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Bree Chapin

Bree Chapin

New York, NY, United States
Member since April 26, 2016
Bree is a senior product/UX designer and design manager. She is a creative problem-solver with a decade of experience in all facets of digital and interactive design. She creates compelling an human-focused experiences delivered through clean, minimalist UI. She has worked on projects and teams of all sizes and takes a holistic approach to design balancing business and user goals with an eye toward the future.
Bree is now available for hire
  • UXUI Design Consultant
    2016 - PRESENT
    Blue Rocket
    • Worked directly with the CCO to design compelling user experiences and intuitive interfaces on mobile products.
    • Designed the experience and interface of a mobile app controller for an IoT home device.
    • Developed the buyer/seller experience for a book-selling marketplace app for university students.
    Technologies: Sketch, Adobe Illustrator
  • Product, UXUI Design Consultant
    2014 - PRESENT
    • Developed product strategy and base MVP mobile travel application for families with special needs.
    • Designed the app's core experience, features, and product road map.
    • Designed UI guidelines and a set of screens for development.
    • Designed complete identity and branding for AbeonTravel's business and services.
    Technologies: Sketch, Adobe Creative Suite, InVision
Other Experience
  • Prototype with Ease - An InVision Studio Tutorial (Publication)
    Follow this tutorial to create an interactive prototype with slick animated transitions in minutes using InVision Studio, the exciting new free interface design tool.
  • Creativity Exercises to Boost Your Designs (Publication)
    Here are a few exercises that can help get your creative juices flowing, whether you’re trying to get started on a new project or find yourself stuck in a creative rut.
  • Customer Journey Maps - What They Are and How to Build One (Publication)
    Customer journey maps are a visual storytelling tool used to help designers empathize with users and identify actionable opportunities for providing a better user experience.
  • How to Effectively Navigate Egos in Design (Publication)
    Many a promising project can be stymied by unyielding personalities, inflexible attitudes, and big egos. Learn to navigate these tricky waters with grace and professionalism.
  • Use Craft by InVision to Streamline Team Collaboration (Publication)
    Craft by InVision LABS is a powerful suite of plugins for Sketch. Learn how to super-charge your process and streamline collaboration for your remote team.
  • Stay Cool: Take Design Feedback Strategically (Publication)
    Getting and receiving feedback—without losing your cool—is an art. This article explains how to encourage your audience to give you quality feedback that begins with preparing a killer presentation that highlights the key problems to solve, walks your audience through your thinking, and foments constructive discussion.
  • Stop Making Garbage: A Guide to Designing Interfaces That Last (Publication)
    We are a throw-away society—products wear out far too quickly or are replaced by something shinier, newer, or more trendy. In this piece, we look at designs that have stood the test of time and break down what made them successful. No matter what you’re working on, these guiding principles will help you stop designing disposables and begin creating designs that last.
  • 10 Videos All Designers Should Watch (Publication)
    From the great industrial designer Dieter Rams explaining his principle of design, to Adam Grant discussing the habits of original thinkers, we've curated the best of the best videos for designers. So sit back, and get cozy with some of our favorite design videos.
  • Optimize Your Site for Conversions: 7 Strategies That Work (Publication)
    A client just hired you to design a landing page for their new offering. They want more than just a beautiful design -- they want a page that converts. What do you do? You read this post, which teaches you seven conversion rate optimization (CRO) tips for designing highly effective landing pages.
  • The End of Sandboxes: Changing the Unit of Design (Publication)
    Most people know that the world of digital products, and how we design them, is changing every day. The question that we must ask then is: how will this affect the role of designers in the future? In this article, Toptal designer Bree Chapin gives us an overview of user interactions today and how they are changing for tomorrow. Keep reading to learn how designers have to pivot and redirect their foci to create products and services that can adapt for the future.
  • Master of Fine Arts degree in Design and Technology
    2010 - 2012
    Parsons - The New School for Design - New York
  • Adobe Creative Suite10 years
  • Web Design10 years
  • Adobe Illustrator10 years
  • Web UX Design7 years
  • User Interface (UI)7 years
  • Wireframing7 years
  • Product Design6 years
  • Sketch4 years
  • Sketch
  • Adobe Creative Suite
  • Adobe Illustrator
New York, NY, United States
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