Portfolio
Digital Design
- Product Visualization and Physics Simulations
- Product Marketing
- Physics Simulations
- Photorealistic Rendering
- Art Direction
- 3D Lighting
- PBR Texturing
- PBR Workflow
- War Commander: Rogue Assault | 3D Environment Art
- Military
- Mobile Games
- Strategy Games
- 3D Art
- Environmental Design
- Video Games
- Art Direction
- Environment Design
- App UI
- Unity
- Photoshop CC
- Autodesk Maya
- Architectural Rendering
- Architectural Modeling
- Architectural Visualization
- Architectural Rendering
- 3D Lighting
- PBR Texturing
- Autodesk Maya
- War Commander: Rogue Assault | Character Designs
- Mobile Games
- Mobile Game UI
- Character Design
- Military
- Strategy Games
- Art Direction
- Unity
- Photoshop CC
- Styling
- TOME: Immortal Arena | 3D Environment Art
- Multiplayer
- MOBA
- Video Games
- 3D Art
- PC games
- Esports
- Lead Environment Artist
- Environment Design
- Unity
- Autodesk Maya
- Photoshop CC
- PBR Texturing
- PBR Workflow
- Battlefield 4 | 3D Environment Art
- Military
- Video Game Consoles
- Video Games
- Environmental Design
- Senior Environment Artist
- 3D Art
- first person shooter
- Xbox
- Playstation
- pc game