Hire Freelance 3D Modeling Software Developers and Engineers
Christopher Kroll
Chris is a full-stack Unity developer with 10+ years of experience developing for various platforms and genres. He combines a diverse skillset in art, design, mathematics, and coding to bring complex ideas from vision to reality. Chris is willing to embrace new challenging projects where he can partner with people who share his passion for game development.
Show MoreOliver Schoenborn
After years of developing distributed simulation systems for VR, Oliver's focused on DevOps engineering, particularly automation since 2017: (1) combining Terraform, Python, and Docker to automate the provisioning of Kubernetes clusters and cloud resources used by microservices deployed into those clusters; (2) engineering CI/CD pipelines; and (3) managing k8s clusters and helping developers integrate their work into it, standardizing in-house helm charts, and containerizing legacy applications.
Show MoreSebastian Janisz
Sebastian is a rockstar programmer with two decades of programming experience in games and tech, including many solo indie games. He has worked with Disney multiple times, for whom he was tasked with their highest priority R&D projects (including tracking for Jedi Challenges AR, which other experts claimed was impossible). He codes many times faster than normal and is suited for problems that are too difficult, tedious, or time-sensitive for other programmers (especially in game development).
Show MoreGuillaume Fradin
As an entrepreneur and seasoned front-end developer, Guillaume has years of experience using and creating tools around videos and images. Always thinking about the user first, he tries to find the best way to design and develop features so that they can be easily understood and used. He is conscientious, believes in communicating goals clearly, iterating over initial ideas to constantly improve them, and testing his code thoroughly.
Show MoreNilson Souto
Nilson started programming in C/C++ after playing video games for the first time at a young age. Over the last few years, he has worked on iOS applications mostly, and he's now focusing on game development, computer graphics, physics simulation, and vehicle simulation. He's also a 2D/3D technical artist.
Show MoreAlexis Wilke
Over the past 16 years, Alexis has been running Made to Order Software, mainly as a contractor, doing software development for customers in Sacramento, San Francisco, LA, the Netherlands, and more. Alexis specializes in PHP, JavaScript, jQuery, JSON, HTML/CSS, XML, XSLT2, Go, C/C++, Assembly, CUDA, Microsoft Access, and a broad range of other technologies. He has created and manages many websites. He had also worked on an embedded medical device.
Show MoreIgor Brkic
For the last eleven years, Igor has been working as an embedded engineer and web programmer (both front- and back-end). Beside his main job, he likes to take interesting web and hardware related side projects (usually in cooperation with local artists, theaters, and maker spaces). He loves a challenge and enjoys making software and hardware visions come to life.
Show MoreTomas Macek
Tomas has several years of remote contract work experience as a developer. He's developed his workflow to be able to quickly and effectively deliver complete and polished end products and to communicate the projects' outputs. Tom is passionate about developing mobile 3D applications and games—especially augmented and virtual reality related ones, fully native or built using Unity.
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