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Uroš Joksimović

Uroš Joksimović

Belgrade, Serbia
Member since July 2, 2016
Uroš is a passionate game developer with five years of experience in game programming and game design. He's singlehandedly programmed an entire game in Unity and has also led its development process from inception to forthcoming release. His experience includes, but is not limited to, coding competitions, numerous hackathons, and an internship at Google.
Uroš is now available for hire
Portfolio
Experience
  • C#, 5 years
  • Game Design, 5 years
  • Unity3D, 5 years
  • Augmented Reality (AR), 2 years
  • Tango, 2 years
  • Unreal Engine, 2 years
Belgrade, Serbia
Availability
Part-time
Preferred Environment
Windows, OS X, Git, Unity, MonoDevelop, VS Code
The most amazing...
...experience I've had is developing Tank Spank from inception, responsible for both game design and programming.
Employment
  • Computer Graphics Consultant
    2018 - PRESENT
    EverThread
    • Wrote technical specifications for several image processing algorithms.
    • Designed an image processing pipeline architecture within the constraints of the current system.
    • Designed a rendering pipeline architecture within the constraints of the current system.
    Technologies: Unity, Unreal Engine 4
  • Founder
    2015 - PRESENT
    Eruption Games
    • Developed a PC/Console four-player couch co-op top down twin-stick shooter.
    • Designed game modes, weapons, and other gameplay mechanics.
    • Designed user flows and worked closely with graphic designers to make sure that the UI design fits both the flows and the visual identity of the product.
    • Worked closely with graphic artists, giving direction and guidelines for the shaping of the visual identity of the product.
    • Collected feedback from over 200 players.
    Technologies: Unity, C#
  • Lead Unity Developer
    2017 - 2017
    Dimension.ai
    • Implemented a multi-agent simulator in Unity with several different agent types.
    • Implemented sensor simulators based on the documentation provided by the client.
    • Upgraded the architecture to support multiple user controlled agents via network (Both TCP and UDP).
    • Implemented a client app in Unity for controlling all of the agent types.
    • Implemented visualizations for all the sensor data.
    • Wrote detailed documentation of the architecture of the system.
    • Started as the first developer on the simulator, handling project scope and integration as the team grew, eventually ramping up the next lead developer before the end of the engagement.
    Technologies: Unity
  • Contract Developer
    2016 - 2017
    GuidiGo
    • Implemented several AR experiences for the Google Tango platform including 3D puzzle solving, navigation, and on-device object positioning.
    • Assisted in creating navigational and orientational UX/UI for AR experiences.
    Technologies: Unity
  • Tech Lead
    2016 - 2016
    Mad Head Games
    • Recruited and successfully mentored a junior programmer.
    • Managed the development of the technical side of the project.
    • Heavily influenced the game design and visual identity of the project.
    Technologies: Unreal Engine 4
  • Site Reliability Engineering Intern
    2014 - 2014
    Google
    • Created a service that aids in detection of "queries of death" in Dremel.
    • Learned about Google technologies and methodologies.
    Technologies: C++
Experience
  • Tank Spank (Development)
    http://www.tankspank.com

    Tank Spank is a top down shooter that supports up to four players with various game modes.

Skills
  • Frameworks
    Unity3D, Unreal Engine, .NET Core
  • Other
    Game Design, Augmented Reality (AR), Virtual Reality (VR)
  • Languages
    C#, Java
  • Platforms
    Tango
Education
  • Technical high school diploma in Mathematical Gymnasium
    2007 - 2011
    Gymnasium - Kraljevo
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