Uroš Joksimović, Programming Developer in Belgrade, Serbia
Uroš Joksimović

Programming Developer in Belgrade, Serbia

Member since July 2, 2016
Uroš is a passionate game developer with five years of experience in game programming and game design. He's singlehandedly programmed an entire game in Unity and has also led its development process from inception to forthcoming release. His experience includes, but is not limited to, coding competitions, numerous hackathons, and an internship at Google.
Uroš is now available for hire

Portfolio

Experience

  • Programming, 11 years
  • Unity3D, 6 years
  • Game Design, 5 years
  • C#, 5 years
  • Tango, 2 years
  • Unreal Engine, 2 years
  • Augmented Reality (AR), 2 years

Location

Belgrade, Serbia

Availability

Part-time

Preferred Environment

Windows, OS X, Git, Unity, MonoDevelop, VS Code

The most amazing...

...experience I've had is developing Tank Spank from inception, being responsible for both game design and programming.

Employment

  • Business Analyst

    2018 - PRESENT
    Smart Code House
    • Helped stakeholders structure and solidify their understanding of current products.
    • Transformed stakeholder requests into implementable and consistent use cases.
    • Coordinated with the development team to keep the complexity of requirements manageable.
    • Managed the scope of the project and assisted stakeholders in pivoting where needed.
    • Created the specification for the POC prototype.
    Technologies: .NET Core
  • Founder

    2015 - PRESENT
    Eruption Games
    • Developed a PC/console four-player couch co-op top down twin-stick shooter.
    • Designed game modes, weapons, and other gameplay mechanics.
    • Designed user flows and worked closely with graphic designers to make sure that the UI design fits both the flows and the visual identity of the product.
    • Worked closely with graphic artists, giving direction and guidelines for the shaping of the visual identity of the product.
    • Collected feedback from over 200 players.
    Technologies: Unity, C#
  • Senior Unity3D Engineer

    2018 - 2018
    Cortina Productions
    • Helped optimize UX flows and implemented an 88" screen multi-user touch experience that integrated with both a museum-wide CMS and a visitor face recognition system.
    • Implemented a meme creation touch experience that integrated with the museum-wide CMS and visitor systems, handling meme creation as well as takeaway asset generation and uploading.
    • Implemented a multi-display media player that used aggregated social media feed and CMS as its source.
    • Maintained and updated several experiences during periods of absence of developers in charge.
    Technologies: Unity, C#
  • Computer Graphics Consultant

    2018 - 2018
    EverThread
    • Wrote technical specifications for several image processing algorithms.
    • Designed an image processing pipeline architecture within the constraints of the current system.
    • Designed a rendering pipeline architecture within the constraints of the current system.
    Technologies: Unity, Unreal Engine 4
  • Lead Unity Developer

    2017 - 2017
    Dimension.ai
    • Implemented a multi-agent simulator in Unity with several different agent types.
    • Implemented sensor simulators based on the documentation provided by the client.
    • Upgraded the architecture to support multiple user controlled agents via network (Both TCP and UDP).
    • Implemented a client app in Unity for controlling all of the agent types.
    • Implemented visualizations for all the sensor data.
    • Wrote detailed documentation of the architecture of the system.
    • Started as the first developer on the simulator, handling project scope and integration as the team grew, eventually ramping up the next lead developer before the end of the engagement.
    Technologies: Unity
  • Contract Developer

    2016 - 2017
    GuidiGo
    • Implemented several AR experiences for the Google Tango platform including 3D puzzle solving, navigation, and on-device object positioning.
    • Assisted in creating navigational and orientational UX/UI for AR experiences.
    Technologies: Unity
  • Tech Lead and Game Designer

    2016 - 2016
    Mad Head Games
    • Recruited and successfully mentored a junior programmer.
    • Managed the development of the technical side of a project.
    • Heavily influenced the game design and visual identity of a project.
    • Wrote feature specification documents.
    • Designed and coordinated implementation of multiple game features with the development team.
    Technologies: Unreal Engine 4
  • Site Reliability Engineering Intern

    2014 - 2014
    Google
    • Created a service that aids in detection of "queries of death" in Dremel.
    • Learned about Google technologies and methodologies.
    Technologies: C++

Experience

  • Tank Spank (Development)
    http://www.tankspank.com

    Tank Spank is a top down shooter that supports up to four players with various game modes.

Skills

  • Frameworks

    Unity3D, .NET Core, Unreal Engine
  • Other

    Game Design, Programming, Augmented Reality (AR), Virtual Reality (VR)
  • Languages

    C#, Java, C++
  • Platforms

    Tango

Education

  • Technical high school diploma in Mathematical Gymnasium
    2007 - 2011
    Gymnasium - Kraljevo
Certifications
  • CS1156x: Learning From Data
    DECEMBER 2013 - PRESENT
    CaltechX
  • CS169.1x: Software as a Service
    FEBRUARY 2013 - PRESENT
    BerkleyX

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