Max has more than five years of experience designing digital products for companies of all sizes. As an expert of the whole design process, he’s created web and native applications from scratch for diverse users (including children and elderly people) in a variety of industries. In his work, Max carefully balances business and user needs, turning complex processes into simple and enjoyable experiences.
Created several separate products, from scratch, to enable the company, Matr which offers an online tuition service for children to launch the service within just 4-5 months.
Iterated and improved the products in the following months.
Designed a recruitment platform for tutors.
Created a platform design for children to access tutorials and perform complementary activities.
Crafted the design for an online classroom, shared by children and tutors.
Designed a sign-up and tutorial management platform for parents.
Designed an internal platform for customer support, quality monitoring, lesson creation, and management.
Revamped the company website design.
Technologies: Adobe Illustrator, Adobe Photoshop, Google Analytics, Lookback, InVision, Sketch
2018 - 2018
Worked as part of the public sharing platform team, innovating the way researchers around the world discover and access academic papers.
Ran interviews and user tests on a weekly basis.
Created innovative concepts of academic paper pages to facilitate the discovery and exploration of related content.
Identified through research use cases and created a map to inform design ideas and validation.
Created prototypes for user tests, including animations.
Technologies: Lookback, InVision, Sketch
2017 - 2018
Third Space Learning
Supported, as the UX designer, the product team in enhancing a groundbreaking educational platform used by school teachers to support pupils with math issues.
Redesigned an onboarding flow for teachers subscribing to the service.
Revamped the setup flow for teachers to ensure everything is ready when the service starts and avoid waste of time and money.
Designed new reports for each of the available programs which were informed by user interviews and tests.
Crafted a new onboarding experience for pupils which include a math assessment. This was done by introducing gamification elements and a child-friendly interface the percentage of pupils completing the assessment increased dramatically.
Designed a portal where a teacher can easily search and find useful resources for their lessons and for personal development.
Designed a native app for stroke survivors with both physical and cognitive impairment. The app's main purpose is to guide users through setup of a hardware component, grant access to a library of video games for rehabilitation and motivate the user to come back through a reward-and-feedback system.
Created personas of different types of stroke survivors and how their disability affects their interaction with digital products.
Designed user flows for all scenarios.
Crafted onboarding processes that were tailored to the target group.
Devised behavioral-forming strategies to ensure consistent use and therefore the success of the rehabilitation process.
Proposed a common layout for video games to reduce cognitive load on users.