Viacheslav Dubikovskiy, Developer in Bar, Montenegro
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Viacheslav Dubikovskiy

Verified Expert  in Engineering

Game and Software Developer

Bar, Montenegro
Toptal Member Since
November 30, 2020

Viacheslav is an accomplished game developer with two Master's degrees and a number of multiplayer projects on UE4 and Unity engines. His portfolio boasts several published AAA multiplayer game titles, such as Panzar, an award-winning game with a large community. He is a professional, broad-minded C++ and C# programmer familiar with modern programming patterns. Viacheslav's projects can be found on the Apple Store (iOS, macOS), Google Play, Microsoft Store (UWP), and Steam.


Hobby Projects
Objective-C, Azure, Universal Windows Platform (UWP), Android, iOS, React...
Panzar Studio
SQL, Game Development, Blueprint, C++, Unreal Engine
Glu Mobile
Mobile, C++, Game Development




Preferred Environment

C#, C++17, Unity, Unreal Engine

The most amazing...

...project I've helped develop is Panzar, an MMO game with many awards and a vast, active community.

Work Experience

Freelance Developer

2008 - PRESENT
Hobby Projects
  • Created the casual game Art by Numbers, written in Unity and available on the Apple Store (iOS, macOS), Google Play, Microsoft Store (UWP), and Steam.
  • Developed 2D and 3D projects on Unity. Experienced with most of the subsystems of the engine.
  • Ported and launched games for various mobile platforms.
  • Developed web servers on ASP.NET Core and React.
Technologies: Objective-C, Azure, Universal Windows Platform (UWP), Android, iOS, React, JavaScript 6, MongoDB, ASP.NET, C#, Unity, Game Development

Lead Programmer

2008 - 2020
Panzar Studio
  • Led the entire development process, from conceptualization to release, for two large multiplayer games: Panzar ( using CryEngine and Total Lockdown ( using Unreal Engine 4.
  • Managed the software development process, designing application architectures, developing a comprehensive suite of programs, and efficiently organizing the testing process, DevOps, and CI/CD pipelines.
  • Wrote compilers for automatic code generation and runtime reflection data.
  • Developed multiplayer games on Unreal Engine 4, including gameplay, AI, and UI.
  • Developed the architecture of large heterogeneous projects and databases.
  • Engaged in code review and prepared the code style.
  • Spearheaded project management. Engaged in the assessment of the time for completing tasks.
  • Engaged in recruiting and training newcomers as well as personnel training.
Technologies: SQL, Game Development, Blueprint, C++, Unreal Engine

Producer/Lead Developer

2004 - 2008
Glu Mobile
  • Participated in the creation of 15 mobile games both as a project manager and lead developer. All projects have been completed and published.
  • Conducted project management and engaged in the assessment of the time for completing tasks.
  • Led the development of C ++ games on five successfully launched projects.
Technologies: Mobile, C++, Game Development

A multiplayer game with unique gameplay.

I was responsible for the software portion of the project from the start. I was also the team lead, software architecture, and database designer. As a developer, I worked with most parts of the project, from business servers and DB abstraction layers up to multiplayer gameplay, and game scenes.

Art by Numbers

A hyper casual simple game with complex implementation.

It was created as a hobby project with Unity and has multiplayer and meta servers implemented on ASP.NET. I was the only developer. I ported the game to iOS, macOS, Windows, UWP, and Android. It is published in Apple, Google, MS stores, and on Steam.

Total Lockdown
A AAA multiplayer project.

I led the software development from the start. I prepared a smooth development transition from CryEngine to Unreal Engine 4. I managed the teaching process and project management. As a developer, I worked a lot with network gameplay, game worlds, scenes, AI, UI, and plugins, as well as compilers for internal tools, code generation, and data marshaling.
2000 - 2003

Master's Degree in Computer Science

Lomonosov Moscow State University (MSU) - Moscow, Russia

1991 - 1998

Master's Degree in Automatic Control Theory

Bauman Moscow State Technical University - Moscow, Russia




Unreal Engine 4, Unity, CRYENGINE, Blueprint, Unreal Engine, ASP.NET


SQL, C++17, C#, C++, JavaScript 6, Objective-C


Mobile, Steam, iOS, Android, Universal Windows Platform (UWP), Azure


Compiler Design




Mathematics, Code Architecture, Unreal Engine 5, UE5, Game Development, Blueprints Visual Scripting, Engineering

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