Hire Freelance Real-Time Ray Tracing Developers and Engineers
Serkan Pekcetin
Serkan is a Unity3D developer who excels at developing projects with C#. Besides C#, Serkan mainly uses C++ for systems programming. Serkan holds an M.Sc. degree in game technologies, and currently, he's pursuing a Ph.D. in computer engineering, specializing in computer graphics. Serkan's software engineering work is at the intersection of GIS and computer graphics, and he's also worked in VR/AR development during his research assistantship role at SFU Pain Studies Lab in Vancouver, BC.
Show MoreBernardt Duvenhage
Bernardt is passionate about developing technology that fundamentally improves lives and broadens our knowledge. He led teams and developed software for computer vision, natural language understanding, modeling and simulation, and computer graphics projects. Bernardt has experience programming in C++ and Python, using frameworks such as scikit-learn and PyTorch for machine learning and deep learning, transformers, TorchVision, CUDA, OpenGL, Open Scene Graph, OpenCV, and NLTK.
Show MoreSerhii Shatov
Serhii is a highly motivated and passionate data engineer who builds data-driven software products using demonstrated expertise in end-to-end software design and delivery. He has a multidisciplinary background, a proactive attitude and thrives in collaborative, team-oriented, and ambitious environments. Serhii is looking for challenging projects to apply his proven ability to drive the product from its inception to launch.
Show MoreGaregin Tadevosyan
Garegin is a C# developer with a career spanning multiple industries and a variety of environments. As the sole developer for gamified playground equipment, the CTO of an educational gaming startup, a developer in a multinational social casino team, and developer of a social network for car drivers. Garegin has proven he is comfortable working under pressure to deliver games for mobile, desktop, and web.
Show MoreNikoloz Donadze
Nikoloz is a game developer experienced with the Unity engine and with low-level graphics APIs, such as Vulkan and DirectX 11. He has also dabbled in general-purpose graphics computing using CUDA and has extensive experience with C++, with multiple projects and environments. Currently, Nikoloz is working on his open-source game engine and several hourly contracts.
Show MoreMarius Vlas
Marius is a developer with over seven years of experience, delivering several projects from start to finish, from the first business email to the last lines of code. Skilled in front-end architecture, accompanying frameworks (Angular and React), and deployment/delivery systems, he can be trusted with front-end project needs. Marius excels using his extensive product and UX knowledge and cutting-edge front-end technologies to help businesses create the best applications possible.
Show MoreThijs van der Heijden
Thijs is an experienced full-stack engineer who thrives on building robust and scalable software solutions. He prefers to build back ends in Go and front ends in React but will always choose another language or framework if better suited for the job at hand. Thijs has a lot of experience working in startups and enjoys the fast-paced environment.
Show MoreRoman Vlasov
Roman worked at Meta, has 15 years of experience in 3D and VR software development, and a Ph.D. in computer science. He has led and worked on projects of all sizes, from scoping requirements to launch, primarily focusing on VR/AR, games, 3D interactive applications, CAD, and computer vision. With expertise in various languages and platforms, like C++, Java, and C#, Roman has designed and developed cutting-edge products, including VR arcade games, facial recognition, and advanced medical imaging.
Show MorePavel Janecka
Pavel is an experienced developer pursuing a life-long passion for computer graphics - both real-time graphics and raytracing. He is trying to push boundaries of VR experiences on the web and on native platforms. Pavel has experience with projects of all sizes and as a team member or as a single developer covering the whole stack and DevOps.
Show MoreRobert Tessler
Robert is a mobile and full-stack developer who has worked across multiple industries, including digital media, finance, engineering, and manufacturing. He enjoys implementing elegant coding solutions to complex problems using imagination and the right choice of architecture and technology.
Show MoreCornelis Jan Drost
Cornelis is a developer, mathematical modeler, and researcher with experience working in tech at Amazon and Biomatters, and startups at Fetch.ai and Ubiquetherm. He thrives on solving new and complex problems, learning new skills and background knowledge, and excels at communicating requirements and results. Cornelis has experience in software development and supporting skills, such as data analysis, visualization, math, simulation, and complex systems.
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