Java has been a dominant programming language for ages, but modern times call for modern languages. Meet Kotlin, a modern, clear, and expressive programming language powered by the same virtual machine technology that powers Java. In this article, Toptal Freelance Software Engineer Tomasz Czura takes us for a spin through the world of Kotlin and shows us how it can be used to make an Android application with an elegant architecture without compromising the very qualities of the code that Kotlin aims to provide.
The plethora of tutorials on building Android apps may have you thinking that making a mobile app is simple. In reality, however, performance issues can be very complicated, and because performance plays a key role in making sure that your app stays on your users' list of favorite apps for a long time, every little detail must be given full attention. In this article, Toptal Freelance Software Engineer Tibor Kaputa shares some tips on how you can optimize some common performance issues and identify some of the bottlenecks in your Android app.
Navigation in mobile applications, when done right, can have tremendous positive impact on overall user experience. Android offers application developers multiple ways of implementing navigation in their application. However, not all navigation patterns are created equal. In this article, Toptal engineer Becze Szabolcs shows us how to implement fragment-based navigation and how it stacks up against Android's traditional navigation philosophy.
Google Cardboard was envisioned as the cheapest Virtual Reality (VR) solution on the planet, and at this point, nothing else comes close in terms of pricing. However, the low price did not bring about mass adoption, and Google's Android-based VR platform is nothing more than a tech curiosity at this point. In this post, Toptal Technical Editor Nermin Hajdarbegovic leverages his extensive experience in the graphics industry to explain what’s keeping Cardboard VR down, and what the platform needs to attract more users, investment, and development.
Several factors conspired to stifle Android Wear growth, ranging from lack of Google development, to inadequate hardware. Some of these problems have been addressed, some are being addressed, while others cannot be addressed with currently available technology.
Force Touch is not a new idea. BlackBerry experimented with the concept back in 2008, and a few Android phone makers also examined the possibility of using Force Touch on their products. In fact, Force Touch support has been a part of Android for years; it was introduced in Android 1.0.
Today, we will be taking a look at the future of mobile payments and emerging opportunities for developers. Needless to say, with each new opportunity, developers will have to face new challenges. However, since we are talking about money, I don’t think anyone expects a shortage of software developers eager to learn a few new tricks and get into this space.
Cars with next-generation connected infotainment systems will create new opportunities on several fronts. In case you already have an infotainment system with a neat touchscreen and GPS in your car, please accept my condolences; it’s about to become as obsolete as a Nokia 3310 compared to an iPhone.
OpenGL, a cross-platform API for rendering 2D and 3D graphics, is extremely powerful and yet surprisingly easy to get started with. Although one may find the most common applications of OpenGL and rendered graphics in video games only, in reality there are far more uses. To demonstrate the power of OpenGL, we'll be building a Mandelbrot set generator on Android using OpenGL ES.
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