Despite decades of hype, virtual reality gaming has failed to be widely adopted. Better design can reduce player frustration, increase comfort, and make games more immersive.
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Delivery Manager
Lauren serves as Toptal’s Senior Director of Managed Delivery with a focus on driving high-impact innovation and implementing cutting-edge technologies across diverse client portfolios, from global startups to Fortune 500 companies. Her expertise in product strategy, program development, and performance optimization contributes to her success in crafting forward-thinking solutions that redefine success in the ever-evolving tech landscape.
Previously Managed Client
Experience
10+ Years
9+ Years
of Experience
Manuela is a software engineer, specializing in the development of VR and AR experiences and applications for mobile devices and headsets. With her focus on details and an eye for design, she delivers high-quality products that exceed clients’ expectations. Manuela has five years of experience and a master’s degree in software engineering.
Previously at
8+ Years
of Experience
Radu is a versatile digital product designer with a unique background and more than eight years of professional experience, including 3D modeling, VR/AR, and project management capabilities. He is currently a senior UX designer at Oracle, and he has designed the UX and UI for digital products for global companies in the finance, blockchain and cryptocurrencies, and food and hospitality sectors. Radu’s industry experience is backed by a master’s degree in architecture and a bachelor’s degree in computer science.
Previously at
17+ Years
of Experience
Vladimir is passionate about virtual reality, computational design, and computer graphics. He has architected complex software systems, engaged in UX design, led teams, and spoken at conferences. With extensive years of professional development experience, Vladmir prioritizes simplicity and efficiency and enjoys creating interactive products across various platforms.
Previously at
20+ Years
of Experience
Rick is an entrepreneurial leader with a background in gaming and immersive technologies. Rick has experience leading and developing defense simulations, video games, and theme park attractions in larger corporate environments and is always interested in new industries. Over the last several years, Rick's also worked in startups as a leader and primary technologist—covering code, architecture, design, and maintenance.
Previously at
18+ Years
of Experience
Simone is a machine learning scientist and engineer with experience in academia and enterprises, including Microsoft and Huawei. He likes to work at the intersection of deep machine learning, natural language processing, and information retrieval. Simone also loves to work on exploration analysis and building theoretically sound machine learning pipelines ready for production. He especially enjoys building web products.
Previously at
12+ Years
of Experience
Melissa is an award-winning, multifaceted creative woman with 12+ years of experience specializing in digital technologies. She has worked with clients ranging from industry leaders to startups that have utilized her expertise in design, VR, AR, entrepreneurship, and art direction. Melissa’s past clients include NBCUniversal, Technicolor, Google, Harvard Business School, UEFA, Walmart, UPMC, Forbes, Giant Tiger, Rogers, adidas, Ford, Wealthsimple, and The Royal Conservatory.
Previously at
15+ Years
of Experience
Shaun is a digital project and product management expert who has led various projects in the entertainment, gaming, automotive, defense, aeronautics, and medical fields. With extensive experience developing products for emerging technology platforms, Shaun has been steadily delivering content at the forefront of what is possible for more than 15 years.
Previously at
14+ Years
of Experience
A renowned designer and creative thinker, Charlie has a long track record as a market innovator in industries ranging from hospitality to fashion and enterprise to consumer apps. Charlie has worked for Salesforce and IBM in San Francisco, California, where he led a team as the global head of design.
Previously at
17+ Years
of Experience
Vladimir is a game developer with experience in Unity, Unreal Engine 4, game development, VFX, animation, modeling, marketing, and entrepreneurship—publishing many games. He's worked as a lead engine developer at Ubisoft and has helped create the AR/VR specialization at Toptal.
Previously at
9+ Years
of Experience
Michael is a builder who has owned the entire front-end services at Amazon Web Services. He loves collaborating with go-to-market and UX teams on creative products. Michael is passionate about solving problems for clients and providing robust solutions to delight customers. He specializes in full-stack applications as well as machine learning and Internet of Things development.
Previously at
23+ Years
of Experience
A creative technology expert with more than 23 years of experience, Dennis has worked more than eight years for top ad agencies and production companies in London, UK. He specialized in 3D, VR, and AR and has worked for clients such as Nike, Ferrari, Fiat, Mini, EA, Disney, Unilever, and Intel. Dennis is also the creator and lead developer of Rajawali, an open-source 3D framework for Android.
Previously at
15+ Years
of Experience
Daniel focuses on creating strategic storytelling and meaningful user-centric experiences through visual design and animation. He’s experienced in building enterprise-level digital products for clients like Amazon, Intel, and Verizon, among others. Daniel balances both user experience and visual development mindsets by leveraging the deep expertise from his early career in 3D motion design.
Previously at
6+ Years
of Experience
Vineet is a seasoned engine developer with 6+ years of experience, specializing in Unity and Unreal Engine. He has led teams in various augmented reality (AR), virtual reality (VR), and WebGL projects, successfully creating applications for iPhone, Android, Meta Quest, and Microsoft HoloLens 2. Passionate about merging tech with real-world impact, Vineet is eager to embrace new challenges, working hand-in-hand with clients to innovate with purpose.
Previously at
14+ Years
of Experience
Diego is an engineer and creative technologist with more than 14 years of experience in AR/VR and other spatial computing fields. After five years in an AR/VR startup from Munich, he co-founded VRdirect and served as its CTO. He has done groundbreaking AR/VR work for Audi, Porshe, BMW, Hyperloop, Henry Schein, the Cologne Cathedral and many agencies. With a passion for emergent technologies, Diego excels at pushing the limits of 3D interactivity through creativity, ingenuity, and drive.
Previously at
12+ Years
of Experience
Dimitris is a QA automation architect focused on de-risking clients’ technical investments by upskilling teams and automating processes. He particularly enjoyed his four years at Novoda, the mobile agency, where he worked on challenging projects with no existing testing practices. Dimitris has set up clients’ QA teams from scratch and developed his leadership skills.
Previously at
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WHY ORGANIZATIONS CHOOSE US
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Toptal VR engineers and game developers facilitate groundbreaking optometric screening technology.
Challenge: While medical imaging has been consistently evolving, optometric screening has remained relatively unchanged for decades. Olleyes, an optometric technology startup, had a functional prototype that leveraged VR technology to bring the optometric screening process up to speed.
Solution: Toptal engineers revamped the original software for ease of use and optimized it to run smoothly on the limited battery capacity allowed by VR platforms. Toptal’s game developers then utilized Unity and Unreal to create a user-friendly, animated interface, making the product accessible even for pediatric and geriatric patients.
Impact: Olleyes saved an estimated 50% on development costs compared to outsourcing to multiple firms. The technology Toptal developed at Olleyes has made eye screening faster and more accessible for patients across the country, and Olleyes now holds several major contracts with national distributors.
Toptal has been my secret weapon because it’s a menu of high-quality talent that’s just unprecedented.
Freddy Morgenstern
Co-founder and CTO, Olleyes
Industry Insights
Read the latest articles and resources to keep you current on emerging trends in immersive experiences, virtual reality technology, 3D modeling techniques, and more.
Despite decades of hype, virtual reality gaming has failed to be widely adopted. Better design can reduce player frustration, increase comfort, and make games more immersive.
Read MoreExpertise
Previously at
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