Bree Chapin, Designer in New York, NY, United States
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Bree Chapin

Verified Expert  in Design

Bio

Bree is a senior product/UX designer and design manager. She is a creative problem-solver with a decade of experience in all facets of digital and interactive design. She creates compelling an human-focused experiences delivered through clean, minimalist UI. She has worked on projects and teams of all sizes and takes a holistic approach to design balancing business and user goals with an eye toward the future.

Portfolio

Work Experience

UXUI Design Consultant

2016 - PRESENT
Blue Rocket
  • Worked directly with the CCO to design compelling user experiences and intuitive interfaces on mobile products.
  • Designed the experience and interface of a mobile app controller for an IoT home device.
  • Developed the buyer/seller experience for a book-selling marketplace app for university students.
Technologies: Adobe Illustrator, Sketch

Product, UXUI Design Consultant

2014 - PRESENT
AbeonTravel
  • Developed product strategy and base MVP mobile travel application for families with special needs.
  • Designed the app's core experience, features, and product road map.
  • Designed UI guidelines and a set of screens for development.
  • Designed complete identity and branding for AbeonTravel's business and services.
Technologies: InVision, Adobe Creative Suite, Sketch

UX Designer

2015 - 2016
Mobients
  • Designed market and financial tools for Bloomberg Professional Mobile Suite.
  • Worked closely with the Bloomberg design team to develop new features and tools for their industry-standard mobile applications.
  • Led the effort of a team-wide modular design practice framework including developing and launching the first UXUI pattern library for Bloomberg's professional mobile platform.
  • Designed a new core functionality feature for upcoming Samsung TouchWiz Android operating system update.
Technologies: InVision, Adobe Creative Suite, Sketch

UXUI Consultant

2014 - 2015
iDeeli
  • Consulted on site first-time-visitor experience to improve sign-up rates and retention and reduce "bounce" points.
  • Identified problems in the existing experience and offered recommendations to introduce a two-tier subscriber/membership system.
  • Designed a new first-time-visitor experience from the ground up that engaged fresh visitors and encouraged signup.
  • Designed and prototyped an improved interface and animated interface transitions.
Technologies: Adobe Creative Suite, OmniGraffle, Adobe Photoshop, Adobe Illustrator

UX Lead

2013 - 2014
Planet360
  • Developed product framework, feature set, and UX/UI for web-based 3D room configuration tool for an interior finishings/molding company.
  • Designed a playful, interactive company history timeline for the company's rebrand launch.
  • Designed the interface for a renowned NYC arena/entertainment center mobile payment app.
Technologies: Proto.io, Adobe Creative Suite, OmniGraffle, Axure

Lead Product, UXUI Design

2013 - 2014
Legacy Connect
  • Developed an MVP and product feature set for a social philanthropy platform.
  • Designed a social platform with game-like elements for millennials to engage in philanthropy in new ways.
  • Designed UX and UI for an entire responsive web platform as well as product framework for future mobile applications.
  • Designed graphics for continued social media campaigns.
Technologies: Axure, OmniGraffle, Adobe Photoshop, Adobe Illustrator, Adobe Creative Suite

UXUI, Interaction Lead

2011 - 2013
Curious Brain
  • Designed digital products and experiences within the agency for various companies and entrepreneurs.
  • Designed product and experience for a class-scheduling, note-taking tablet application for high school and university students.
  • Designed UX and UI for a calendar and notes mobile application for Exaclair.
  • Designed a multi-platform (including Android and Google TV) experience for a movie and TV streaming platform.
Technologies: Axure, Adobe Creative Suite, OmniGraffle
2010 - 2012

Master of Fine Arts Degree in Design and Technology

Parsons - The New School for Design - New York

Tools

InVision App, InVision Studio, InVision, Adobe, OmniGraffle, Adobe Illustrator, Adobe Photoshop, Sketch 3, Sketch, Adobe Creative Suite, Zeplin, Proto.io

Platforms

iOS, Axure, MacOS, Android

Languages

CSS, JavaScript, HTML, CSS3

Other

Web UX, Web UX Design, Web Design, Responsive, Adobe UX, Product Design, User Interface (UI), Wireframing, iOS UI Design, Personas, UX Design, MVP Design, User Experience (UX), Mobile App Design, Design Management, Web App Design, Native Mobile Apps, Information Architecture (IA), Responsive Design, Design Leadership, UI Design, Responsive Web Design (RWD), Product Discovery, UX Research, User Research, User-centered Design (UCD), User Testing, Remote User Testing, Product Management, eCommerce UX, eCommerce, eCommerce Web Design, eCommerce Design, Web UI Design, Desktop Web Design, Mobile Web Design, Design, Responsive UX Design, Data Visualization

Experience

  • Adobe Creative Suite - 10 years
  • Web Design - 10 years
  • Adobe Illustrator - 10 years
  • Web UX Design - 7 years
  • User Interface (UI) - 7 years
  • Wireframing - 7 years
  • Product Design - 6 years
  • Sketch - 4 years

Tools

  • Adobe Illustrator
  • Sketch
  • Adobe Creative Suite
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