Jason RT Bond, Video Games Developer in Toronto, ON, Canada
Jason RT Bond

Video Games Developer in Toronto, ON, Canada

Member since May 13, 2017
Jason has over a decade of experience in the video game, virtual reality, and augmented reality industry. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding, as well as experience in audiovisual content creation pipelines.
Jason is now available for hire


  • Metaphor VR
    Unity3D, Virtual Reality (VR), HTC Vive, Oculus Rift, C#
  • Patch & Path LLC
    Augmented Reality (AR), Unity3D, ARKit, 3D Games, Game Design...
  • QLI, Inc.
    Unity2D, Unity3D, ARKit, Augmented Reality (AR), Video Players, Android, iOS



Toronto, ON, Canada



Preferred Environment

C#, Unity3D, ARKit

The most amazing...

...project I've worked on was a sandbox video game with a real-time ecosystem simulation and procedurally generated plant life.


  • Unity Engineer

    2021 - 2021
    Metaphor VR
    • Developed prototypes of textual metaphors translated into gesture-driven virtual reality environments, according to the design by the client.
    • Developed solo on Unity and C# and handled scene construction (akin to level design).
    • Abstracted concepts to modular units for easier future work by non-programmers.
    Technologies: Unity3D, Virtual Reality (VR), HTC Vive, Oculus Rift, C#
  • Lead Software Engineer | Co-Producer — Farhaven

    2019 - 2021
    Patch & Path LLC
    • Developed an augmented reality adventure videogame for iOS.
    • Contributed to the design and production from the early phase through launch.
    • Created custom editing tools for creating the story and puzzle scenarios without additional code work.
    • Developed an algorithm for dynamically placing required objects within a given space, using all available surfaces, and optimizing for spacing, orientation, and more.
    • Leveraged the latest ARKit features through Unity's AR Foundation framework.
    Technologies: Augmented Reality (AR), Unity3D, ARKit, 3D Games, Game Design, Mobile Game Design, Mobile Game Development, Video Games, Game Development
  • Mobile AR Unity Developer

    2019 - 2019
    QLI, Inc.
    • Created a small AR app for iOS and Android which animated faces within pictures.
    • Implemented ARKit face-tracking for supported devices.
    • Exported videos generated within Unity to the native photo/video app.
    Technologies: Unity2D, Unity3D, ARKit, Augmented Reality (AR), Video Players, Android, iOS
  • Virtual Reality Unity Developer

    2018 - 2019
    Mind Brain Behaviour Hive
    • Created virtual reality experiences which leveraged biometric data as input.
    • Developed in Unity engine for Google Daydream and HTC Vive.
    • Worked on character and environmental animation tied to user's biometric data.
    • Used C# networking code to communicate with a host for the biometric data.
    Technologies: Biometrics, Google Daydream, HTC Vive, Unity3D, Sensor Data, Virtual Reality (VR), Virtual Reality App Design
  • Unity AR Developer

    2018 - 2019
    Clipo, Inc.
    • Led the development of a concept app using the Unity engine and Apple's ARKit.
    • Provided guidance and advice for further development.
    • Structured app using extremely modular code and dependency injection.
    Technologies: Dependency Injection, ARKit, Unity3D, Augmented Reality (AR), Video Players, Particle Effects, VR Interfaces
  • Director | Owner

    2011 - 2019
    Blunderboffins, Inc.
    • Used this company to self-publish my independent videogame works. Blunderboffins was incorporated in 2013.
    • Created a large number of small video games for varied devices, including PC/Mac, web, and mobile.
    • Co-designed, coded, and created the visual art for Shu's Garden—a sandbox game nominated for the best social/casual game at the Canadian Video Game Awards in 2014.
    • Researched and experimented with interactive story techniques, including a substantial fictional work (The Odd Time Club) created with funding from the Ontario Arts Council.
    • Wrote algorithms for simulating ecosystems and procedural generation of flora (Shu's Garden).
    • Used map data to create a simulation of the city of Toronto where users could play as the local wildlife (Greater Toronto Animalia). Funded by the Toronto Arts Council.
    Technologies: Augmented Reality (AR), Virtual Reality (VR), Web, MacOS, Windows, Android, iOS, Unity3D, C#, 3D Games, 2D Games, Mobile Game Design, Mobile Game Development, Mobile Games, Console Games, Video Games, Games, Game Design, Game Design Documentation
  • Unity/ARKit Engineer

    2017 - 2018
    Fast Rope Labs
    • Engineered and assisted in the design of an ARKit-powered app.
    • Created an augmented-reality app that anchored a virtual world to a real-world location and provided a historical recreation overlaid on the present-day site.
    • Contributed to the interactive design and visual aspects of the project.
    Technologies: ARKit, Unity, Augmented Reality (AR), Unity3D, Shaders, Unity Shaders, Adobe Illustrator, Particle Effects, UI, Interaction Design (IxD), GPS
  • VR Consultant

    2016 - 2017
    Mind Brain Behaviour Hive
    • Created sample content using a proprietary VR experience editor called DiVR.
    • Provided quality assurance services for the alpha version of this toolset.
    • Gave technical and design guidance on the further development of the toolset.
    Technologies: Virtual Reality (VR), Web-based VR
  • Unity Virtual Reality Developer

    2016 - 2017
    Postopian Games, Inc.
    • Implemented a virtual reality video game with interactive story content.
    • Designed technical specifications for the art pipeline.
    • Was responsible for all core development using Unity engine and designing for Google Cardboard and Daydream.
    Technologies: Google Cardboard, C#, Unity3D, Dependency Injection, Virtual Reality (VR), Virtual Reality App Design, Google Daydream, Game Design, Mobile Game Design, Mobile Games, Game Design Documentation, Game Development
  • Unity Engine Consultant

    2016 - 2016
    Secret Location
    • Revised a prototype for a VR video viewing application.
    • Provided technical guidance on implementing virtual reality (VR) with the Unity Game engine.
    • Gave design guidance on and implemented several UX models for the above prototype.
    Technologies: Samsung Gear VR, C#, Unity3D, Video Players, Video Effects, Virtual Reality (VR), Virtual Reality App Design
  • Unity Consultant

    2016 - 2016
    Digital A.I.R.
    • Provided technical guidance for an augmented reality startup.
    • Created and helped to create various augmented prototypes using a wide range of AR toolkits within the Unity engine.
    • Provided the design guidance for creating AR experiences.
    Technologies: SmartAR, Kudan SDK, Vuforia, C#, Unity3D, Virtual Reality (VR), Augmented Reality (AR), Shaders, UI
  • Unity Engine Consultant | Developer

    2012 - 2015
    AWE Company Ltd
    • Created augmented reality installations with historical dramatic content.
    • Managed team members in the creation of a second-screen TV episode and interactive app.
    • Created various prototypes for VR and AR apps.
    • Worked primarily in Unity3D, using various AR and VR SDKs and equipment.
    Technologies: Tango, Google Cardboard, Meta AR Glasses, C#, Unity3D
  • Lead Story Designer

    2008 - 2011
    AAA Game Studio (Toronto, Canada)
    • Researched source material and wrote draft scripts for a story-heavy AAA action game.
    • Worked with a scriptwriter and scenario design team to revise scripts.
    • Assisted in voice recording and motion capture sessions.
    • Directed a team of four in the creation of in-engine cutscenes, including art direction and schedule management.
    • Created a rich script-writing tool to produce industry-standard scripts for actors and directors, as well as subtitles for the game data in seven languages.
    • Monitored and edited text material in the game, the manual, and the website.
    • Led, in my last five months, the localization of a mobile social game.
    Technologies: Trac, C#, Playstation 3, Xbox 360, Game Design, Writing & Editing, Game Design Documentation, Console Games, 3D Games


  • Augmented Reality Game for Mobile — Farhaven (2021)

    An AR game for iPhone (ARKit) built using the Unity engine and their AR foundation framework.

    I was the lead developer and handled tasks related to level design, scripting, animation, sound, and more.

    Ported also to Android.

  • Independant Game — Shu's Garden (2013-2015)

    Shu's Garden was a 2D sandbox video game for PC, Mac, iOS, and Android. It was a laid-back world of space gardening with a living ecosystem and procedural content. The game was nominated for the Canadian Video Game Awards as the best social/casual game in 2014.

    I was the lead developer, co-game-designer, and led visual artist on this game. It was built using the Unity engine and self-published through my company, Blunderboffins Inc.

  • Demo Reel (2013–2015)

    This older sample of projects I worked on include augmented reality, virtual reality, mobile, interactive installations, and original video games.

    AR technology has changed a lot since this reel was prepared, so it mainly serves to demonstrate a bit of my history in this area.


  • Languages

    C#, ShaderLab, GLSL, Cg, Java, Prolog, Python
  • Frameworks

    Unity Pro, ARKit, Unity, Unity3D, Unity2D
  • Tools

    SmartAR, Unity SDK, Vuforia SDK, Kudan SDK, Fuse, MonoDevelop, Premiere Pro 2017, Premiere Pro CC, SourceTree, Adobe Premiere Pro, Microsoft Visual Studio, Skype, Slack, GitLab, Adobe Illustrator, GitHub, Trac, HoloLens, Git, Adobe After Effects, Adobe Photoshop, Blender
  • Paradigms

    Mobile Game Design, App Development, UX Design, Dependency Injection, Agile Software Development
  • Platforms

    MacOS, Windows, Vuforia, ARCore, Google VR, Samsung Gear VR, Oculus, iOS, Android, Oculus Rift, Google Daydream, Web, Xbox 360, Playstation 3, Tango, Apple, Jupyter Notebook, Arduino
  • Storage

    Unity Cloud Build
  • Other

    Unity3D AI, Kudan, Google Cardboard, Android App Design, iOS App Design, Augmented Reality (AR), Virtual Reality App Design, 3D Games, Virtual Reality (VR), Game Design, Video Games, Game Design Documentation, 2D Games, Freelance, Mixed Reality (MR), Extended Reality (XR), Mixed Reality Developer, Shader Technologies, Video Editing, Creative Coding, Creative Tech, Writing & Editing, Procedural Generation, VR Interfaces, Design, GUI Design, Unity Shaders, Video Game Consoles, Game Physics, Particle Effects, Shaders, Social Games, Meta AR Glasses, HTC Vive, Mobile App Development, Web-based VR, Biometrics, Video Players, Video Effects, UI, Interaction Design (IxD), GPS, Git Repo, Sensor Data, Mobile Game Development, Mobile Games, Console Games, Games, Game Development, PlayStation VR, Animation, Machine Learning, Deep Learning, Deep Neural Networks, Recurrent Neural Networks, Convolutional Neural Networks, Artificial Intelligence (AI), Natural Language Processing (NLP), Sequence Models, Neural Networks, AI Planning
  • Libraries/APIs



  • Bachelor's Degree in Education
    2005 - 2006
    University of Windsor - Windsor, Ontario, Canada
  • Bachelor of Arts Degree with Honors in English and East Asian Studies with a minor in Philosophy
    2001 - 2005
    University of Toronto - Toronto, Ontario, Canada


  • Introduction to Embedded Machine Learning (certificate no. ZQ8224DELWSN)
    Edge Impulse | via Coursera
  • Deep Learning Specialization (certificate no. KXU7CEXKVVDH)
    DeepLearning.ai | via Coursera
  • Machine Learning
    MARCH 2013 - PRESENT
    Stanford University | via Coursera
  • Artificial Intelligence Planning
    MARCH 2013 - PRESENT
    University of Edinburgh | via Coursera
  • Neural Networks for Machine Learning
    University of Toronto | via Coursera

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