9 Essential C Interview Questions *

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What will be the output when the following code is executed? Explain.

#include <stdio.h>
#define SQUARE(a) (a)*(a)

int main() {
    printf("%d\n", SQUARE(4));
    int x = 3;
    printf("%d\n", SQUARE(++x));
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The answer is infact undefined, and depends on the compiler being used. Some compilers will result in 16 and 20, while others will produce 16 and 25.

One might expect the second use of the SQUARE macro to yield 16, just like the first use of the SQUARE macro. However, macros are processed by the preprocessor, a step that takes place before actual compilation begins. Expanding the second macro will show what actually gets compiled:


The evaluation of the pre-increment operation ++x is where the undefined behavior in C comes in. With some compilers, the macro will reduce to (4)*(5), while in other cases, it will be evaluated as (5)*(5).

This article discusses this behavior further.

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Why is it usually a bad idea to use gets()? Suggest a workaround.

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The function gets() reads characters from the stdin and stores them at the provided input buffer. However, gets() will keep reading until it encounters a newline character. Unless the buffer is large enough, or the length of the line being read is known ahead of time, gets() can potentially overflow the input buffer and start overwriting memory it is not supposed to, wreaking havoc or opening security vulnerabilities.

One way to work around this issue is to use fgets(). It allows you to put a limit on the maximum number of characters to read:

fgets(b, 124, stdin);
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What is the difference between structs and unions?

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A struct is a complex data type that allows multiple variables to be stored in a group at a named block of memory. Each member variable of a struct can store different data, and they all can be used at once.

struct a {
    int x;
    char y;
} a;

For example, you may store an integer in x, and and a character in y above, independent of each other.

A union, on the other hand, stores the contents of any member variable at the exact same memory location. This allows the storage of different types of data at the same memory location. The result is that assigning a value to one member will change the value of all the other members. Unlike struct, only one member of the union type is likely to be useful at any given time.

union b {
    int x;
    char y;
} b;

For example, storing a character in y may automatically change the integer you read from x to something meaningless or unpredictable.

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What is a void pointer? Can you dereference a void pointer without knowing its type?

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A void pointer is a pointer that can be used to point to any data of any arbitrary type. A void pointer can be dereferenced only after explicit casting. For example:

int a = 5;
void *b = &a;
printf(“%d\n”, *((int*)b));
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What is being declared in the following statement?

char (*x) (char*);
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The statement above declares x as a pointer to a function that takes a single character-pointer argument, and returns a character.

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What is the difference between #include "..." and #include <...>?

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The difference lies in where the preprocessor looks for the file to be included. For the include directive with a double quoted filename, the preprocessor limits its search for the file to the same directory where the current source file resides, and then to the standard directories pre-designated by the compiler. On the other hand, when the directive uses angle brackets, the preprocessor searches for the file in directories pre-designated by the compiler - usually directories where standard library header files reside.

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What are dangling pointers? How are dangling pointers different from memory leaks?

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Dangling pointers are those that point to memory locations which have already been freed. For example:

int *a = malloc(sizeof(int));
// a is now a dangling pointer

Memory leaks are quite the opposite of dangling pointers. Memory leaks happen when memory locations are not freed, but there is no way to refer to them (i.e., no pointers are pointing to them).

int *a = malloc(sizeof(int));
a = 0;
// now a no longer points to the memory that we just allocated, causing a memory leak

Unlike higher-level languages with garbage collectors, it is critical to always keep track of allocated memory when programming in C.

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This code snippet converts a floating point number to an integer using casting:

float f = 1.0;

int i1 = (int) f;
int i2 = * (int *) &f;

printf("%d\n, i1);
printf("%d\n, i2);

The following output is produced:


Can you explain why results differ?

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The first casting operation properly converts from a floating point number to an integer, as specified by the C standard. The second conversion, however, is first casting a float pointer to an integer pointer which is then dereferenced to get the final result. This way the compiler is effectively treating raw bits from a float (typically stored in IEEE floating point format) as if they were bits of an integer. Besides getting a wrong result you are potentially doing a “bad read” operation, in cases where sizeof(int) is greater than sizeof(float) (e.g. on some 64-bit architectures).

Although this particular code is unlikely, it demonstrates one of the risks involved in typecasting when only a pointer to the variable to be cast is available. In practice, the pointer must be dereferenced before it is cast.

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What is the output of the following program if run on a 32-bit operating system?

#include <stdio.h>
int  main()
  int a=-2;
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In a 32 bit operating system, integers are stored as 4 bytes.

Since a is negative, it will be stored in 2’s complement. When an integer is negative and we want to right shift by “n” bits, we need to prepend ones (not zeros!) to the left hand side. The answer would therefore be 0xFFFF (%x prints out value in hex).

* There is more to interviewing than tricky technical questions, so these are intended merely as a guide. Not every “A” candidate worth hiring will be able to answer them all, nor does answering them all guarantee an “A” candidate. At the end of the day, hiring remains an art, a science — and a lot of work.
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Sasa Mrvos
Sasa is a top architect/developer with a background in desktop, embedded systems, servers, and industrial solutions. He loves challenges, and if there is a hard or seemingly impossible project, he just might like it. He enjoys working on signal processing, image processing, number crunching, compression, protocols, machine vision, compilers/parsers, and algorithms in general.