Jason RT Bond, Developer in Toronto, ON, Canada
Jason is available for hire
Hire Jason

Jason RT Bond

Verified Expert  in Engineering

Bio

Jason has over a decade of experience in video games, virtual/augmented reality and 3D assets. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding, as well as experience in audiovisual content creation pipelines.

Portfolio

Kohler Company - Global Innovation Platform
Unity3D, 3D, Assets, Python, Automation, CAD
Bunch Live
3D Games, Unity, Photon, Quantum, ECS, Unity3D AI, iOS App Design, C#, Unity3D...
Metaphor VR
Unity3D, Virtual Reality (VR), HTC Vive, Oculus Rift, C#, Unity SDK, Unity Pro...

Experience

  • C# - 15 years
  • Game Design - 13 years
  • Video Games - 13 years
  • Unity3D - 11 years
  • Augmented Reality (AR) - 8 years
  • Virtual Reality (VR) - 6 years
  • ARKit - 4 years

Availability

Part-time

Preferred Environment

C#, Unity3D, ARKit, Unity, Augmented Reality (AR), Virtual Reality (VR), Game Design, Game Development, Python

The most amazing...

...project I've worked on was a sandbox video game with a real-time ecosystem simulation and procedurally generated plant life.

Work Experience

3D Asset Automation Engineer

2023 - PRESENT
Kohler Company - Global Innovation Platform
  • Designed and developed a pipeline for the automated conversion of CAD designs into 3D assets suitable for the web, augmented reality, and product configurators.
  • Developed and thoroughly documented a large set of Python-based tools.
  • Worked closely with the product owner and art director as well as other department heads to develop a pipeline to meet the demanding needs of a large company, as a senior engineer.
Technologies: Unity3D, 3D, Assets, Python, Automation, CAD

Lead Game Developer

2021 - 2022
Bunch Live
  • Developed prototypes and core architecture for a "metaverse" embedded within a larger social app.
  • Designed and developed a custom 3D avatar system within Unity.
  • Built core game logic and a from-scratch action system using Photon Quantum (a multiplayer ECS engine), with Unity serving as the front end.
  • Acted as senior developer for a team of 3–5 until launch.
Technologies: 3D Games, Unity, Photon, Quantum, ECS, Unity3D AI, iOS App Design, C#, Unity3D, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Multiplayer, Unity Networking & LAN, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Game Development, Games, Mobile Games, Mobile Game Development, Unity Game Assets, Social Games, iOS, Android, Unity Shaders, JetBrains Rider, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, Metaverse, Agile Software Development, Game Physics, Automated Testing, Dependency Injection

Unity Engineer

2021 - 2021
Metaphor VR
  • Developed prototypes of textual metaphors translated into gesture-driven virtual reality environments according to the design by the client.
  • Developed solo on Unity and C# and handled scene construction (akin to level design).
  • Abstracted concepts to modular units for easier future work by non-programmers.
Technologies: Unity3D, Virtual Reality (VR), HTC Vive, Oculus Rift, C#, Unity SDK, Unity Pro, Sensor Data, Unity Game Assets, Unity, GitHub, Git, Git Repo, Game Tools Development, Oculus, Dependency Injection, Virtual Environments

Lead Software Engineer | Co-producer — Farhaven

2019 - 2021
Patch & Path LLC
  • Developed an augmented reality adventure videogame for iOS.
  • Contributed to the design and production from the early phase through launch.
  • Created custom editing tools for creating the story and puzzle scenarios without additional code work.
  • Developed an algorithm for dynamically placing required objects within a given space, using all available surfaces, and optimizing for spacing, orientation, and more.
  • Leveraged the latest ARKit features through Unity's AR Foundation framework.
Technologies: Augmented Reality (AR), Unity3D, ARKit, 3D Games, Game Design, Mobile Game Design, Video Games, Game Development, Unity3D AI, iOS App Design, C#, Mixed Reality (MR), Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity Editor Scripting, Mobile App Development, Games, Mobile Games, Unity Game Assets, Unity, iOS, Android, ARCore, Unity2D, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, UX Design, Game Physics, Automated Testing, Dependency Injection

Mobile AR Unity Developer

2019 - 2019
QLI, Inc.
  • Created a small AR app for iOS and Android which animated faces within pictures.
  • Implemented ARKit face-tracking for supported devices.
  • Exported videos generated within Unity to the native photo/video app.
Technologies: Unity2D, Unity3D, ARKit, Augmented Reality (AR), Video Players, Android, iOS, C#, Unity SDK, Unity Pro, Unity-ARkit-Plugin, Unity Editor Scripting, Mobile App Development, Unity Game Assets, Unity, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Blender, Dependency Injection

Virtual Reality Unity Developer

2018 - 2019
Mind Brain Behaviour Hive
  • Created virtual reality experiences that leveraged biometric data from custom wearables as input.
  • Developed in Unity engine for Google Daydream and HTC Vive.
  • Worked on character and environmental animation tied to user's biometric data.
  • Used C# networking code to communicate with a host for the biometric data.
Technologies: Biometrics, Google Daydream, HTC Vive, Unity3D, Sensor Data, Virtual Reality (VR), Virtual Reality App Design, Wearables, Networking, Unity, C#, Mindfulness, Mixed Reality (MR), VR Interfaces, Unity SDK, Unity Pro, Unity Networking & LAN, Unity Game Assets, MonoDevelop, ShaderLab, Git, Git Repo, Game AI, Dependency Injection, Virtual Environments

Unity AR Developer

2018 - 2019
Clipo, Inc.
  • Led the development of a concept app using the Unity engine and Apple's ARKit.
  • Provided guidance and advice for further development.
  • Structured the app using extremely modular code and dependency injection.
Technologies: Dependency Injection, ARKit, Unity3D, Augmented Reality (AR), Video Players, Particle Effects, VR Interfaces, iOS App Design, C#, Mixed Reality (MR), Unity SDK, Unity Pro, Unity Video API, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, Unity, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, ShaderLab, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Test Framework (UTF), UX Design, Automated Testing

Director | Owner

2011 - 2019
Blunderboffins, Inc.
  • Used this company to self-publish my independent videogame works. Blunderboffins was incorporated in 2013.
  • Created a large number of small video games for varied devices, including PC/Mac, web, and mobile.
  • Co-designed, coded, and created the visual art for Shu's Garden—a sandbox game nominated for the best social/casual game at the Canadian Video Game Awards in 2014.
  • Researched and experimented with interactive story techniques, including a substantial fictional work (The Odd Time Club) created with funding from the Ontario Arts Council.
  • Wrote algorithms for simulating ecosystems and procedural generation of flora (Shu's Garden).
  • Used map data to create a simulation of the city of Toronto where users could play as the local wildlife (Greater Toronto Animalia). Funded by the Toronto Arts Council.
Technologies: Augmented Reality (AR), Virtual Reality (VR), Web, MacOS, Windows, Android, iOS, Unity3D, C#, 3D Games, 2D Games, Mobile Game Design, Mobile Game Development, Mobile Games, Console Games, Video Games, Games, Game Design, Game Design Documentation, Android App Design, iOS App Design, Unity SDK, Unity Pro, Multiplayer, Unity3D Pathfinding, Mobile App Development, Game Development, Unity Game Assets, Unity, Social Games, MonoDevelop, Unity Shaders, JetBrains Rider, ShaderLab, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, Java, Animation, UX Design, Game Physics, Automated Testing, Oculus, Dependency Injection, Virtual Environments

Unity/ARKit Engineer

2017 - 2018
Fast Rope Labs
  • Engineered and assisted in the design of an ARKit-powered app.
  • Created an augmented-reality app that anchored a virtual world to a real-world location and provided a historical recreation overlaid on the present-day site.
  • Contributed to the interactive design and visual aspects of the project.
Technologies: ARKit, Unity, Augmented Reality (AR), Unity3D, Shaders, Unity Shaders, Adobe Illustrator, Particle Effects, User Interface (UI), Interaction Design (IxD), GPS, Unity3D AI, iOS App Design, C#, Mixed Reality (MR), Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, iOS, Android, MonoDevelop, ShaderLab, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, UX Design, Dependency Injection

VR Consultant

2016 - 2017
Mind Brain Behaviour Hive
  • Created sample content using a proprietary VR experience editor called DiVR.
  • Connected experiences to wearable biometric devices as input.
  • Provided quality assurance services for the alpha version of this toolset.
  • Gave technical and design guidance on the further development of the toolset.
Technologies: Virtual Reality (VR), Web-based VR, Wearables, Biometrics, VR Interfaces, Sensor Data, Mindfulness, Virtual Environments

Unity Virtual Reality Developer

2016 - 2017
Postopian Games, Inc.
  • Implemented a virtual reality video game with interactive story content.
  • Designed technical specifications for the art pipeline.
  • Was responsible for all core development using Unity engine and designing for Google Cardboard and Daydream.
Technologies: Google Cardboard, C#, Unity3D, Dependency Injection, Virtual Reality (VR), Virtual Reality App Design, Google Daydream, Game Design, Mobile Game Design, Mobile Games, Game Design Documentation, Game Development, 3D Games, Android App Design, iOS App Design, VR Interfaces, Unity SDK, Unity Pro, Unity Editor Scripting, Mobile App Development, Mobile Game Development, Unity Game Assets, Unity, iOS, Android, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Virtual Environments

Unity Engine Consultant

2016 - 2016
Secret Location
  • Revised a prototype for a VR video viewing application.
  • Provided technical guidance on implementing virtual reality (VR) with the Unity Game engine.
  • Gave design guidance on and implemented several UX models for the above prototype.
Technologies: Samsung Gear VR, C#, Unity3D, Video Players, Video Effects, Virtual Reality (VR), Virtual Reality App Design, Unity Video API, Unity, VR Interfaces, Unity SDK, Unity Pro, Mobile App Development, Android, MonoDevelop, GitHub, Git, Git Repo, Shader Technologies, Agile Software Development, Virtual Environments

Unity Consultant

2016 - 2016
Digital A.I.R.
  • Provided technical guidance for an augmented reality startup.
  • Created and helped to create various augmented prototypes using a wide range of AR toolkits within the Unity engine.
  • Provided the design guidance for creating AR experiences.
Technologies: SmartAR, Kudan SDK, Vuforia, C#, Unity3D, Virtual Reality (VR), Augmented Reality (AR), Shaders, User Interface (UI), iOS App Design, Mixed Reality (MR), Unity SDK, Unity Pro, Unity3D Pathfinding, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, Vuforia SDK, Unity, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Agile Software Development, UX Design, Virtual Environments

Unity Engine Consultant | Developer

2012 - 2015
AWE Company Ltd
  • Created augmented reality installations with historical dramatic content.
  • Managed team members in the creation of a second-screen TV episode and interactive app.
  • Created various prototypes for virtual reality (VR) and augmented reality (AR) apps.
  • Worked primarily in Unity3D, using various AR and VR SDKs and equipment.
Technologies: Tango, Google Cardboard, Meta AR Glasses, C#, Unity3D, Unity, Virtual Reality (VR), Virtual Reality App Design, Google VR, Augmented Reality (AR), Android App Design, iOS App Design, Mixed Reality (MR), Unity SDK, Unity Pro, Multiplayer, Unity Networking & LAN, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, Vuforia, Vuforia SDK, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, Git, Git Repo, GPS, Shader Technologies, Game AI, Oculus, Virtual Environments

Lead Story Designer

2008 - 2011
AAA Game Studio (Toronto, Canada)
  • Researched source material and wrote draft scripts for a story-heavy AAA action game.
  • Worked with a scriptwriter and scenario design team to revise scripts.
  • Assisted in voice recording and motion capture sessions.
  • Directed a team of four in the creation of in-engine cutscenes, including art direction and schedule management.
  • Created a rich script-writing tool to produce industry-standard scripts for actors and directors, as well as subtitles for the game data in seven languages.
  • Monitored and edited text material in the game, the manual, and the website.
  • Led, in my last five months, the localization of a mobile social game.
Technologies: Trac, C#, PlayStation 3, Xbox 360, Game Design, Writing & Editing, Game Design Documentation, Console Games, 3D Games, Games, Mobile Games, Video Game Consoles, Android

Teacher | Course Developer

2008 - 2008
Real Programming 4 Kids
  • Taught programming courses to kids in grades 4—12, covering Visual Basic, Java, and C#.
  • Developed an introductory course in C# where students created a 2D game using Windows Forms.
  • Conceived an advanced course in C# where students created a 3D game using XNA and the Xbox 360.
  • Created and taught an advanced Java course where students created a 2D game with pixel-based collision detection.
Technologies: 2D Games, 3D Games, C#, Java, Visual Basic, Education, K-12 Education, Video Games, Games, Game Design, Game Development, Windows, Windows Forms (WinForms), XNA, Xbox 360

Augmented Reality Game for Mobile — Farhaven

https://www.patchandpath.com/farhaven
An AR game for iPhone (ARKit) built using the Unity engine and their AR foundation framework.

I was the lead developer and handled tasks related to level design, scripting, animation, sound, and more.

Ported also to Android.

Intro to Unity Class at DreamSpace Hive

https://www.2022.dinacon.org/2022/09/23/intro-to-unity-class-dreamspace-hive/
A short, introductory class to game development. I planned and ran this workshop at DreamSpace Hive (run by DreamSpace Academy) as part of the Digital Naturalism Conference 2022 in Batticaloa, Sri Lanka. Students learned some basic game development concepts using Unity and visual scripting (Bolt).

Independent Game — Shu's Garden (2013–2015)

Shu's Garden was a 2D sandbox video game for PC, Mac, iOS, and Android. It was a laid-back world of space gardening with a living ecosystem and procedural content. The game was nominated for the Canadian Video Game Awards as the best social/casual game in 2014.

I was the lead developer, co-game designer, and lead visual artist on this game. It was built using the Unity engine and self-published through my company, Blunderboffins Inc.

Ancient Demo Reel (2013–2015)

https://youtu.be/WMo0UHdtKE0
This older sample of projects I worked on include augmented reality, virtual reality, mobile, interactive installations, and original video games.

AR technology has changed a lot since this reel was prepared, so it mainly serves to demonstrate a bit of my history in this area.
2005 - 2006

Bachelor's Degree in Education

University of Windsor - Windsor, Ontario, Canada

2001 - 2005

Bachelor of Arts Degree with Honors in English and East Asian Studies with a minor in Philosophy

University of Toronto - Toronto, Ontario, Canada

MAY 2024 - PRESENT

Generative AI with Large Language Model

Deeplearning.ai | via Coursera

AUGUST 2021 - PRESENT

Introduction to Embedded Machine Learning

Edge Impulse | via Coursera

AUGUST 2021 - PRESENT

Deep Learning Specialization

DeepLearning.ai | via Coursera

MARCH 2013 - PRESENT

Machine Learning

Stanford University | via Coursera

MARCH 2013 - PRESENT

Artificial Intelligence Planning

University of Edinburgh | via Coursera

DECEMBER 2012 - PRESENT

Neural Networks for Machine Learning

University of Toronto | via Coursera

Libraries/APIs

XNA, TensorFlow, Unity Video API, Windows Forms (WinForms)

Tools

SmartAR, Unity SDK, Vuforia SDK, Kudan SDK, Fuse, MonoDevelop, Adobe Illustrator, Unity-ARkit-Plugin, Unity Timeline, Premiere Pro 2017, Premiere Pro CC, SourceTree, Adobe Premiere Pro, Microsoft Visual Studio, Skype, Slack, GitLab, Git, GitHub, Blender, JetBrains Rider, Unity Visual Scripting, PyCharm, Trac, HoloLens, Adobe After Effects, Adobe Photoshop, CAD

Languages

C#, ShaderLab, GLSL, Cg, Python, Java, Prolog, Visual Basic, Rust

Frameworks

Unity Pro, ARKit, Unity, Unity3D, Unity2D, Photon Unity Networking (PUN), Unity Test Framework (UTF), Photon

Paradigms

Mobile Game Design, Dependency Injection, App Development, UX Design, Agile Software Development, Automated Testing, Automation

Platforms

ARCore, MacOS, Google VR, Windows, Vuforia, Samsung Gear VR, Oculus, iOS, Android, Oculus Rift, Google Daydream, Web, Xbox 360, PlayStation 3, Tango, Apple, PlayStation VR, Jupyter Notebook, Arduino

Storage

Unity Cloud Build

Other

GPS, Mobile Game Development, Mobile Games, Games, Game Development, Unity3D AI, Kudan, Google Cardboard, Android App Design, iOS App Design, Augmented Reality (AR), Writing & Editing, Virtual Reality App Design, Procedural Generation, VR Interfaces, 3D Games, Virtual Reality (VR), Game Design, Video Games, Game Design Documentation, Unity Shaders, Game Physics, 2D Games, Freelancing, Mixed Reality (MR), Extended Reality (XR), Unity Editor Scripting, Unity3D Pathfinding, Multiplayer, Unity Game Assets, Computer Science, English, Game Tools Development, Game AI, Virtual Environments, User Interface (UI), Git Repo, Console Games, Shader Technologies, Video Editing, Creative Coding, Creative Tech, Design, GUI Design, Video Game Consoles, Particle Effects, Shaders, Social Games, Meta AR Glasses, HTC Vive, Machine Learning, Deep Learning, Mobile App Development, Quantum, ECS, Unity Networking & LAN, Unity3D Native Plugin Interface, Education, K-12 Education, Metaverse, Planning, Bevy, Web-based VR, Biometrics, Video Players, Video Effects, Interaction Design (IxD), Sensor Data, Animation, Deep Neural Networks (DNNs), Recurrent Neural Networks (RNNs), Convolutional Neural Networks (CNNs), Artificial Intelligence (AI), Natural Language Processing (NLP), Sequence Models, Neural Networks, Wearables, Networking, Mindfulness, Generative Pre-trained Transformers (GPT), 3D, Assets, Large Language Models (LLMs)

Collaboration That Works

How to Work with Toptal

Toptal matches you directly with global industry experts from our network in hours—not weeks or months.

1

Share your needs

Discuss your requirements and refine your scope in a call with a Toptal domain expert.
2

Choose your talent

Get a short list of expertly matched talent within 24 hours to review, interview, and choose from.
3

Start your risk-free talent trial

Work with your chosen talent on a trial basis for up to two weeks. Pay only if you decide to hire them.

Top talent is in high demand.

Start hiring