Romeo-Gabriel Băisan, Developer in Bucharest, Romania
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Romeo-Gabriel Băisan

Verified Expert  in Engineering

Game Developer

Bucharest, Romania
Toptal Member Since
January 20, 2022

Romeo is a senior software engineer with 10+ years of experience in game development. He specializes in Unity for 2D or 3D games and C# .NET for building reliable back-end services. Romeo can take ownership during development or help out in gameplay, graphics, shaders, engine, tools, AI, networking, optimization, and code architecture.


Mevo Intelligent Games
C#, Unity, Mobile Game Development, Console Games, Agile Project Management...
Mevo Inteligent Software
Unity, Unity2D, C#
Electronic Arts
C++, Android, iOS, C#, Frostbite Engine, PS4, Xbox One, Windows, PS Vita...




Preferred Environment

C#, Unity, Game Development

The most amazing...

...project I've developed is an RPC framework that code generates the boilerplate needed for client and server and can have interchangeable transport systems.

Work Experience

Co-founder and Software Engineer

2016 - PRESENT
Mevo Intelligent Games
  • Utilized software engineering expertise to develop products throughout the software lifecycle, from ideation and requirements definition to development and successful deployment.
  • Demonstrated expertise in translating the clients' specific needs into easy-to-understand software solutions.
  • Supervised and led a small team of engineers and artists.
Technologies: C#, Unity, Mobile Game Development, Console Games, Agile Project Management, Client Relationship Management, Unity3D, Mobile Development

Lead Developer

2022 - 2024
Mevo Inteligent Software
  • Used Unity Burst and a job system to enable real-time processing of hundreds of provinces and tens of AI countries battling across Europe.
  • Handwrote performant shaders for mobile to render the map in beautiful detail.
  • Generated video and speech using AI to add extra flavor and increase user engagement.
Technologies: Unity, Unity2D, C#

Software Engineer

2013 - 2016
Electronic Arts
  • Built the pieces of the game Need for Speed using Frostbite, one of the most technologically advanced game engines.
  • Developed FIFA for mobile phones on Android, iOS, and Windows.
  • Performed FIFA development for Nintendo 3DS and PlayStation Vita.
Technologies: C++, Android, iOS, C#, Frostbite Engine, PS4, Xbox One, Windows, PS Vita, Nintendo 3DS

FIFA Android and iOS
FIFA Mobile Soccer is a fantasy sports app for mobile devices where users can create their ideal teams and compete with other players worldwide.

My responsibility was to use C++, C#, Java, Objective-C to architecturally design and build game mechanics for handheld devices, both smartphones and tablets.

Need For Speed
Need for Speed, also known by its initials NFS, is a racing video game published by Electronic Arts (EA). The focus is on deep customization, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls players through the game.

My responsibility was to use C++ and C# to architecturally design and build the game mechanics using the Frostbite engine.

Porting Unturned to PS4 and Xbox One

Unturned is a game where keeping a few not-yet-turned zombies that way will be a challenge. Players can go in guns blazing and attract the attention of everything, living and dead.

My responsibility was to transfer mechanics and features from the PC version of Unturned to consoles while respecting framerate budgets and a controller input method, also integrating the multiplayer system into AWS.

AR Mirror

I led and supervised a team of three engineers to develop an application that used an Xbox Kinect and a big screen TV to "dress up" a person with virtual clothes using augmented reality.

This project was developed with Unity using C#.

Enter the Reveries
Enter the Reveries is a story and combat-based artistic adventure platform, hand-illustrated in various digital art styles by the artist Gary Adrian Randall.

Took over the project in a shambles state from a previous junior engineer and developed it to completion and launch.

Pixel Place
A Unity build multiplayer mobile application based around the concept of a pixelated canvas that anyone can paint on.

I led a team of two engineers from idea to launch for both front-end and back-end implementations.
2011 - 2013

Master's Degree in Computer Science

Romanian American University - Bucharest, Romania




Unity, Unity3D, Unity2D, .NET, Microsoft Kinect


C#, C++, JavaScript, CSS, SQL, Java, Objective-C


Relational Databases


Concurrent Programming, REST, Mobile Development, Agile Project Management


Android, iOS, Windows, Nintendo 3DS, Amazon Web Services (AWS)


Multiplayer, Rendering, Unity Networking & LAN, 3D Graphics, HTTP, 3D Games, 2D Games, Third-party SDK Integration, Game Development, 3D, APIs, PS4, Xbox One, Shaders, Game AI, VR Platform, Augmented Reality (AR), Software Development, Frostbite Engine, PS Vita, Mobile Game Development, Console Games, Client Relationship Management, 3D Modeling

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