Manuela Kajkara, Developer in Zagreb, Croatia
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Manuela Kajkara

Verified Expert  in Engineering

Augmented Reality Developer

Location
Zagreb, Croatia
Toptal Member Since
December 30, 2020

Manuela is a software engineer, specializing in the development of AR and VR experiences and applications for mobile devices and headsets. With her focus on details and an eye for design, she delivers high-quality products that exceed clients' expectations. Manuela has five years of experience and a master's degree in software engineering.

Availability

Part-time

Preferred Environment

Virtual Reality (VR), Augmented Reality (AR), C#, Unity

The most amazing...

...VR application I've developed combines a virtual environment and a real faucet with running water, thus creating a more immersive experience.

Work Experience

Senior Software Engineer

2018 - 2021
Delta Reality
  • Collaborated as a member of the team that creates astonishing user experiences for museums, conferences, and shows.
  • Developed numerous mobile AR applications and VR experiences for clients.
  • Handled the complete development process, from discussing and designing experiences to developing and publishing them in stores.
  • Mentored and evaluated new team members and students during their summer internships.
Technologies: MacOS, Windows, User Experience (UX), User Interface (UI), Virtual Reality (VR), Augmented Reality (AR), Plastic SCM, HTC Vive, Oculus, Magic Leap, HoloLens, ARCore, C#, Unity, Unity3D, Unity3D Native Plugin Interface

Project Assistant

2017 - 2018
Graz University of Technology, Institute of Computer Graphics and Vision
  • Served on a multicultural team focused on augmented and virtual reality.
  • Developed an augmented reality application using Unity.
  • Kept up with the latest research in the field of augmented and virtual reality.
Technologies: Research, Git, Augmented Reality (AR), C#, Unity

Full-stack Software Engineer

2015 - 2017
Span
  • Collaborated in a multidisciplinary team that was developing large-scale enterprise systems.
  • Played a key role in the inception of a project by interacting with clients to understand their needs, defining project scope, and taking part in database and software architecture discussions.
  • Developed application database procedures using SQL, back-end components in C#, and front-end components in JavaScript with Kendo UI.
Technologies: REST APIs, Git, SQL, .NET, C#

Dornbracht VR

https://www.youtube.com/watch?v=HTqVi9KJ1sg&t=83s
An award-winning virtual reality application for HTC Vive. The application combines a faucet with running water, thus creating a more immersive experience for the user by combining both virtual and real objects. While developing the application, I solved technical problems, using Unity and Leap Motion for hand tracking.

Olive Museum

An augmented reality application for Magic Leap that immerses users into the world of olives where they can learn more about multiple olive varieties. I developed this experience using Unity, LuminSDK, and image tracking.

VR Doors

An immersive virtual reality experience that combines tracking of real-world objects with virtual objects. Every time the user opens the doors, a new world appears for them to explore. I was a member of the development team that developed the application using Unity and HTC Vive.

ARLE | Augmented Reality Learning Experiences

An AR application used in primary school education. I developed this application, using Vuforia and Unity, and integrated it into a wider learning management system for tablets. The main goal of the application was to help students understand math, geometry, and science through fun AR games. With parents' approval, the application collected statistical data for research about the students involved in a "new" way of learning. Results later showed that students who used mobile applications achieved better results on tests.

Multiple Mobile AR Applications

Mobile applications that used image tracking to allow the user to explore different 3D models that appeared over the image marker or the detected surfaces. I used AR Foundation, AR Core, and Vuforia with Unity to achieve this.

Languages

C#, SQL, Python

Frameworks

Unity, Unity3D, .NET

Paradigms

Object-oriented Design (OOD)

Other

Software Architecture, Magic Leap, HTC Vive, Augmented Reality (AR), User Interface (UI), User Experience (UX), Unity3D Native Plugin Interface, Research, Virtual Reality (VR), Plastic SCM, Leap Motion, AR Foundation

Libraries/APIs

REST APIs

Tools

HoloLens, Git

Platforms

ARCore, Oculus, Vuforia, Windows, Android, MacOS

2014 - 2016

Master's Degree in Software Engineering and Information Systems

University of Zagreb - Zagreb, Croatia

2011 - 2014

Bachelor's Degree in Software Engineering and Information Systems

University of Zagreb - Zagreb, Croatia

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