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Jason RT Bond

Jason RT Bond

Toronto, ON, Canada
Member since March 11, 2016
Jason has nearly a decade of experience in the video game, virtual reality, and augmented reality industry. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding—as well as experience in audiovisual content creation pipelines.
Jason is now available for hire
  • C#, 15 years
  • Video Games, 10 years
  • Game Design, 10 years
  • Unity3D, 6 years
  • Virtual Reality (VR), 5 years
Toronto, ON, Canada
Preferred Environment
Unity3D, C#, macOS or Windows
The most amazing...
...project I've worked on was a sandbox video game with a real-time ecosystem simulation and procedurally generated plant life.
  • Director | Owner
    Crafted Reveries Limited
    2011 - PRESENT
    • Owned and operated a video game company.
    • Created a large number of small video games for varying devices including PC/Mac, web, and mobile.
    • Co-designed, coded, and created the visual art for Shu's Garden—a sandbox game nominated for the best social/casual game at the Canadian Video Game Awards in 2014.
    • Researched and experimented with interactive story techniques; including a substantial fictional work created with funding from the Ontario Arts Council.
    • Wrote algorithms for simulating ecosystems and procedural generation of flora. (Shu's Garden).
    Technologies: C#, Unity3D, iOS, Android, Windows, Mac, Web, VR, AR
  • Unity/ARKit Engineer
    Fast Rope Labs
    2017 - 2018
    • Engineered and assisted in design of an ARKit-powered app.
    • Built a project from scratch in Unity.
    • Contributed to the interactive design and visual aspects of the project.
    • Created an augmented reality app which anchored a virtual world to a real-world location and provided a historical recreation overlaid on the present-day site.
    Technologies: Unity, ARKit
  • VR Consultant
    Mind Brain Hive
    2016 - 2017
    • Created sample content using a proprietary VR experience editor called DiVR.
    • Provided quality assurance services for the alpha version of this toolset.
    • Gave technical and design guidance on the further development of the toolset.
    Technologies: WebGL-Based VR, DiVR (Virtual Reality Experience Editor)
  • Unity Engine Consultant
    Postopian Games Inc.
    2016 - 2017
    • Implemented a virtual reality video game with interactive story content.
    • Provided technical guidance for the art pipeline.
    Technologies: Unity3D, C#, Google Cardboard
  • Unity Engine Consultant
    Secret Location
    2016 - 2016
    • Revised a prototype for a VR video viewing application.
    • Provided technical guidance on implementing VR with the Unity Game engine.
    • Gave design guidance on and implemented several UX models for the above prototype.
    Technologies: Unity3D, C#, Samsung Gear VR
  • Unity Consultant
    Digital A.I.R
    2016 - 2016
    • Provided technical guidance for an augmented reality startup.
    • Created and helped to create various augmented prototypes using a wide range of AR toolkits within the Unity engine.
    • Provided the design guidance for creating AR experiences.
    Technologies: Unity3D, C#, Vuforia, Kudan AR SDK, Sony SmartAR, Various AR SDKs
  • Unity Engine Consultant | Developer
    AWE Company Ltd
    2012 - 2015
    • Created augmented reality installations with historical dramatic content.
    • Managed team members in the creation of a second-screen TV episode and interactive app.
    • Created various prototypes for VR and AR apps.
    • Worked primarily in Unity3D, using various AR and VR SDKs and equipment.
    Technologies: Unity3D, C#, Meta AR Glasses, Google Tango, Google Cardboard
  • Lead Story Designer
    AAA Game Studio in Toronto, Canada
    2008 - 2011
    • Researched source material and wrote draft scripts for a story-heavy AAA action game.
    • Worked with a scriptwriter and scenario design team to revise scripts.
    • Assisted in voice recording and motion capture sessions.
    • Directed a team of four in the creation of in-engine cutscenes; including art direction and schedule management.
    • Created a rich script-writing tool to produce industry-standard scripts for actors and directors, as well as subtitles for the game data in seven languages.
    • Monitored and edited text material in the game, the manual, and website.
    • Led in the last five months the localization of a mobile social game.
    Technologies: Xbox 360, Playstation 3, C#, Trac
  • Shu's Garden (Development)

    Shu's Garden is a 2D sandbox video game for PC, Mac, iOS, and Android originally released in 2014. It is a laid-back world of space gardening with a living ecosystem and procedural content.

    The game was nominated for the Canadian Video Game Awards best social/casual game in 2014.

  • Demo Reel (March 2016) (Other amazing things)

    This is a sample of projects I've worked on which include augmented reality, virtual reality, mobile, interactive installations, and original video games.

    Note that many of my more recent works aren't shown in this version of the reel.

  • Languages
    C#, Cg, GLSL, ShaderLab, Prolog, Java
  • Frameworks
    Unity3D, Unity, ARKit, Unity Pro
  • Tools
    MonoDevelop, Fuse, Vuforia SDK, Kudan SDK, Unity SDK, SmartAR, Premiere Pro 2017, Adobe Illustrator, Adobe Photoshop, GitHub, GitLab, Slack, Skype, Premiere Pro CC, Adobe Premiere Pro, SourceTree, Git, Adobe After Effects, HoloLens
  • Paradigms
    Augmented Reality, Mobile Game Design, Agile Software Development, UX Design, Dependency Injection
  • Platforms
    Vuforia, Windows, Mac OS, ARCore, Oculus Rift, Visual Studio, Android, iOS, Oculus, Samsung Gear VR, Google VR, Apple
  • Storage
    Unity Cloud Build
  • Misc
    Virtual Reality (VR), Game Design, 3D Games, 2D Games, Video Games, Game Design Documentation, Virtual Reality App Design, Augmented Reality (AR), Unity3D AI, iOS App Design, Android App Design, Google Cardboard, Kudan, Video Editing, Writing, Creative Tech, Creative Coding, Shader Technologies, HTC Vive, Meta AR Glasses, Android App Development, Social Games, Shaders, Particle Effects, Video Game Physics, Video Game Consoles, Unity Shaders, GUI Design, Design, VR Interfaces, Procedural Generation, PlayStation VR, Animation
  • Bachelor's degree in Education
    University of Windsor - Windsor, Ontario, Canada
    2005 - 2006
  • Bachelor of Arts degree with honors in English and East Asian Studies with a minor in Philosophy
    University of Toronto - Toronto, Ontario, Canada
    2001 - 2005
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