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Ted Evans

Ted Evans

Designer
Seattle, WA, United States
Member since January 3, 2017
Ted has a passion for creative problem solving and has brought ideas to life for companies such as Sony, Apple, Nintendo, Comcast, Intel, Microsoft, Disney, Cox, and Virgin Media TV. He has a proven track record creating award-winning designs for virtually any media or platform, including print, live events, broadcast television, web, mobile, and emerging technologies (AR/VR/MR).
Ted is now available for hire
Portfolio
Employment
  • UX Lead/Creative Director
    2013 - PRESENT
    Evans Creative Studios, Inc.
    • Designed products and provided user experience (UX), creative direction, art direction, motion design, and illustration for national and international clients. Created original content for distribution on computers, mobile devices, television, virtual reality (VR), augmented reality (AR), and mixed reality (MR).
    • Art directed and provided motion design for sixteen videos for Microsoft to launch the Cloud OS platform.
    • Created user experience, interaction, and visual design for Cox Communications' Flare, an HDTV unified gaming platform for kids.
    • Provided creative direction and visual design for 26 video-on-demand (VOD) branded portals for Rogers Cable, including Disney Junior, Disney XD, HBO, Family Channel, NFL, and National Geographic.
    • Designed the UX for a multi-platform BI and data analytics application utilizing a Material-based design system to be deployed for high-end automotive dealerships including Mercedes, BMW, Lexus, Porsche, and Jaguar.
    Technologies: Adobe CC, Sketch, UXPin, InVision, Axure, After Effects, Angular, React Studio
  • Creative Director
    2014 - 2016
    FishyTale Digital, Inc.
    • Designed 3D real-time UX/UI for multiple devices, including smartphones, tablets, computers, television, consoles, virtual reality (VR), augmented reality (AR), and mixed reality (MR).
    • Wrote the story/script for four original children’s titles: Lyle Little, Art Wizard, Kidd Pirate, and Rift Rocket.
    • Designed interactions and user experience for a children’s book platform including dynamic narration, personalization, and cloud-based analytics.
    • Designed characters, environment, vehicle, and prop concepts for 3D and 2D content offerings.
    • Oversaw content, production, and design teams for an innovative proprietary publishing platform.
    • Created fun, immersive storytelling experiences while aiding in children’s development of reading and social skills.
    Technologies: Adobe CC, Unity Pro, Cinema 4D, After Effects, Maya
Other Experience
  • Leap Into VR/AR Design (Publication)
    Virtual reality is no longer in the realm of science fiction. Immersive technology desperately needs skilled designers to jump in, get involved, take risks, and create something new. Leap into VR/AR!
Education
  • Associate's degree in Theater Arts
    1981 - 1983
    Glendale College - Glendale, CA
Experience
  • Prototyping12 years
  • User Interface (UI)9 years
  • User Experience (UX)9 years
  • Adobe CC8 years
  • Sketch7 years
  • InVision4 years
  • React3 years
Tools
  • Sketch
  • Adobe CC
  • InVision
Seattle, WA, United States
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