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Eduardo Dias da Costa

Eduardo Dias da Costa

Porto Alegre - State of Rio Grande do Sul, Brazil
Member since March 7, 2015
Eduardo is a developer with over a decade of experience focused on client and front-end applications. He is always open to learn and take up new challenges that can make him handle new languages and/or technologies. He specializes in computer graphics, image processing, game development, tools development (CLI, desktop, etc.), and UI/UX/front-end development.
Eduardo is now available for hire
  • Unity3D, 7 years
  • HTML5, 6 years
  • JavaScript, 5 years
  • WebGL, 4 years
  • Sass, 3 years
  • HaXe, 3 years
  • AngularJS, 2 years
  • Gulp.js, 2 years
Porto Alegre - State of Rio Grande do Sul, Brazil
Preferred Environment
Win/Ubuntu, VS Code, HaxeDevelop, Git, Hg
The most amazing...
...thing I've created is the Haxor Engine, which allows multi-platform 2D/3D games to be developed.
  • Developer
    2007 - PRESENT
    • Did remote freelance development on several projects.
    Technologies: Unity3D, JavaScript, Haxe, HTML5. WebGL. OpenGL, GLSL, C/C++
  • Senior Unity3D Developer
    Aquiris Game Studio
    2010 - 2013
    • Developed over 10 game projects and led the team of game developers.
    Technologies: Unity3D, C#, HLSL, GLSL
  • Game Developer
    2009 - 2010
    • Developed and launched a game IP and collaborated in parallel projects.
    Technologies: C/C++, ActionScript3, OpenGL, Shaders
  • Unity3D Developer
    Aquiris Game Experience
    2008 - 2009
    • Created or collaborated on at least five game projects as well as creating tools for workflow automation.
    Technologies: Unity3D, C#, HLSL, GLSL, HTML, JavaScript
  • Flash Developer
    2006 - 2008
    • Developed interactive UI/UX, games, sites, frameworks, and tools.
    Technologies: ActionScript3, Flash, JavaScript, HTML
  • Computer Graphics Research Assistant
    Universidade Federal do Rio Grande do Sul
    2004 - 2006
    • Developed tools and visualizations for research tasks at the university.
    Technologies: C/C++, OpenGL, Shaders, Computer Graphics
  • Languages
    Markdown, JavaScript, Sass, HaXe, C#, CSS3, GLSL, ActionScript 3, HTML5, HLSL, C, C++, Java
  • Frameworks
    Materialize, Unity3D, Cordova, Ionic, AngularJS, PhoneGap, Ember.js
  • Libraries/APIs
    Suit.js, WebGL, jQuery, DirectX, Node.js, OpenGL ES, OpenGL, D3.js
  • Tools
    Visual Studio 2015, FlashDevelop, Gulp.js, Grunt, Eclipse IDE, Sublime Text 3, Adobe Photoshop
  • Paradigms
    REST, Model View Controller (MVC)
  • Platforms
    Windows, Visual Studio Code, Unix, Xamarin, Android
  • Misc
    Computer Graphics, Image Processing, Math, Multithreading, Physics Simulation
  • Storage
  • Bachelor of Science degree in Computer Science
    Universidade Federal do Rio Grande do Sul - Porto Alegre, RS, Brazil
    2003 - 2008
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