Jason RT Bond, Video Games Developer in Toronto, ON, Canada
Jason RT Bond

Video Games Developer in Toronto, ON, Canada

Member since March 11, 2016
Jason has over a decade of experience in the video game, virtual reality, and augmented reality industry. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding, as well as experience in audiovisual content creation pipelines.
Jason is now available for hire




Toronto, ON, Canada



Preferred Environment

Windows, MacOS, C#, Unity3D

The most amazing...

...project I've worked on was a sandbox video game with a real-time ecosystem simulation and procedurally generated plant life.


  • Director | Owner

    2011 - PRESENT
    Blunderboffins, Inc.
    • Owned and operated an art studio, primarily making alternative videogames.
    • Created a large number of small video games for varying devices including PC/Mac, web, and mobile.
    • Co-designed, coded, and created the visual art for Shu's Garden—a sandbox game nominated for the best social/casual game at the Canadian Video Game Awards in 2014.
    • Researched and experimented with interactive story techniques; including a substantial fictional work created with funding from the Ontario Arts Council.
    • Wrote algorithms for simulating ecosystems and procedural generation of flora (Shu's Garden).
    • Explored themes of humanity's relationship to nature and the contradictory reliance and delicacy of natural ecosystems.
    Technologies: Augmented Reality (AR), Virtual Reality (VR), Web, MacOS, Windows, Android, iOS, Unity3D, C#
  • Lead Software Engineer and Co-Producer

    2019 - 2020
    Patch & Path LLC
    • Developed an Augmented Reality adventure videogame for iOS.
    • Contributed to design and production from the early phase through launch.
    • Created custom editing tools for creating a story and puzzle scenarios without additional code work.
    Technologies: Augmented Reality (AR), Unity3D, ARKit
  • Mobile AR Unity Developer

    2019 - 2019
    QLI, Inc.
    • Created a small AR app for iOS and Android.
    • Implemented ARKit face-tracking for supported devices.
    Technologies: Unity2D, Unity3D, ARKit
  • Virtual Reality Unity Developer

    2018 - 2019
    Mind Brain Behaviour Hive
    • Created virtual reality experiences which leveraged biometric data as input.
    Technologies: Biometrics, Google Daydream, HTC Vive, Unity3D
  • Unity AR Developer

    2018 - 2018
    Clipo, Inc.
    • Helped build a concept app using the Unity engine and Apple's ARKit.
    • Provided guidance and advice for further development.
    • Structured app using extremely modular code and dependency injection.
    Technologies: Dependency Injection, ARKit, Unity3D
  • Unity/ARKit Engineer

    2017 - 2018
    Fast Rope Labs
    • Engineered and assisted in the design of an ARKit-powered app.
    • Built a project from scratch in Unity.
    • Contributed to the interactive design and visual aspects of the project.
    • Created an augmented-reality app which anchored a virtual world to a real-world location and provided a historical recreation overlaid on the present-day site.
    Technologies: ARKit, Unity
  • VR Consultant

    2016 - 2017
    Mind Brain Behaviour Hive
    • Created sample content using a proprietary VR experience editor called DiVR.
    • Provided quality assurance services for the alpha version of this toolset.
    • Gave technical and design guidance on the further development of the toolset.
    Technologies: Virtual Reality (VR), Web-based VR
  • Unity Engine Consultant

    2016 - 2017
    Postopian Games, Inc.
    • Implemented a virtual reality video game with interactive story content.
    • Provided technical guidance for the art pipeline.
    Technologies: Google Cardboard, C#, Unity3D
  • Unity Engine Consultant

    2016 - 2016
    Secret Location
    • Revised a prototype for a VR video viewing application.
    • Provided technical guidance on implementing virtual reality (VR) with the Unity Game engine.
    • Gave design guidance on and implemented several UX models for the above prototype.
    Technologies: Samsung Gear VR, C#, Unity3D
  • Unity Consultant

    2016 - 2016
    Digital A.I.R.
    • Provided technical guidance for an augmented reality startup.
    • Created and helped to create various augmented prototypes using a wide range of AR toolkits within the Unity engine.
    • Provided the design guidance for creating AR experiences.
    Technologies: SmartAR, Kudan SDK, Vuforia, C#, Unity3D
  • Unity Engine Consultant | Developer

    2012 - 2015
    AWE Company Ltd
    • Created augmented reality installations with historical dramatic content.
    • Managed team members in the creation of a second-screen TV episode and interactive app.
    • Created various prototypes for VR and AR apps.
    • Worked primarily in Unity3D, using various AR and VR SDKs and equipment.
    Technologies: Tango, Google Cardboard, Meta AR Glasses, C#, Unity3D
  • Lead Story Designer

    2008 - 2011
    AAA Game Studio in Toronto, Canada
    • Researched source material and wrote draft scripts for a story-heavy AAA action game.
    • Worked with a scriptwriter and scenario design team to revise scripts.
    • Assisted in voice recording and motion capture sessions.
    • Directed a team of four in the creation of in-engine cutscenes; including art direction and schedule management.
    • Created a rich script-writing tool to produce industry-standard scripts for actors and directors, as well as subtitles for the game data in seven languages.
    • Monitored and edited text material in the game, the manual, and website.
    • Led, in my last five months, the localization of a mobile social game.
    Technologies: Trac, C#, Playstation 3, Xbox 360


  • Shu's Garden (Development)

    Shu's Garden is a 2D sandbox video game for PC, Mac, iOS, and Android originally released in 2014. It is a laid-back world of space gardening with a living ecosystem and procedural content.

    The game was nominated for the Canadian Video Game Awards best social/casual game in 2014.

  • Demo Reel (March 2016) (Other amazing things)

    This is a sample of projects I've worked on which include augmented reality, virtual reality, mobile, interactive installations, and original video games.

    Note that many of my more recent works aren't shown in this version of the reel.


  • Languages

    C#, ShaderLab, GLSL, Cg, Java, Prolog
  • Frameworks

    Unity Pro, ARKit, Unity, Unity3D, Unity2D
  • Tools

    SmartAR, Unity SDK, Vuforia SDK, Kudan SDK, Fuse, MonoDevelop, Premiere Pro 2017, Premiere Pro CC, SourceTree, Adobe Premiere Pro, Microsoft Visual Studio, Skype, Slack, GitLab, Adobe Photoshop, Adobe Illustrator, GitHub, Trac, HoloLens, Git, Adobe After Effects, Blender
  • Paradigms

    Mobile Game Design, App Development, UX Design, Dependency Injection, Agile Software Development
  • Platforms

    MacOS, Windows, Vuforia, Mac OS, ARCore, Google VR, Samsung Gear VR, Oculus, iOS, Android, Oculus Rift, Google Daydream, Web, Xbox 360, Playstation 3, Tango, Apple
  • Storage

    Unity Cloud Build
  • Other

    Unity3D AI, Kudan, Google Cardboard, Android App Design, iOS App Design, Augmented Reality (AR), Virtual Reality App Design, 3D Games, Virtual Reality (VR), Game Design, Video Games, Game Design Documentation, 2D Games, Freelance, Mixed Reality, Extended Reality (XR), Mixed Reality Developer, Shader Technologies, Video Editing, Creative Coding, Creative Tech, Writing & Editing, Procedural Generation, VR Interfaces, Design, GUI Design, Unity Shaders, Video Game Consoles, Game Physics, Particle Effects, Shaders, Social Games, Meta AR Glasses, HTC Vive, Web-based VR, Biometrics, PlayStation VR, Animation


  • Bachelor's degree in Education
    2005 - 2006
    University of Windsor - Windsor, Ontario, Canada
  • Bachelor of Arts degree with honors in English and East Asian Studies with a minor in Philosophy
    2001 - 2005
    University of Toronto - Toronto, Ontario, Canada

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