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Daniel Caminos

Daniel Caminos

Buenos Aires, Argentina
Member since May 6, 2016
Daniel is a senior software engineer and Unity 3D expert, he started working with Unity in the year 2008. Now he has his own projects and works as a freelancer. He is a good team player who has the ability to quickly integrate into interdisciplinary teams and adapt to the problem at hand be it UI/UX, back-end or anything in between. Daniel likes tackling new challenges and working with new technologies. He is a proactive and a positive person!
Daniel is now available for hire
  • C#, 9 years
  • JavaScript, 9 years
  • Unity3D, 9 years
  • iOS, 4 years
  • webOS, 4 years
  • Android, 4 years
  • WebGL, 3 years
  • Node.js, 2 years
Buenos Aires, Argentina
Preferred Environment
Unity, Node, iOS
The most amazing...
...I've worked out was a 3D race game of the most relevant national racing category in my country for mobile devices.
  • Co-Founder | Game Developer
    2013 - PRESENT
    Thinking Monkey
    • Developed the race games called ACTC Racing and Super TC 2000 (Android, iOS).
    • Built the AI for race games featuring a variable level of skill. (Android, iOS).
    • Developed the back-end for games integrations (Node.js, LoopBack).
    • Implemented several integrations (Parse, Firebase, Facebook, Kinect, PayPal, Twitter).
    • Built a dynamic presentation for TV race transmissions.
    • Developed the IA bot for get a chat conversation (used a Facebook Messenger integration).
    • Created the advergame called Raid Game for a important insecticide company. Implemented in several countries (Android, iOS).
    • Created the AR/VR app called Garbarino Sales Hall.
    • Developed the puzzle game called Honey Maker (Android, iOS, WebGL).
    • Built the back-end for an administration system (Node.js, LoopBack).
    • Developed the card games Solitaire Showdown, Mega Stars, and Make 13 (Android, iOS, Mac, PC, WebGL).
    • Developed the trivia games Trivia Shootout and Trivia Ville (Android, iOS, Mac, PC, WebGL).
    • Developed the bowling 3D game called Trick Bowling (Android, iOS, Mac, PC, WebGL).
    • Developed the pool 3D game called Challenge Pool (Android, iOS, Mac, PC, WebGL).
    • Designed a special responsive canvas component for WebGL games.
    • Developed the arcade game called Bones Invasion (Android, iOS).
    • Developed the puzzle advergame called Blem 3 en 1 (Android, iOS).
    • Developed the match-three puzzle game Jewel Birds (Android, iOS, Mac, PC, WebGL).
    • Developed several advergames for different companies (Raid, Mr. Musculo, Glade, Lysoform, Quilmes).
    • Developed the puzzle games called Fast Match and Año Nuevo, Casa Nueva, and Word Hunter (Android, iOS, Mac, PC, WebGL).
    Technologies: Unity 3D, Node.js, Parse, Firebase
  • Senior Software Architect
    2010 - 2013
    Hasar Sistemas
    • Designed the main architecture for a payment gateway.
    • Implemented several integrations with credit card gateways (Visa, American Express, MasterCard).
    • Implemented the UI for a mobile payment solution.
    • Re-engineered the entire payment gateway.
    • Supported several integrations, code coverage, and crash reports.
    Technologies: C++, JavaScript, Java, C#
  • Lead Software Engineer
    2008 - 2010
    • Developed a race game called Simulador de Turismo Carretera (PC).
    • Created a custom 3d Engine (Ogre3D, OpenAL).
    • Migrated old projects to Unity.
    • Developed a race game called Simulador de Top Race (PC).
    • Developed the advergame called Fibertel Race (WebGL).
    • Developed a 2D layer to render maps and race position.
    Technologies: C++, OGRE, Unity 3D
  • Software Developer
    2006 - 2008
    BDF Technology Solutions
    • Developed a workflow solution for document management.
    • Implemented the workflow solution in a client's office.
    • Acted as a functional analyst for new projects and technologies.
    Technologies: ASP.NET, Java, JavaScript
  • ACTC Racing (Development)

    The company Bundle Games contracted us to develop a racing game for the first category of the Brokers Association Turismo Carretera (ACTC). This project took just over a year of work and was finally released with great acceptance in the targeted segment. In this project, we exceeded several goals, the development of an AI itself, rendering quality, and above all, the performance on mobile devices.

  • TV Presentation (Development)

    We developed a presentation scene for a television studio, for the category Road Tourism Race in 2015 and 2016. This application is responsible for dynamically assembling the starting line with all its cars and end positions, and exporting a video to be broadcast on television.

  • Honey Maker (Development)

    Honey Maker is our last production. It is an addictive casual game that points to the imposing presence in the most popular stores applications. Currently in beta, but is now available in the Google Play Store and will soon be available in the App Store.

  • Top Race Simulator (Development)

    We had the opportunity to collaborate with 2Pez in the development of one of its simulators. This project was very important for the company because it was the first mass-market product in which we were part of. This development was sold (and still sells) in large retail chains, and offers the possibility to feel like a real pilot of a top race which is the fastest growing category in recent years in Argentinian motoring.

    Thinking Monkey participated in the creation of HUD (Heads-Up Display) which is the graphical interface that shows all the telemetry data, as well as number of laps, circuit map, and more.

  • Glade Game (Development)

    This is a web game released for winter in Europe, a new advertising campaign for Glade spray. The work was done through the study of digital marketing called Penta Study.

  • Bones Invasion (Development)

    This game—which is still in production—is a bet on the future to continue consolidating as a developer of entertainment content. They are still being defined the game mechanics, but we can already overtake some images of what will be our next casual game.

  • Raid China (Development)

    Imitating the game concept of a raid in France, China requested a new game that fits the most common design in the country: large print, sound explosions, and banner advertising was requested. This project was designed to be made public in the Republic of China and was submitted to the Apple App Store.

  • Augmented Reality (Development)

    We developed an augmented reality application to enhance the experience of users in different outlets of a major company dedicated to the marketing of household items, electronics, and computing. For legal reasons we cannot name the company, but we can say it is the number 1 in the country and has more than 110 branches and around 4,900 employees.

    About the application we can say that shows it our versatility in providing solutions in different technologies on the market.

  • Lysoform Game (Development)

    This project is part of an advertising campaign to let consumers know the product line Lysoform. It was very successful within the traditional sales channels where the product is marketed. The activation was accompanied by a heavy investment in advertising by the customer.

  • Raid Francia (Development)

    Raid France for Android was a strong marketing bet in Europe where they aimedto educate customers of the product about which insectide was the most appropriate for each type of insect. This campaign was very successful because the numbers of the company reflected a greater number of their regular customers purchasing their less popular products

  • Mr. Músculo Kinect Mexico (Development)

    As a result of an investigation of potential new platforms for user interactions, we investigated the ability to work with the proximity camera developed by Microsoft. The Kinect offers a new experience in the user interface. This particular experience, offers players the possibility to clean stains that appeared on a screen of 40 inches with the movement of their hands.

    The activation was very successful in Mexico where it was implemented.

  • Languages
    C#, JavaScript
  • Frameworks
  • Platforms
    iOS, webOS, Android, Windows, Mac OS, Parse, Firebase
  • Libraries/APIs
    WebGL, Parse SDK, Node.js, React
  • Paradigms
    Scrum, Agile
  • Storage
    MySQL, MongoDB
  • Senior Technician degree in Programming (Computer Engineering)
    2005 - 2008
    Universidad Tecnologica Nacional - Buenos Aires, Argentina
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