Clay Budin, Graphics Developer in New York, NY, United States
Clay Budin

Graphics Developer in New York, NY, United States

Member since September 27, 2020
Clay has over 20 years of experience creating amazing software at the highest performance standards, efficiency, and ease of use. With a master's degree in computer science, there is no programming task that Clay cannot accomplish, specializing in software for graphics, entertainment, interactive, and game industries. He's experienced with all graphics and game programming platforms and frameworks, as well as the underlying mathematics.
Clay is now available for hire




New York, NY, United States



Preferred Environment

Processing, TouchDesigner, Cinder, OpenFrameworks, Unreal Engine, Unity, Virtual Reality (VR), X Reality (XR), Mixed Reality (MR), Artificial Intelligence (AI), WebGL, Windows, MacOS, Linux, iOS, Arduino, Raspberry Pi

The most amazing... installation I've designed and developed enabled 30+ people to walk around while colorful halos appeared at their feet and followed their movements.


  • Senior Immersive Developer

    2021 - PRESENT
    • Developed immersive interactive experiences using Unreal Engine, Cinder, Blender, and other graphic tools.
    • Wrote software to interface with various external hardware systems such as QR scanners and 3D cameras, coordinate file transfers, and trigger events in the graphic system.
    • Developed image processing software to recognize, isolate and enhance human facial features, normalize skin tones, and remove background artifacts.
    Technologies: Unreal Engine, Cinder, Blender, Photoshop CC
  • Interactive Software Developer

    2018 - PRESENT
    Leo Villareal Studio
    • Maintained and developed interactive graphics software tools utilized in the creation of small- and large-scale LED art installations all over the world using C++, Python, and TouchDesigner.
    • Designed and developed complex software systems and user interfaces in TouchDesigner, Python, and C++ to control, trigger, and sequence dynamic art installations using Arduino, Raspberry Pi, and other embedded systems.
    • Designed and developed software to support lighting communications protocols such as DMX, KiNET, sACN, and Art-Net.
    Technologies: DMX, Networking, Unreal Engine, Raspberry Pi, TouchDesigner, Arduino
  • Founder and President

    2012 - PRESENT
    Symbiote Inc | 3D Portraits Brooklyn
    • Developed custom photogrammetry processes for 3D scanning people and automatically editing, cleaning up, and enclosing models in preparation for 3D printing.
    • Developed systems for creating lifelike 3D printed portraits in a variety of media and sizes using multiple 3D printing processes.
    • Performed iOS software development, specializing in games, augmented reality, and virtual reality. Recently posted an action and puzzle game called Dink! to the Apple App Store.
    Technologies: 3D Printing, 3D Modeling, iOS, Augmented Reality (AR), Game Development, 3D Scanning, Photogrammetry
  • Senior Developer

    2020 - 2021
    Silver Spoon Animation
    • Contributed to the development of a C++ plugin for Unreal Engine to control, manipulate, and trigger 3D geometry for BroadcastAR applications.
    • Developed a system in Unreal Engine (C++ and Blueprints) to communicate with the American football statistics server and visualize scoring drive data with colorful animated arrows for broadcast during SuperBowl LV in February 2021.
    • Developed a system in Unreal Engine (C++ and Blueprints) to position and trigger animated characters used during the March Madness college basketball tournament broadcast in March 2021.
    Technologies: Unreal Engine
  • Interactive Graphics Software Developer

    2018 - 2020
    GRAFX Co.
    • Designed and developed interactive graphics applications on various platforms, including augmented reality applications for iOS and Android using Unity and Vuforia.
    • Developed a large-scale interactive video installation for Marriott Hotels using projectors and Intel RealSense cameras to display lively real-time graphics that reacted to people passing by.
    • Developed an augmented reality multi-lingual concept application for iOS and Android for the Turkish Museums Directorate to highlight and explain fragile antiquities in the collection.
    Technologies: Unity, iOS, Cinder, Android
  • Principal Engineer | Content

    2017 - 2020
    Madison Square Garden Company
    • Developed VR software in Unity to visualize architectural plans for an arena still under construction. Developed tests for line-of-sight, screen coverage, vantage point, and other quantifying metrics.
    • Designed and developed AR application for iPads using Unity and Objective-C to interface with a 360-degree camera and present live-streaming video into a 3D scene with extensive user-control features.
    • Tested and evaluated cutting-edge VR, AR, digital signage, wayfinding, motion capture, holographic and other technologies for inclusion in 21st-century state-of-the-art venue facilities.
    Technologies: Unity, Augmented Reality (AR), Virtual Reality (VR), iOS
  • Creative Coder | Data Visualization

    2016 - 2017
    • Designed and developed software tools using Processing for artists to create unique colorization effects of satellite climate temperature data, with user interfaces for artists to control numerous parameters, including colors, graphs, and animations.
    • Created particle system visualizations of live world climate wind pattern data containing over 800,000,000 particles for display on high-resolution monitors at IBM corporate headquarters.
    • Designed and developed wave simulation software to visualize live world climate rainfall data for IBM corporate headquarters.
    Technologies: Processing, Cinder, Java, C++
  • Interactive Software Developer

    2016 - 2016
    Potion Design
    • Built hardware and software for Raspberry Pi to play back various kinds of music while monitoring the user's heart rate. The system used sensor inputs (buttons, heart rate monitor) to control the audio output from the Raspberry Pi amp and speakers.
    • Designed and developed a touch table system for perusing recipes, assembling ingredients, viewing nutritional and caloric information with explanatory text and extensive use of high-quality food photography to create a fully interactive experience.
    • Designed, 3D printed, and assembled self-contained cases for physical user experiences such as monitoring heart rate data while various kinds of music are played.
    Technologies: Cinder, Python, Raspberry Pi, 3D Printing
  • Interactive Software Developer

    2016 - 2016
    The Mill
    • Developed a system for displaying animated magazine covers in AR for iOS and Android using Unity and Vuforia.
    • Designed and developed a fully-featured text animation and display system using Cinder with SdfText and Arduino to inject lyrics and display them under real-time control of a live DJ.
    • Developed a system for visualizing song moods (as determined by IBM Watson AI), using colors, textures, waves, and frequencies applied to abstract geometric shapes.
    Technologies: Cinder, Arduino, Augmented Reality (AR), Unity, Android, iOS


  • Museum of Feelings

    Served as the lead developer on Museum of Feelings, a pop-up experiential installation in Lower Manhattan, from 24 November to 15 December 2015. Worked on an "invigorated" room in which colorful halos surround and track users and the "scent table" in which animations responded to user movements.

  • Dink! the Game

    Action and puzzle game written in Swift and Objective-C for iOS devices, published on Apple App Store. Combined real-time gameplay with physics simulations to create a unique, challenging experience for users.

  • Mother and Children

    3D printed sculptural portraiture piece from a live scan of models with extensive automated and manual editing and manipulation of the 3D model. Printed in ABS using fused filament fabrication technique.

  • Temperature Visualization GUI

    Designed and developed a tool for artists to apply unique colorizations to live world climate heat and temperature data gathered by satellites. Responded to needs and requests from artists and designers to incorporate the controls they wanted to allow them to achieve their artistic goals of the project.

  • Precipitation Visualization

    Designed and developed software to inject live satellite rainfall data from all over the world and visualize it in a way that is both beautiful and informative. Worked with creative directors to achieve their artistic goals.

  • Global Wind Visualization

    Designed and developed a particle system visualization of live satellite global wind pattern data using over 800,000,000 particles to create a one-minute animated movie of the Earth's wind patterns, including vortices, eddies, and other phenomena. Rendered an 8,000x2,000 image for display on high-resolution monitors at the IBM world corporate headquarters.

  • AR Magazine Covers for Garage Magazine

    Created iOS and Android applications which displayed lively and colorful animations when triggered with specific images from magazine covers. The apps were distributed to promote Garage fashion magazine and give it a cool techno vibe.

  • Alex da Kid and IBM Watson

    To promote its Watson set of AI tools, IBM hired the DJ Alex da Kid to perform live mixing of songs from the past decade, which Watson had analyzed for emotional content and temperament. While working with a team to bring visual brilliance to the lyrics, I designed and developed a tool for displaying song lyrics (text) in real time as many interlocking streams, which changed size and speed dynamically to fit the tone of the music.

  • Innit Pirch Table

    A demonstration system using a touch-sensitive table to guide users through the "home of the future" helps the busy user choose a recipe, assemble ingredients and learn nutritional and caloric information about the meal. I designed and developed this system in Cinder using text and high-quality food photography to be fully responsive to the user's touches.

    Also, see the following link: for a larger image of the table surface.

  • Exxon Mobil Chemical iPad Application

    Exxon Mobil wanted a cool toy to showcase its chemicals division at its shareholder meeting. I designed and developed an iPad application that showed a car in regular and X-ray mode and identified numerous internal parts which used various Exxon chemicals. The app worked in full 3D with the ability to rotate around the car and zoom in on tiny details. There were two different menuing systems based on the type of chemicals and their uses in the car.


  • Languages

    Processing, Python, C++, Java, HTML5, JavaScript, Swift, Objective-C
  • Frameworks

    Unity, Microsoft Kinect, Unreal Engine, OpenFrameworks
  • Platforms

    Windows, MacOS, Linux, TouchDesigner, iOS, Arduino, Raspberry Pi, Android, Vuforia
  • Other

    Computer Vision, Graphics, Algorithms, Operating Systems, Programming, 3D Printing, Game Development, 3D Scanning, Photogrammetry, Data Visualization, X Reality (XR), Design, Aesthetics, Typography, Augmented Reality (AR), Virtual Reality (VR), Interactive UI, 3D Modeling, DMX, Networking, Artificial Intelligence (AI), Mixed Reality (MR), Multi-touch Input
  • Libraries/APIs

    Cinder, WebGL, Three.js, D3.js
  • Tools

    Photoshop CC, Canvas, Blender
  • Paradigms

    UI Design, Data Science


  • Coursework in Design and Photography
    1992 - 1996
    School of Visual Arts - New York, USA
  • Master's Degree in Computer Science
    1988 - 1992
    New York University - New York, USA
  • Bachelor's Degree in Cognitive Science
    1983 - 1987
    Harvard College - Cambridge, USA

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