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Jason RT Bond

Jason RT Bond

Toronto, ON, Canada
Member since March 11, 2016
Jason has nearly a decade of experience in the video game, virtual reality, and augmented reality industry. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding—as well as experience in audiovisual content creation pipelines.
Jason is now available for hire
Portfolio
Experience
  • C#, 15 years
  • Video Games, 10 years
  • Game Design, 10 years
  • Unity3D, 6 years
  • Virtual Reality (VR), 5 years
Toronto, ON, Canada
Availability
Part-time
Preferred Environment
Unity3D, C#, macOS or Windows
The most amazing...
...project I've worked on was a sandbox video game with a real-time ecosystem simulation and procedurally generated plant life.
Employment
  • Director | Owner
    2011 - PRESENT
    Crafted Reveries Limited
    • Owned and operated a video game company.
    • Created a large number of small video games for varying devices including PC/Mac, web, and mobile.
    • Co-designed, coded, and created the visual art for Shu's Garden—a sandbox game nominated for the best social/casual game at the Canadian Video Game Awards in 2014.
    • Researched and experimented with interactive story techniques; including a substantial fictional work created with funding from the Ontario Arts Council.
    • Wrote algorithms for simulating ecosystems and procedural generation of flora. (Shu's Garden).
    Technologies: C#, Unity3D, iOS, Android, Windows, Mac, Web, VR, AR
  • Unity/ARKit Engineer
    2017 - 2018
    Fast Rope Labs
    • Engineered and assisted in design of an ARKit-powered app.
    • Built a project from scratch in Unity.
    • Contributed to the interactive design and visual aspects of the project.
    • Created an augmented reality app which anchored a virtual world to a real-world location and provided a historical recreation overlaid on the present-day site.
    Technologies: Unity, ARKit
  • VR Consultant
    2016 - 2017
    Mind Brain Hive
    • Created sample content using a proprietary VR experience editor called DiVR.
    • Provided quality assurance services for the alpha version of this toolset.
    • Gave technical and design guidance on the further development of the toolset.
    Technologies: WebGL-Based VR, DiVR (Virtual Reality Experience Editor)
  • Unity Engine Consultant
    2016 - 2017
    Postopian Games Inc.
    • Implemented a virtual reality video game with interactive story content.
    • Provided technical guidance for the art pipeline.
    Technologies: Unity3D, C#, Google Cardboard
  • Unity Engine Consultant
    2016 - 2016
    Secret Location
    • Revised a prototype for a VR video viewing application.
    • Provided technical guidance on implementing VR with the Unity Game engine.
    • Gave design guidance on and implemented several UX models for the above prototype.
    Technologies: Unity3D, C#, Samsung Gear VR
  • Unity Consultant
    2016 - 2016
    Digital A.I.R
    • Provided technical guidance for an augmented reality startup.
    • Created and helped to create various augmented prototypes using a wide range of AR toolkits within the Unity engine.
    • Provided the design guidance for creating AR experiences.
    Technologies: Unity3D, C#, Vuforia, Kudan AR SDK, Sony SmartAR, Various AR SDKs
  • Unity Engine Consultant | Developer
    2012 - 2015
    AWE Company Ltd
    • Created augmented reality installations with historical dramatic content.
    • Managed team members in the creation of a second-screen TV episode and interactive app.
    • Created various prototypes for VR and AR apps.
    • Worked primarily in Unity3D, using various AR and VR SDKs and equipment.
    Technologies: Unity3D, C#, Meta AR Glasses, Google Tango, Google Cardboard
  • Lead Story Designer
    2008 - 2011
    AAA Game Studio in Toronto, Canada
    • Researched source material and wrote draft scripts for a story-heavy AAA action game.
    • Worked with a scriptwriter and scenario design team to revise scripts.
    • Assisted in voice recording and motion capture sessions.
    • Directed a team of four in the creation of in-engine cutscenes; including art direction and schedule management.
    • Created a rich script-writing tool to produce industry-standard scripts for actors and directors, as well as subtitles for the game data in seven languages.
    • Monitored and edited text material in the game, the manual, and website.
    • Led in the last five months the localization of a mobile social game.
    Technologies: Xbox 360, Playstation 3, C#, Trac
Experience
  • Shu's Garden (Development)
    http://www.shusgarden.ca

    Shu's Garden is a 2D sandbox video game for PC, Mac, iOS, and Android originally released in 2014. It is a laid-back world of space gardening with a living ecosystem and procedural content.

    The game was nominated for the Canadian Video Game Awards best social/casual game in 2014.

  • Demo Reel (March 2016) (Other amazing things)
    https://youtu.be/WMo0UHdtKE0

    This is a sample of projects I've worked on which include augmented reality, virtual reality, mobile, interactive installations, and original video games.

    Note that many of my more recent works aren't shown in this version of the reel.

Skills
  • Languages
    C#, ShaderLab, GLSL, Cg, Java, Prolog
  • Frameworks
    ARKit, Unity, Unity3D, Unity Pro
  • Tools
    Fuse, MonoDevelop, Unity SDK, Kudan SDK, SmartAR, Vuforia SDK, Visual Studio, Premiere Pro 2017, Premiere Pro CC, SourceTree, Adobe Premiere Pro, Skype, Slack, GitLab, GitHub, Adobe Photoshop, Adobe Illustrator, Git, Adobe After Effects, HoloLens
  • Paradigms
    Augmented Reality, Mobile Game Design, UX Design, Dependency Injection, Agile Software Development
  • Platforms
    Mac OS, Windows, Vuforia, Oculus Rift, ARCore, Google VR, Samsung Gear VR, Oculus, iOS, Android, Apple
  • Storage
    Unity Cloud Build
  • Other
    Android App Design, Game Design Documentation, iOS App Design, Unity3D AI, Video Games, Kudan, Virtual Reality App Design, 2D Games, 3D Games, Game Design, Virtual Reality (VR), Google Cardboard, Augmented Reality (AR), Shader Technologies, Creative Coding, Creative Tech, Writing, Video Editing, Procedural Generation, VR Interfaces, Design, GUI Design, Unity Shaders, Video Game Consoles, Video Game Physics, Particle Effects, Shaders, Social Games, Android App Development, Meta AR Glasses, HTC Vive, Animation, PlayStation VR
Education
  • Bachelor's degree in Education
    2005 - 2006
    University of Windsor - Windsor, Ontario, Canada
  • Bachelor of Arts degree with honors in English and East Asian Studies with a minor in Philosophy
    2001 - 2005
    University of Toronto - Toronto, Ontario, Canada
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