Vladimir Peric
Verified Expert in Engineering
3D Art Developer
Belgrade, Serbia
Toptal member since September 4, 2017
Vladimir is a game developer with experience in Unity, Unreal Engine 4, game development, VFX, animation, modeling, marketing, and entrepreneurship—publishing many games. He's worked as a lead engine developer at Ubisoft and has helped create the AR/VR specialization at Toptal.
Portfolio
Experience
Availability
Preferred Environment
Unreal Engine 4, Visual Studio, Windows, Unreal Engine, Unity
The most amazing...
...thing was founding a startup where I had to manage people, write code and system architecture, and advise on marketing, sales, and business development.
Work Experience
Unity Developer and Render Programmer
Clients (via Toptal)
- Developed a VR tracking plugin for Unity that helps monetize free-to-play VR apps.
- Created several interactive experiences, some of which were VR, for Cortina Productions.
- Built the architecture for a Unity-based mobile game that was highly modular and can serve as a foundation for any kind of mobile game.
AR/VR Specialist and Screener
Toptal
- Gathered market information about AR/VR and helped create a screening process for developers.
- Screened developers who applied for the AR/VR specialization by going through their background and presenting them with various challenges to solve.
- Helped screeners and recruiters better understand AR/VR technologies and tools.
- Checked for technical knowledge, problem-solving ability, and intellect through various assessments.
- Conducted in-depth skill reviews for potential Toptal talents.
Founder
Three Swords Studio
- Created four Unity mobile apps—all published within a year.
- Participated in several development conferences as a speaker and as an attendee to expand business network.
- Funded and produced a game from start to finish which is currently in the post-production phase.
Unity Expert Developer
Hothouse Enterprises, Inc.
- Designed a scalable basis for a Unity-based book app.
- Ensured that the app could dynamically add new pages, easily stylize them, and incorporate animated elements.
- Built the app to be as lightweight as possible because the average user session would be over 20 minutes.
Expert Unreal Engine Developer
RYOT
- Maintained and improved an automated render system relying on Unreal Engine 4 and later on Unreal Engine 5, reading USD files to create videos on the AWS platform.
- Improved Python scripts responsible for triggering movie renders inside Unreal.
- Made numerous changes to Unreal's USD importer plugin so it can support things like exposing attributes to blueprints, hooking up cameras automatically in sequences, etc.
Lead Render Programmer
Make a Bag
- Created photo-realistic representations of 3D bags in Unity using custom shaders.
- Optimized the app to run smoothly on Mobile devices and WebGL.
- Helped structure the app, worked on improving its performance, and implemented numerous new features.
Lead Engine Programmer
Ubisoft
- Worked in a big team of over 500 people collaborating on the same project.
- Developed third-party software solutions, which I've also integrated into a custom game engine created by the company.
- Managed a team of six developers to deliver milestones and tasks required for the project's successful launch and post-launch updates.
- Constructed a complex and robust pipeline with a strict source control solution that incorporated Jira.
R&D Tech Lead
Eipix Entertainment
- Sold Endtimes Studio to Eipix Entertainment and merged my team into their company, where I led a large team to develop mobile and VR games using Unity.
- Created and published over ten mobile titles with Eipix.
- Developed and published, as a lead developer, a VR title called Althora.
- Honed my Unity skills by working with shaders, server-client communication systems, various APIs, and more.
CEO and Founder
Endtimes Studio
- Created a VR game called Plugged using Unreal Engine 4, making it one of the first games of its kind.
- Developed multiple mobile games with Unity and Unreal Engine 4 for clients around the world.
- Cultivated marketing, sales, management, and pipeline skills, which allowed me to better understand the gaming industry.
- Constructed a complete VR/AR pipeline for visualizing architecture using real-time technologies such as Unreal Engine 4.
- Worked with many architectures and design firms like BMW and CBRE to create VR and AR presentations of their work.
System Architect and Lead Developer
Software Nation
- Worked on multiple websites with various purposes, which allowed me to hone my web skills such as Angular, Node.js, and WordPress.
- Created HTML5 games using Canvas and Node.js as the back-end technology.
- Led a team of game developers in making a massive multiplayer game using Unity and a Photon server.
Web Developer
ITekako
- Created a web app using CouchDB and AngularJS that served as a note that you could use anywhere.
- Worked on a big project with real-time data streaming and updating information from a C++ server that did massive calculations from live football games.
- Handled the real-time display of movements of football players using HTML5 Canvas and WebSockets.
Programming Intern
Blizzard Entertainment
- Worked as a part of a remote training program that developed some R&D technologies used by some of Blizzard's titles. These included physics accelerated by GPU, various rendering optimizations and improvements, back-end system improvements, and more.
- Created GPU-accelerated physics that could handle a large number of objects being simulated at once.
- Developed refraction shaders that could distort things underneath them without using an advanced Grab pass.
- Used C++ as a low-level platform for creating a top-level interpreter for various Lua and Python scripts.
Experience
Althora VR
http://eipix.com/games/althora/Three Swords Studio
PlayCanvas Product Design Demos
https://playcanv.as/p/RqJJ9oU9/VR Tracking Plugin for Unity (via Toptal)
This was a successful project which I've developed through Toptal.
Interactive VR Experience for Cortina Productions
Lead Engine Developer at Ubisoft
Render Programmer and Tech Artist at Make A Bag
I implemented photorealistic 3D solutions with capabilities such as adjustable lighting, printable 3D parts, and bag embossing visualization.
Blade Bouncer 2: Revolution
https://play.google.com/store/apps/details?id=com.threeswords.bladebouncerrevolution&hl=en&gl=USEducation
Bachelor's Degree in Computer Programming and Algorithms
University of Belgrade, Mathematics Faculty - Belgrade, Serbia
Skills
Libraries/APIs
Node.js
Tools
Photoshop CC, Maya, Illustrator CC, Houdini, Knex.js, Visual Studio
Languages
C++, C#, HLSL, JavaScript, HTML5, Python 3
Frameworks
Unity, Unreal Engine, Unreal Engine 4, ARKit
Storage
PostgreSQL
Platforms
Windows, ARCore, Firebase
Other
System Architecture, Rendering Pipelines, Rendering, Virtual Reality (VR), 3D Art, Software Development
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