Romeo-Gabriel Băisan
Verified Expert in Engineering
Game Developer
Bucharest, Romania
Toptal member since January 20, 2022
Romeo is a senior software engineer with 10+ years of experience in game development. He specializes in Unity for 2D or 3D games and C# .NET for building reliable back-end services. Romeo can take ownership during development or help out in gameplay, graphics, shaders, engine, tools, AI, networking, optimization, and code architecture.
Portfolio
Experience
- Game Development - 10 years
- Unity - 10 years
- C# - 10 years
- 3D Games - 7 years
- 2D Games - 7 years
- Multiplayer - 5 years
- C++ - 5 years
- Rendering - 5 years
Availability
Preferred Environment
C#, Unity, Game Development
The most amazing...
...project I've developed is an RPC framework that code generates the boilerplate needed for client and server and can have interchangeable transport systems.
Work Experience
Co-founder and Software Engineer
Mevo Intelligent Games
- Utilized software engineering expertise to develop products throughout the software lifecycle, from ideation and requirements definition to development and successful deployment.
- Demonstrated expertise in translating the clients' specific needs into easy-to-understand software solutions.
- Supervised and led a small team of engineers and artists.
Lead Developer
Mevo Inteligent Software
- Used Unity Burst and a job system to enable real-time processing of hundreds of provinces and tens of AI countries battling across Europe.
- Handwrote performant shaders for mobile to render the map in beautiful detail.
- Generated video and speech using AI to add extra flavor and increase user engagement.
Software Engineer
Electronic Arts
- Built the pieces of the game Need for Speed using Frostbite, one of the most technologically advanced game engines.
- Developed FIFA for mobile phones on Android, iOS, and Windows.
- Performed FIFA development for Nintendo 3DS and PlayStation Vita.
Experience
FIFA Android and iOS
https://www.ea.com/games/fifa/fifa-mobileMy responsibility was to use C++, C#, Java, Objective-C to architecturally design and build game mechanics for handheld devices, both smartphones and tablets.
Need For Speed
https://www.ea.com/games/need-for-speed/need-for-speedMy responsibility was to use C++ and C# to architecturally design and build the game mechanics using the Frostbite engine.
Porting Unturned to PS4 and Xbox One
My responsibility was to transfer mechanics and features from the PC version of Unturned to consoles while respecting framerate budgets and a controller input method, also integrating the multiplayer system into AWS.
AR Mirror
This project was developed with Unity using C#.
Enter the Reveries
https://www.youtube.com/watch?v=lyNsCdWDWxETook over the project in a shambles state from a previous junior engineer and developed it to completion and launch.
Pixel Place
https://apps.apple.com/us/app/pixel-place/id1225691240I led a team of two engineers from idea to launch for both front-end and back-end implementations.
Education
Master's Degree in Computer Science
Romanian American University - Bucharest, Romania
Skills
Tools
ChatGPT
Languages
C#, C++, JavaScript, CSS, SQL, Java, Objective-C
Frameworks
Unity, Unity3D, Unity2D, .NET, Microsoft Kinect
Paradigms
Concurrent Programming, REST, Mobile Development, Agile Project Management
Storage
Relational Databases
Platforms
Android, iOS, Windows, Nintendo 3DS, Amazon Web Services (AWS)
Other
Multiplayer, Rendering, Unity Networking & LAN, 3D Graphics, HTTP, 3D Games, 2D Games, Third-party SDK Integration, Game Development, 3D, APIs, PS4, Xbox One, Shaders, Game AI, VR Platform, Augmented Reality (AR), Software Development, Frostbite Engine, PS Vita, Mobile Game Development, Console Games, Client Relationship Management, 3D Modeling
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