Taming WebRTC with PeerJS: Making a Simple P2P Web Game
WebRTC has opened doors to all kinds of new peer-to-peer web applications and games that can run in the browser without the need of additional plugins. However, being a relatively new technology, it still poses some unique challenges to developers. PeerJS aims to tackle some of those challenges by providing an elegant API and insulating developers from WebRTC’s implementation differences. In this article, Toptal engineer Mahmud Ridwan provides an introductory tutorial to building a simple, peer-to-peer web game using PeerJS.
Mahmud Ridwan
How GWT Unlocks Augmented Reality in Your Browser
In our previous post on the GWT Web Toolkit, we discussed the strengths and characteristics of GWT to mix Java and JavaScript libraries seamlessly in the browser. In today’s post, we would like to go a little deeper and see the GWT Toolkit in action. We’ll demonstrate how we can take advantage of GWT to build a peculiar application: an augmented reality web application that runs in real time, fully in JavaScript, in the browser. We’ll focus on how GWT gives us the ability to interact easily with many JavaScript APIs, such as WebRTC and WebGL, and allows us to harness a large Java library, NyARToolkit, never intended to be used in the browser.
Alberto Mancini
A Year Building a WebRTC Application: Lessons in Startup Engineering
I’ve been an Engineer at Toptal for just about one year now, working on the same project since I joined the network: Ondello, a service that connects doctors and patients over WebRTC.
When I first joined Ondello, I was hired as a Senior Ruby on Rails Developer, tasked to build a service up from scratch. These days, we’re a team of multiple developers working on a fairly large, complex system.
With this post, I’d like to share the story behind Ondello. Specifically, I’d like to talk about: how a simple application became not-so-simple, and how our use of cutting-edge technologies posed problems I’d never considered before.
Alexandre Mondaini Calvão
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