, 15 years
  • Design, 15 years
  • iOS, 8 years
  • Android, 6 years
  • Java, 6 years
  • PHP, 6 years
  • Scalability, 6 years
  • Smart TV, 5 years
Carlsbad, CA, United States

Availability

Part-time

Preferred Environment

macOS Sierra, Xcode, Android Studio, Text Wrangler

The most amazing...

...thing I've built is the more than 8 million user Toon Goggles service valued at more than $50 million.

Employment

  • CEO | CTO

    2017 - PRESENT
    OTTera, Inc.
    • Worked on video-on-demand projects.
    • Built the scalable infrastructure.
    • Developed white label projects.
    Technologies: Over-The-Top White Label Video On-Demand, iOS, Android, tvOS, Android TV, HTML5, Tizen, Roku, Web Technologies
  • Chief Technical Officer | Co-founder

    2010 - PRESENT
    Digital Media Interactive LLC
    • Oversaw and developed over 50 technology development projects since 2010 for Fortune 500 large business, small business, medical, and educational institutions, high-profile celebrities, and individuals.
    • Acted as the main point of contact for client technology development as well as consultations on business development and strategy.
    • Built a multi-technology (WiFi/Bluetooth/NFC), cross-platform device-to-device networking for both large and small data communication.
    • Developed the Anywhere Artist robust (PAAS) frameworks for musicians.
    • Performed rapid color analysis of images, videos, and live feeds to aid software developers as well as professional medical applications.
    • Worked as an early-stage tech advisor and virtual CTO for numerous companies.
    • Performed advanced OpenGL integrations with live-video processing of single or multiple input streams.
    Technologies: iOS, Android, JavaScript/HTML5/CSS3, Linux, Apache, Nginx, MySQL, MongoDB, Nginx, NodeJS, Sails, Redis, RabbitMQ, BrightScript, Windows, C++, C, OpenGL Shell, AR, VR, Analytics, Big Data, Photoshop, Illustrator, Cocos2d, Unity
  • Chief Technical Officer

    2010 - PRESENT
    Toon Goggles, Inc.
    • Led the technology development from the scalable server infrastructures and video transcoding/delivery to native applications for mobile devices, connected TVs, desktops, cars, and responsive web. Oversaw a 50+ seat local and remote mixed development team as well as performing hands-on development on all initiatives. Served as a board member of behalf of TG for the non-profit Youth Education for Success Foundation as well as a technology advisory board member for Kaltura, Inc.
    • Worked as a key player in bringing once-niche technologies mainstream including HLS, HEVC, MPEG-DASH, 4K UHD, OpenGL live video processing, and 360 video while developing them for TG.
    • Grew the company to $15 million in technology value over 6 years with a budget of under $1 million over the same period.
    • Pioneered new technologies and securing patents for connected toys, next generation advertising, and augmented reality.
    • Architected a platform to enable white-label Platform-as-a-Service (PaaS) revenue streams which resulted in $100 million+ yearly revenue as the service grows.
    • Was awarded the Innovation Award from Kaltura, Inc.
    Technologies: iOS, Android, JavaScript/HTML5/CSS3, Linux, Apache, Nginx, MySQL, MongoDB, Nginx, NodeJS, Sails, Redis, RabbitMQ, BrightScript, Windows, C++, C, OpenGL Shell, AR, VR, Analytics, Big Data, Photoshop, Illustrator, Cocos2d, Unity
  • Advanced Technical Leadership Program Engineer

    2005 - 2011
    Lockheed Martin Corporation (Skunk Works)
    • Worked as a structural design engineer for numerous projects and as the team lead for a $15M military aircraft. Designed parts, oversaw production, and supported field-testing of projects including the F-117 stealth fighter.
    • Did 3D Modeling in CATIA.
    • Implemented Finite Element analysis.
    • Involved fully in the design creation from cradle to the grave.
    • Managed the program.
    Technologies: CATIA, SolidWorks, Finite Element Analysis, Excel, Word, Access, Linux, Unix
  • New Page Pianist | Producer

    2008 - 2010
    James Cahall
    • Recorded, produced, and released 38 New Age piano works.
    • Worked in public relations, did bookings, did the web development, and had piano performances.
    Technologies: Logic Studio, JavaScript, HTML5, CSS3

Experience

  • Toon Goggles, Inc. (Development)
    http://www.toongoggles.com

    A global $50M+ on-demand entertainment company providing the world’s largest collection of professionally produced, curated videos, games, music, and interactive books for kids.

  • Various DMI Development Projects (Development)
    http://www.dmi1011.com

    50+ confidential projects which includes work doing:
    1) Advanced OpenGL integrations with live video processing of single or multiple input streams.
    2) Multi-technology (WiFi/Bluetooth/NFC), cross-platform device-to-device networking for both large and small data communication.

    A few of the non-confidential project examples include:
    1) Akers BioMed Color Analysis of Specimens.
    2) Beyond Limits Biomedical Artificial Intelligence.
    3) BioMetallics Breathalyzer Color Analysis.
    4) Cozzia Massage Chair Software.
    5) Google Cardboard 360 Video Player.

  • Color Companion (Development)
    https://itunes.apple.com/us/app/color-companion-analyzer-converter/id477794973?mt=8

    This does rapid color analysis of images, videos, and live feeds to aid software developers as well as professional medical applications.

  • ReactionGrab (Development)
    https://itunes.apple.com/us/app/reactiongrab-record-reactions/id943047312?mt=8&ign-mpt=uo%3D4

    A video application with OpenGL processing to support concurrent recording of an existing video with a live video feed to capture the user's reaction.

  • Service Pair (Development)
    http://www.servicepair.com

    A construction industry work-pairing service.

  • Anywhere Artist (Development)
    http://www.anywhereartist.com

    A robust (PaaS) framework for musicians. Musicians can use the framework to release iOS applications that aggregate music, social media, videos, links, and more. 50+ applications have been developed with this framework.

  • Talley Materials Calculator (Development)
    https://itunes.apple.com/us/app/talley-materials-calculator/id903907502?mt=8

    A tool for the paving, pavement maintenance, and grading professional. Included in the app are:
    1) Calculators for asphalt, sand, gravel, road oils/emulsions, ready mix, and aggregates,
    2) Oil spread rates for chip seals.
    3) A GPS measuring tool.
    4) A counter to count loads etc.
    5) A spreader truck calibration tool.

  • WorldScreen.com (Development)
    http://www.worldscreen.com

    An entertainment industry news service.

  • iOS Centralized and Decoupled Networking: AFNetworking Tutorial with a Singleton Class (Publication)
    The Model-View-Controller (MVC) design pattern is great for the longevity and maintainability of an iOS application’s codebase... but you may find yourself adding similar functions to multiple models as your app grows. In cases such as networking, moving common logic out of your model classes and into singleton helper classes can be a better approach. In this article, I’ll teach you how to set up a centralized singleton networking object that, decoupled from micro-level MVC components, can be reused throughout your application.

Skills

  • Languages

    Objective-C, Java, JavaScript, HTML5, CSS3, BrightScript, PHP, C++, Python, Ruby, C, Bash Script, Swift
  • Frameworks

    Cocos2d, Unity, Sails.js, CakePHP, Ruby on Rails (RoR)
  • Libraries/APIs

    jQuery, GPUImage, Node.js, OpenGL, jQuery UI
  • Tools

    Adobe Photoshop, Git, CATIA, Apache, Adobe Illustrator, SOLIDWORKS, Slack, Skype, Amazon CloudFront CDN, Basalmiq, Apple Logic Studio, Basecamp, Chef, OmniGraffle, Nginx, Jira
  • Paradigms

    Object-oriented Programming (OOP), Augmented Reality, HL7 FHIR Standard
  • Platforms

    iOS, Android, Mac OS, Google TV, Android TV, Apple TV, watchOS, Web, Drupal, Linux, Amazon Web Services (AWS), WordPress, New Relic, Windows, AWS Lambda
  • Other

    Design, Video Encoding, Video, Smart TV, Connected Cars, Project Management, Scalability, RESTful APIs, Prototyping, Architecture, Bluetooth, WiFi Direct, NFC, Audio, Home Automation, Color Theory, Shaders, Virtual Reality (VR), Analytics, Game Development, Peer-to-Peer networking, Digital Advertising, Android Wearable, Data Structures, Localization, Business Development, Marketing, Social Media Strategy, 360° Video, Audio/Video Processing, Algorithms, Hardware, Roku, HomeKit, Big Data, Artificial Intelligence (AI), Biomedical Skills
  • Storage

    AWS S3, AWS RDS, MySQL, NoSQL, MongoDB, Redis

Education

  • Master's degree in Aerospace Engineering
    2004 - 2005
    Cal Poly San Luis Obispo - San Luis Obispo, CA, USA
  • Bachelor's degree in Aerospace Engineer
    2000 - 2005
    Cal Poly San Luis Obispo - San Luis Obispo, CA, USA
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