Real-time data-driven apps create new challenges in the way we structure our programs, especially on mobile. In this article, Toptal Freelance iOS Developer Lucas van Dongen implements an iOS chat app, comparing the classic MVC approach with a static immutable MVVM pattern.Continue reading →
Fat controllers and models: an inevitable problem for most large-scale projects based on MVC frameworks such as Yii and Laravel. Fortunately, there’s a cure, and it’s in architecting a layered structure.Continue reading →
In this article I’ll relate my experience with the popular Unity game development platform and the Model-View-Controller (MVC) pattern for game development. In my seven years of development, having wrestled with my fair share of game dev spaghetti, I’ve been achieving great code structure and development speed using this design pattern.Continue reading →
If you haven’t tried AngularJS yet, you’re missing out. The framework consists of a tightly integrated toolset that will help you build well structured, rich client-side applications in a modular fashion—with less code and more flexibility.
Sometimes, clients give us feature requests that we really don’t like. It’s not that we don’t like our clients, we love our clients. It’s not that we don’t like the feature, most client-requested features are aligned perfectly with their business goals and income. Sometimes, the reason we don’t like a feature request is that the easiest way to solve it is to write bad code, and we don’t have an Elegant Solution on the top of our heads. This will throw many of us on fruitless searches through RubyToolbox, github, developer blogs, and stackoverflow looking for a gem or plugin or example code that will make us feel better about ourselves.
Well, I’m here to tell you, it’s okay to write bad code. Sometimes, bad code is easier to refactor into beautiful code than a poorly thought out solution implemented under a time-crunch.Continue reading →