Jason RT Bond, Video Games Developer in Toronto, ON, Canada
Jason RT Bond

Video Games Developer in Toronto, ON, Canada

Member since May 13, 2017
Jason has over a decade of experience in the video game, virtual reality, and augmented reality industry. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding, as well as experience in audiovisual content creation pipelines.
Jason is now available for hire

Portfolio

  • Bunch Live
    3D Games, Unity, Photon, Photon Quantum, ECS, Unity3D AI, iOS App Design, C#...
  • Metaphor VR
    Unity3D, Virtual Reality (VR), HTC Vive, Oculus Rift, C#, Unity SDK...
  • Patch & Path LLC
    Augmented Reality (AR), Unity3D, ARKit, 3D Games, Game Design...

Experience

Location

Toronto, ON, Canada

Availability

Part-time

Preferred Environment

C#, Unity3D, ARKit, Unity, JetBrains Rider, Augmented Reality (AR), Virtual Reality (VR), Game Design, Game Development

The most amazing...

...project I've worked on was a sandbox video game with a real-time ecosystem simulation and procedurally generated plant life.

Employment

  • Lead Game Developer

    2021 - 2022
    Bunch Live
    • Developed prototypes and core architecture for a "metaverse" embedded within a larger social app.
    • Designed and developed a custom 3D avatar system within Unity.
    • Built core game logic and a from-scratch action system using Photon Quantum (a multiplayer ECS engine), with Unity serving as the front end.
    • Acted as senior developer for a team of 3–5 until launch.
    Technologies: 3D Games, Unity, Photon, Photon Quantum, ECS, Unity3D AI, iOS App Design, C#, Unity3D, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Multiplayer, Unity Networking & LAN, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Game Development, Games, Mobile Games, Mobile Game Development, Unity Game Assets, Social Games, iOS, Android, Unity Shaders, JetBrains Rider, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, Metaverse, Agile Software Development, Game Physics, Automated Testing, Dependency Injection
  • Unity Engineer

    2021 - 2021
    Metaphor VR
    • Developed prototypes of textual metaphors translated into gesture-driven virtual reality environments according to the design by the client.
    • Developed solo on Unity and C# and handled scene construction (akin to level design).
    • Abstracted concepts to modular units for easier future work by non-programmers.
    Technologies: Unity3D, Virtual Reality (VR), HTC Vive, Oculus Rift, C#, Unity SDK, Unity Pro, Sensor Data, Unity Game Assets, Unity, GitHub, Git, Git Repo, Game Tools Development, Oculus, Dependency Injection
  • Lead Software Engineer | Co-producer — Farhaven

    2019 - 2021
    Patch & Path LLC
    • Developed an augmented reality adventure videogame for iOS.
    • Contributed to the design and production from the early phase through launch.
    • Created custom editing tools for creating the story and puzzle scenarios without additional code work.
    • Developed an algorithm for dynamically placing required objects within a given space, using all available surfaces, and optimizing for spacing, orientation, and more.
    • Leveraged the latest ARKit features through Unity's AR Foundation framework.
    Technologies: Augmented Reality (AR), Unity3D, ARKit, 3D Games, Game Design, Mobile Game Design, Video Games, Game Development, Unity3D AI, iOS App Design, C#, Mixed Reality Developer, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity Editor Scripting, Mobile App Development, Games, Mobile Games, Unity Game Assets, Unity, iOS, Android, ARCore, Unity2D, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, UX Design, Game Physics, Automated Testing, Dependency Injection
  • Mobile AR Unity Developer

    2019 - 2019
    QLI, Inc.
    • Created a small AR app for iOS and Android which animated faces within pictures.
    • Implemented ARKit face-tracking for supported devices.
    • Exported videos generated within Unity to the native photo/video app.
    Technologies: Unity2D, Unity3D, ARKit, Augmented Reality (AR), Video Players, Android, iOS, C#, Unity SDK, Unity Pro, Unity-ARkit-Plugin, Unity Editor Scripting, Mobile App Development, Unity Game Assets, Unity, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Blender, Dependency Injection
  • Virtual Reality Unity Developer

    2018 - 2019
    Mind Brain Behaviour Hive
    • Created virtual reality experiences that leveraged biometric data from custom wearables as input.
    • Developed in Unity engine for Google Daydream and HTC Vive.
    • Worked on character and environmental animation tied to user's biometric data.
    • Used C# networking code to communicate with a host for the biometric data.
    Technologies: Biometrics, Google Daydream, HTC Vive, Unity3D, Sensor Data, Virtual Reality (VR), Virtual Reality App Design, Wearables, Networking, Unity, C#, Mindfulness, Mixed Reality Developer, VR Interfaces, Unity SDK, Unity Pro, Unity Networking & LAN, Unity Game Assets, MonoDevelop, ShaderLab, Git, Git Repo, Game AI, Dependency Injection
  • Unity AR Developer

    2018 - 2019
    Clipo, Inc.
    • Led the development of a concept app using the Unity engine and Apple's ARKit.
    • Provided guidance and advice for further development.
    • Structured the app using extremely modular code and dependency injection.
    Technologies: Dependency Injection, ARKit, Unity3D, Augmented Reality (AR), Video Players, Particle Effects, VR Interfaces, iOS App Design, C#, Mixed Reality Developer, Unity SDK, Unity Pro, Unity Video API, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, Unity, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, ShaderLab, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Test Framework (UTF), UX Design, Automated Testing
  • Director | Owner

    2011 - 2019
    Blunderboffins, Inc.
    • Used this company to self-publish my independent videogame works. Blunderboffins was incorporated in 2013.
    • Created a large number of small video games for varied devices, including PC/Mac, web, and mobile.
    • Co-designed, coded, and created the visual art for Shu's Garden—a sandbox game nominated for the best social/casual game at the Canadian Video Game Awards in 2014.
    • Researched and experimented with interactive story techniques, including a substantial fictional work (The Odd Time Club) created with funding from the Ontario Arts Council.
    • Wrote algorithms for simulating ecosystems and procedural generation of flora (Shu's Garden).
    • Used map data to create a simulation of the city of Toronto where users could play as the local wildlife (Greater Toronto Animalia). Funded by the Toronto Arts Council.
    Technologies: Augmented Reality (AR), Virtual Reality (VR), Web, MacOS, Windows, Android, iOS, Unity3D, C#, 3D Games, 2D Games, Mobile Game Design, Mobile Game Development, Mobile Games, Console Games, Video Games, Games, Game Design, Game Design Documentation, Android App Design, iOS App Design, Unity SDK, Unity Pro, Multiplayer, Unity3D Pathfinding, Mobile App Development, Game Development, Unity Game Assets, Unity, Social Games, MonoDevelop, Unity Shaders, JetBrains Rider, ShaderLab, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, Java, Animation, UX Design, Game Physics, Automated Testing, Oculus, Dependency Injection
  • Unity/ARKit Engineer

    2017 - 2018
    Fast Rope Labs
    • Engineered and assisted in the design of an ARKit-powered app.
    • Created an augmented-reality app that anchored a virtual world to a real-world location and provided a historical recreation overlaid on the present-day site.
    • Contributed to the interactive design and visual aspects of the project.
    Technologies: ARKit, Unity, Augmented Reality (AR), Unity3D, Shaders, Unity Shaders, Adobe Illustrator, Particle Effects, User Interface (UI), Interaction Design (IxD), GPS, Unity3D AI, iOS App Design, C#, Mixed Reality Developer, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, iOS, Android, MonoDevelop, ShaderLab, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, UX Design, Dependency Injection
  • VR Consultant

    2016 - 2017
    Mind Brain Behaviour Hive
    • Created sample content using a proprietary VR experience editor called DiVR.
    • Connected experiences to wearable biometric devices as input.
    • Provided quality assurance services for the alpha version of this toolset.
    • Gave technical and design guidance on the further development of the toolset.
    Technologies: Virtual Reality (VR), Web-based VR, Wearables, Biometrics, VR Interfaces, Sensor Data, Mindfulness
  • Unity Virtual Reality Developer

    2016 - 2017
    Postopian Games, Inc.
    • Implemented a virtual reality video game with interactive story content.
    • Designed technical specifications for the art pipeline.
    • Was responsible for all core development using Unity engine and designing for Google Cardboard and Daydream.
    Technologies: Google Cardboard, C#, Unity3D, Dependency Injection, Virtual Reality (VR), Virtual Reality App Design, Google Daydream, Game Design, Mobile Game Design, Mobile Games, Game Design Documentation, Game Development, 3D Games, Android App Design, iOS App Design, VR Interfaces, Unity SDK, Unity Pro, Unity Editor Scripting, Mobile App Development, Mobile Game Development, Unity Game Assets, Unity, iOS, Android, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development
  • Unity Engine Consultant

    2016 - 2016
    Secret Location
    • Revised a prototype for a VR video viewing application.
    • Provided technical guidance on implementing virtual reality (VR) with the Unity Game engine.
    • Gave design guidance on and implemented several UX models for the above prototype.
    Technologies: Samsung Gear VR, C#, Unity3D, Video Players, Video Effects, Virtual Reality (VR), Virtual Reality App Design, Unity Video API, Unity, VR Interfaces, Unity SDK, Unity Pro, Mobile App Development, Android, MonoDevelop, GitHub, Git, Git Repo, Shader Technologies, Agile Software Development
  • Unity Consultant

    2016 - 2016
    Digital A.I.R.
    • Provided technical guidance for an augmented reality startup.
    • Created and helped to create various augmented prototypes using a wide range of AR toolkits within the Unity engine.
    • Provided the design guidance for creating AR experiences.
    Technologies: SmartAR, Kudan SDK, Vuforia, C#, Unity3D, Virtual Reality (VR), Augmented Reality (AR), Shaders, User Interface (UI), iOS App Design, Mixed Reality Developer, Unity SDK, Unity Pro, Unity3D Pathfinding, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, Vuforia SDK, Unity, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Agile Software Development, UX Design
  • Unity Engine Consultant | Developer

    2012 - 2015
    AWE Company Ltd
    • Created augmented reality installations with historical dramatic content.
    • Managed team members in the creation of a second-screen TV episode and interactive app.
    • Created various prototypes for virtual reality (VR) and augmented reality (AR) apps.
    • Worked primarily in Unity3D, using various AR and VR SDKs and equipment.
    Technologies: Tango, Google Cardboard, Meta AR Glasses, C#, Unity3D, Unity, Virtual Reality (VR), Virtual Reality App Design, Google VR, Augmented Reality (AR), Android App Design, iOS App Design, Mixed Reality Developer, Unity SDK, Unity Pro, Multiplayer, Unity Networking & LAN, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, Vuforia, Vuforia SDK, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, Git, Git Repo, GPS, Shader Technologies, Game AI, Oculus
  • Lead Story Designer

    2008 - 2011
    AAA Game Studio (Toronto, Canada)
    • Researched source material and wrote draft scripts for a story-heavy AAA action game.
    • Worked with a scriptwriter and scenario design team to revise scripts.
    • Assisted in voice recording and motion capture sessions.
    • Directed a team of four in the creation of in-engine cutscenes, including art direction and schedule management.
    • Created a rich script-writing tool to produce industry-standard scripts for actors and directors, as well as subtitles for the game data in seven languages.
    • Monitored and edited text material in the game, the manual, and the website.
    • Led, in my last five months, the localization of a mobile social game.
    Technologies: Trac, C#, Playstation 3, Xbox 360, Game Design, Writing & Editing, Game Design Documentation, Console Games, 3D Games, Games, Mobile Games, Video Game Consoles, Android
  • Teacher | Course Developer

    2008 - 2008
    Real Programming 4 Kids
    • Taught programming courses to kids in grades 4—12, covering Visual Basic, Java, and C#.
    • Developed an introductory course in C# where students created a 2D game using Windows Forms.
    • Conceived an advanced course in C# where students created a 3D game using XNA and the Xbox 360.
    • Created and taught an advanced Java course where students created a 2D game with pixel-based collision detection.
    Technologies: 2D Games, 3D Games, C#, Java, Visual Basic, Education, K-12 Education, Video Games, Games, Game Design, Game Development, Windows, Windows Forms (WinForms), XNA, Xbox 360

Experience

  • Augmented Reality Game for Mobile — Farhaven
    https://www.patchandpath.com/farhaven

    An AR game for iPhone (ARKit) built using the Unity engine and their AR foundation framework.

    I was the lead developer and handled tasks related to level design, scripting, animation, sound, and more.

    Ported also to Android.

  • Intro to Unity Class at DreamSpace Hive
    https://www.2022.dinacon.org/2022/09/23/intro-to-unity-class-dreamspace-hive/

    A short, introductory class to game development. I planned and ran this workshop at DreamSpace Hive (run by DreamSpace Academy) as part of the Digital Naturalism Conference 2022 in Batticaloa, Sri Lanka. Students learned some basic game development concepts using Unity and visual scripting (Bolt).

  • Independent Game — Shu's Garden (2013–2015)
    http://www.shusgarden.ca

    Shu's Garden was a 2D sandbox video game for PC, Mac, iOS, and Android. It was a laid-back world of space gardening with a living ecosystem and procedural content. The game was nominated for the Canadian Video Game Awards as the best social/casual game in 2014.

    I was the lead developer, co-game designer, and lead visual artist on this game. It was built using the Unity engine and self-published through my company, Blunderboffins Inc.

  • Ancient Demo Reel (2013–2015)
    https://youtu.be/WMo0UHdtKE0

    This older sample of projects I worked on include augmented reality, virtual reality, mobile, interactive installations, and original video games.

    AR technology has changed a lot since this reel was prepared, so it mainly serves to demonstrate a bit of my history in this area.

Skills

  • Languages

    C#, ShaderLab, GLSL, Cg, Java, Prolog, Python, Visual Basic
  • Frameworks

    Unity Pro, ARKit, Unity, Unity3D, Unity2D, Photon Unity Networking (PUN), Photon
  • Tools

    SmartAR, Unity SDK, Vuforia SDK, Kudan SDK, Fuse, MonoDevelop, Adobe Illustrator, Unity-ARkit-Plugin, Premiere Pro 2017, Premiere Pro CC, SourceTree, Adobe Premiere Pro, Microsoft Visual Studio, Skype, Slack, GitLab, Git, GitHub, Blender, JetBrains Rider, Trac, HoloLens, Adobe After Effects, Adobe Photoshop
  • Paradigms

    Mobile Game Design, Dependency Injection, App Development, UX Design, Agile Software Development, Automated Testing
  • Platforms

    ARCore, MacOS, Google VR, Windows, Vuforia, Samsung Gear VR, Oculus, iOS, Android, Oculus Rift, Google Daydream, Web, Xbox 360, Playstation 3, Tango, Apple, Jupyter Notebook, Arduino
  • Storage

    Unity Cloud Build
  • Other

    GPS, Mobile Game Development, Mobile Games, Games, Game Development, Unity3D AI, Kudan, Google Cardboard, Android App Design, iOS App Design, Augmented Reality (AR), Writing & Editing, Virtual Reality App Design, Procedural Generation, VR Interfaces, 3D Games, Virtual Reality (VR), Game Design, Video Games, Game Design Documentation, Unity Shaders, Game Physics, 2D Games, Freelancing, Mixed Reality (MR), Extended Reality (XR), Mixed Reality Developer, Unity Editor Scripting, Unity3D Pathfinding, Multiplayer, Unity Game Assets, Computer Science, English, Game Tools Development, Game AI, Unity Timeline, User Interface (UI), Git Repo, Console Games, Shader Technologies, Video Editing, Creative Coding, Creative Tech, Design, GUI Design, Video Game Consoles, Particle Effects, Shaders, Social Games, Meta AR Glasses, HTC Vive, Machine Learning, Deep Learning, Mobile App Development, Photon Quantum, ECS, Unity Networking & LAN, Unity3D Native Plugin Interface, Education, K-12 Education, Unity Visual Scripting, Unity Test Framework (UTF), Metaverse, Planning, Web-based VR, Biometrics, Video Players, Video Effects, Interaction Design (IxD), Sensor Data, PlayStation VR, Animation, Deep Neural Networks, Recurrent Neural Networks, Convolutional Neural Networks, Artificial Intelligence (AI), Natural Language Processing (NLP), Sequence Models, Neural Networks, Wearables, Networking, Mindfulness
  • Libraries/APIs

    XNA, TensorFlow, Unity Video API, Windows Forms (WinForms)

Education

  • Bachelor's Degree in Education
    2005 - 2006
    University of Windsor - Windsor, Ontario, Canada
  • Bachelor of Arts Degree with Honors in English and East Asian Studies with a minor in Philosophy
    2001 - 2005
    University of Toronto - Toronto, Ontario, Canada

Certifications

  • Introduction to Embedded Machine Learning (certificate no. ZQ8224DELWSN)
    AUGUST 2021 - PRESENT
    Edge Impulse | via Coursera
  • Deep Learning Specialization (certificate no. KXU7CEXKVVDH)
    AUGUST 2021 - PRESENT
    DeepLearning.ai | via Coursera
  • Machine Learning
    MARCH 2013 - PRESENT
    Stanford University | via Coursera
  • Artificial Intelligence Planning
    MARCH 2013 - PRESENT
    University of Edinburgh | via Coursera
  • Neural Networks for Machine Learning
    DECEMBER 2012 - PRESENT
    University of Toronto | via Coursera

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