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Ted Evans

Ted Evans

Designer
Seattle, WA, United States
Member since January 3, 2017
Ted has a passion for creative problem solving and has brought ideas to life for companies such as Sony, Apple, Nintendo, Comcast, Intel, Microsoft, Disney, Cox, and Virgin Media TV. He has a proven track record creating award-winning designs for virtually any media or platform, including print, live events, broadcast television, web, mobile, and emerging technologies (AR/VR/MR).
Ted is now available for hire
Portfolio
Employment
  • UX Lead/Creative Director
    2009 - PRESENT
    Evans Creative Studios, Inc.
    • Provided creative direction, art direction, design, and illustration for national and international clients.
    • Created original content for distribution on web, mobile devices, television, virtual reality (VR), augmented reality (AR), and mixed reality (MR).
    • Art directed and created motion design for sixteen videos for Microsoft to launch the Cloud OS platform.
    • Created user experience, interaction, and visual design for Cox Communications' Flare, an HDTV unified gaming platform for kids.
    • Provided creative direction and visual design for 26 video-on-demand (VOD) branded portals for Rogers Cable, including Disney Junior, Disney XD, HBO, Family Channel, NFL, and National Geographic.
    • Created hand-drawn illustrations and animation for Bot Bounce, an iOS game launched in summer 2014.
    Technologies: Adobe CC, Sketch, UXPin, InVision, Axure, After Effects, Tumult Hype, HTML, JavaScript
  • Creative Director
    2014 - 2016
    FishyTale Digital, Inc.
    • Designed 3D real-time UX/UI for multiple devices, including smartphones, tablets, computers, television, consoles, virtual reality (VR), augmented reality (AR), and mixed reality (MR).
    • Wrote the story/script for four original children’s titles: Lyle Little, Art Wizard, Kidd Pirate, and Rift Rocket.
    • Designed interactions and user experience for a children’s book platform including dynamic narration, personalization, and cloud-based analytics.
    • Designed characters, environment, vehicle, and prop concepts for 3D and 2D content offerings.
    • Oversaw content, production, and design teams for an innovative proprietary publishing platform.
    • Created fun, immersive storytelling experiences while aiding in children’s development of reading and social skills.
    Technologies: Adobe CC, Unity Pro, Cinema 4D, After Effects, Maya
Education
  • Associate's degree in Theater Arts
    1981 - 1983
    Glendale College - Glendale, CA
Experience
  • User Experience (UX)9 years
  • User Interface (UI)9 years
  • Adobe CC7 years
  • Sketch5 years
  • InVision4 years
  • React3 years
Tools
  • Adobe CC
  • InVision
  • Sketch
Seattle, WA, United States
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