Founder
2012 - PRESENTNd FORGE- Consulted on the creation of reliable distributed systems.
- Developed and maintained cloud technology as open source R&D.
Technologies: Amazon Web Services (AWS), AWS, CloudI, PostgreSQL, OTP, Erlang, C++, PythonSenior Software Engineer
2017 - 2017Exponential- Eliminated more than 10 memory leaks in the core source code library and fixed race conditions related to the memory leak checker's fiber use.
- Added JSON integration into more than 20 modules for runtime type introspection to aid debugging.
- Added the concurrent initialization system.
- Added a minimal testing framework with backtraces using macros for simple reuse. Used the testing framework to verify two algorithms and migrate all use to the newer algorithm.
- Developed ad serving C source code for efficient real-time production use with a very specific style guide.
Technologies: Realtime, CMake, Solaris, Linux, JSON, CSenior Software Engineer
2015 - 2016Samvia- Did all back-end server development of the Timeshake iOS app for real-time presence matchmaking with voice communication.
- Created a matchmaking test iOS client and regression tests and managed the dev/beta operations tasks.
- Added monitoring (Graphite, OpenTSDB, SNMP, StatsD) integration to CloudI.
Technologies: Amazon Web Services (AWS), CloudI, MessagePack, JSON, AWS Push Notification Service (AWS SNS), APNs, AWS DynamoDB, AWS, PostgreSQL, Objective-C, OTP, ErlangSenior Software Engineer
2015 - 2015Adroll- Created a global deploy/rollback system for weekly production deployments of Real-Time Bidding (RTB) servers.
- Python, Erlang and bash development with AWS/EC2 to create a dependable workflow for releasing source code.
- Automated a complex release process that would previously take more than 8 hours when done manually.
Technologies: Amazon Web Services (AWS), Realtime, AWS EC2, AWS, Bash, Python, OTP, ErlangSenior Software Engineer
2013 - 2014Ubiquiti Networks- Developed CloudI source code and provided CloudI integration support.
- Created CloudI API implementations in JavaScript, Perl, and PHP.
- Added CloudI Services for Riak and OAuth v1 integration.
- Extended HTTP cowboy integration with web socket-related features and multipart handling.
Technologies: PHP, Perl, JavaScript, OTP, ErlangSenior Software Engineer
2013 - 2013Voalte- Developed database integration and schema based on legacy system limitations.
- Created an authentication server with database objects using BossDB (from ChicagoBoss).
- Used PostgreSQL to create a fourth normal form schema with async presence notifications.
Technologies: Ejabberd, PostgreSQL, OTP, ErlangSenior Software Engineer
2011 - 2013Jana- Created a reusable scalable back-end server for coordinating both surveys and sweepstakes for mobile phone users within emerging markets for http://mcent.com.
- Developed the core database interfaces for CouchDB data and back-end service APIs.
- Used Python threads, gunicorn, eventlet, and tornado to create reusable software that grew as required without any rewrites. Created the core business logic for the administration interface, surveys, sweepstakes, and authentication.
- Created an automated regression/integration testing framework and load-tested with Tsung.
Technologies: Tsung, Tornado, Eventlet, Gunicorn, CouchDB, PythonSenior Software Engineer
2010 - 2011SiXiTS- Developed a Scala-based MMOG server. The server was used for the Facebook/Android game Babies Everywhere.
- Created a quest system (known as Activities) with extensive usage of MongoDB.
- Created the item state machine representation used for all stateful in-game items.
Technologies: TIBCO FTL, Apache Tomcat, Apache Struts 2, MySQL, MongoDB, JSON, ScalaPrincipal IT Architect
2009 - 2010E*Trade- Developed a C and Erlang server to replace installations of Oracle Tuxedo.
- Improved scalability by eliminating global state and added robust timeout/error handling.
- Utilized OTP behaviors and best-practices in development to create a minimal amount of source code that is easy to maintain.
Technologies: Erlang (OTP), CSenior Software Engineer
2008 - 2009Nokia- Created an integration-testing framework for validating two separate XMPP servers to determine compatibility problems.
- Developed Erlang XMPP server code to provide features found in a legacy XMPP server. Modifications made the transition transparent for legacy clients by ensuring protocol compatibility.
Technologies: Tsung, Ejabberd, Erlang (OTP), Boost.Asio, CppUnit, Log4cpp, C++Co-founder
2005 - 2009PortfolioWatcher, LLC- Created an internet startup with a private investor to provide an investment tracking service using rule-based email alerts.
- Used PHP, Perl, and MySQL to create automated portfolio management.
- Developed a stock comparison program using Python, Qt, Qwt, Curl, and SQLite for financial technical analysis acting as a subscriber to free daily financial price quotes over HTTP.
- Created PreferredSearch, an open-source Python web scraper that utilized Qt, SQLite, PyParsing, libcurl, Psyco, and Py2exe to show preferred stock yield and price data after processing information from both QuantumOnline.com and Yahoo.com. PreferredSearch required only minimal maintenance after its creation for more than 10 years (2005-09-22 until 2017-11-01).
Technologies: Libcurl, Pyparse, SQLite, cURL Command Line Tool, Qwt, Qt, Python, MySQL, Perl, PHPSenior Software Engineer
2007 - 2008Sony Pictures Imageworks- Developed bug fixes and features for an image and movie viewer using C++, Python, and Boost. The viewer has remote syncing capabilities as a server or client and is a subscriber to digital asset information through SOAP RPC. The viewer is used in India and Los Angeles throughout the pipeline, from animators to directors.
- Modified the viewer to allow different resolutions and media types for remote sessions.
- Added annotation features that improved various parts of the pipeline.
- Added audio/video sync calibration feature that solved longstanding lip sync problems.
- Created a reusable, cross-platform point placement tool for manually manipulating motion capture data, successfully delivered within four days of request on both Linux and Windows using Python, PIL, and Py2exe. Tool later became part of Locus, a motion capture tracker system used for the face of Dr. Manhattan in the film “Watchmen."
- Created a testing framework for cutlist generation to ensure data integrity with regression testing.
- Maintained various C++ libraries, adding bug fixes for 64bit compilation, media formats, and business logic.
Technologies: Py2exe, PIL, Boost, PyQt, OpenGL, Python, C++Platform & Server Core Software Engineer
2006 - 2007Perpetual Entertainment- Led the development of the C++ platform middleware (PEPSDK). Coordinated many features and made protocol additions by making the necessary changes within the PEPSDK, game server/client.
- Developed the PepPublisher, a game server process used to report game content and persistence data to the platform for real-time updates of a player’s progress within the online game.
- Fixed many elusive multi-threading/distributed race conditions and deadlocks within the game server and PEPSDK to improve game server stability.
- Created a socket connection thread pool that enforced a real-time quality of service with limited memory consumption for efficient XMPP chat communication. Designed to be protocol agnostic.
- Created a distributed integration-testing framework for game server and client functionality.
- Added localization to PEPSDK API and data structures, including Regex functionality.
Technologies: JMS, XMPP, Boost, C++Software Engineer
2002 - 2005Signature Research, Inc.- Developed a physics-based global illumination renderer and ray tracer for army test and evaluation programs. Included three distributed systems that were cross-platform and multi-threaded, developed with C++, Boost, MPI, pthreads, and UML.
- Increased the efficiency of RenderView, a Windows physics-based ray tracer written in Visual C++, by at least 10 times after researching, implementing, and testing a spatial partitioning algorithm.
- Converted a legacy physics-based global illumination renderer that was written for a SGI with IRIS GL and Fortran 77 to Linux with OpenGL and C. Exceeded previous polygon limitations and was approximately 6 times faster when using hardware acceleration.
- Improved PRIMUS, a Visual C++ Windows OpenGL 3D model viewer and conversion tool that aided in-house integration of two physics-based thermal signature prediction programs. One improvement made it nine times faster to import MUSES thermal signature files through a more efficient algorithm that used caching and a dynamic lookup.
Technologies: C, OpenGL, GDB, UML, MPI, Boost, C++