Uroš Joksimović, Programming Developer in Belgrade, Serbia
Uroš Joksimović

Programming Developer in Belgrade, Serbia

Member since September 1, 2016
Uroš is a passionate game developer with five years of experience in game programming and game design. He's singlehandedly programmed two full games in Unity and has also led the development process in teams ranging from a few to over 10 people. His experience also includes, but is not limited to, coding competitions, numerous hackathons, and an internship at Google.
Uroš is now available for hire




Belgrade, Serbia



Preferred Environment

VS Code, MonoDevelop, Unity, Git, OS X, Windows

The most amazing...

...experience I've had is developing Tank Spank from inception, being responsible for both game design and programming.


  • Founder

    2015 - PRESENT
    Eruption Games
    • Developed Tank Spank—a PC/console four-player couch co-op top-down twin-stick shooter.
    • Designed user flows and worked closely with graphic designers to make sure that the UI design fits both the flows and the visual identity of the product.
    • Worked closely with graphic artists, giving direction and guidelines for the shaping of the visual identity of the product.
    • Collected feedback from over 200 players.
    • Designed game modes, weapons, and other gameplay mechanics.
    • Developed Eclidus. an iOS/Android twisty puzzle game inspired by the Rubik's Cube that sold over 2,000 units.
    • Designed multiple twisty puzzles through many iteration cycles.
    Technologies: C#, Unity
  • Unity Game Designer

    2021 - 2021
    • Built a prototype for an experimental game mode of the current game.
    • Analyzed gameplay features and their short-term and long-term impact on the game. Explored and suggested alternatives.
    • Created multiple toggleable systems allowing the prototype to be quickly customized to explore different loops and goals during stakeholder presentations and playtesting.
    Technologies: Unity, Game Design
  • VR Developer

    2020 - 2021
    RCAD Pty Ltd
    • Developed a system that creates meshes out of vertex data with world space UV tiling and seamless mesh to mesh intersection.
    • Handled the implementation of a multitude of mesh generation geometry algorithms.
    • Implemented the VR systems for exploring the generated content and real-time interaction and material modifications.
    Technologies: Unity
  • Freelance WebGL Developer

    2019 - 2019
    Inside Conference
    • Developed the main gimmick visual effect of the website.
    • Implemented real-time GPU simulated particles with seamless interpolation.
    • Used a three-layer rendering approach utilizing rendering particle positions and colors to textures and then rendering the final result using the previous two textures.
    Technologies: JavaScript, WebGL, Three.js
  • Business Analyst

    2018 - 2019
    Smart Code House
    • Helped stakeholders structure and solidify their understanding of current products.
    • Transformed stakeholder requests into implementable and consistent use cases.
    • Coordinated with the development team to keep the complexity of requirements manageable.
    • Managed the scope of the project and assisted stakeholders in pivoting where needed.
    • Created the specification for the proof of concept prototype.
    Technologies: Business Analysis
  • Senior Unity3D Engineer

    2018 - 2018
    Cortina Productions
    • Helped optimize UX flows and implemented an 88" screen multi-user touch experience that integrated with both a museum-wide CMS and a visitor face recognition system.
    • Implemented a meme creation touch experience that integrated with the museum-wide CMS and visitor systems, handling meme creation as well as takeaway asset generation and uploading.
    • Implemented a multi-display media player that used aggregated social media feed and CMS as its source.
    • Maintained and updated several experiences during periods of absence of developers in charge.
    Technologies: C#, Unity
  • Computer Graphics Consultant

    2018 - 2018
    • Wrote technical specifications for several image processing algorithms.
    • Designed an image processing pipeline architecture within the constraints of the current system.
    • Designed a rendering pipeline architecture within the constraints of the current system.
    Technologies: Unreal Engine 4, Unity
  • Lead Unity Developer

    2017 - 2017
    • Implemented a multi-agent simulator in Unity with several different agent types.
    • Implemented sensor simulators based on the documentation provided by the client.
    • Upgraded the architecture to support multiple user controlled agents via network (Both TCP and UDP).
    • Implemented a client app in Unity for controlling all of the agent types.
    • Implemented visualizations for all the sensor data.
    • Wrote detailed documentation of the architecture of the system.
    • Started as the first developer on the simulator, handling project scope and integration as the team grew, eventually ramping up the next lead developer before the end of the engagement.
    Technologies: Unity
  • Contract Developer

    2016 - 2017
    • Implemented several AR experiences for the Google Tango platform including 3D puzzle solving, navigation, and on-device object positioning.
    • Assisted in creating navigational and orientational UX/UI for AR experiences.
    Technologies: Unity
  • Game Designer

    2016 - 2016
    Mad Head Games
    • Created feature specification documents for Pagan Online.
    • Designed and coordinated the implementation of multiple game features with the development team on Pagan Online.
    • Assisted in the production by organizing and writing tasks for a multidisciplinary ten-person team. Wrote tasks for 3D environment artists, character artists, animators, VFX artists, engineers, and sound designers.
    • Aided the marketing team in presenting the first public build of the game.
    Technologies: Unreal Engine 4
  • Site Reliability Engineering Intern

    2014 - 2014
    • Created a service that aids in detection of "queries of death" in Dremel.
    • Learned about Google technologies and methodologies.
    Technologies: C++


  • Tank Spank

    Tank Spank is a top-down shooter that supports up to four players with various game modes.

  • Inside Conference Website

    Created an innovative web presentation effect using WebGL and three.js. To ensure the smoothest possible interpolation between any potential states, we've created a three-step rendering pipeline that's capable of simulating and rendering around 60,000 particles every frame.

  • Eclidus

    A mobile first twisty puzzle experience on iOS/Android, that sold over 2000 units on both stores combined.


  • Frameworks

    Unity, Unity3D, Unreal Engine 4, Unreal Engine
  • Other

    Game Development, Game Design, Programming, Augmented Reality (AR), Virtual Reality (VR), Business Analysis
  • Languages

    C#, Java, C++, JavaScript
  • Libraries/APIs

    WebGL, Three.js
  • Tools

    VS Code, Git


  • Technical High School Diploma in Mathematical Gymnasium
    2007 - 2011
    Gymnasium - Kraljevo


  • CS1156x: Learning From Data
  • CS169.1x: Software as a Service

To view more profiles

Join Toptal
Share it with others