Scroll To View More
Osandi Sekoú Robinson

Osandi Sekoú Robinson

Designer
Los Angeles, CA, United States
Member since March 3, 2017
Mentored at Apple, Osandi has 6+ years of human-centered product design, product development, and strategy experience. Osandi has led and directed teams, built brands, and co-owned product roadmaps as well as design systems, specializing in minimal compelling products for early-stage ventures, not limited to instituting collaborative design process, lean UX, and strategy. He also leads a design practice, AYYE! Studio, between projects.
Osandi is now available for hire
Portfolio
  • Blinkist Minute
  • Netflix for iPad
  • Territory Foods
  • Venturemark
  • Unifi Video for iPad
  • Crates is High Hip Record Club and Branding
Employment
  • Founder, Designer, Growth Head
    2018 - PRESENT
    Crates is High
    • Served as the lead designer for media platform and streetwear brand inspired by hip hop record collecting culture.
    • Led branding, product merchandising, and growth marketing.
    • Designed and prototyped a subscription platform with Stripe payments stack on Woocomerce.
    • Designed seasonal streetwear merchandise.
    • Designed social collateral for growth marketing initiatives.
    • Developed partnerships and business relationships in all areas including product strategy, bookkeeping, and reporting.
    Technologies: Sketch, Adobe CC, Invision, HTML, CSS, Google Analytics, Stripe
  • Principal UX/UI Product Designer and Prototyper
    2017 - PRESENT
    Product Design Consultant
    • Partnered with a team of seven (six engineers and one hybrid lead) where I co-owned the product development/roadmap, designed, and prototyped at low to high fidelity for a web and mobile application that allows engineers to build their own visual search product or feature.
    • Worked with Venturemark’s engineering team of three to improve existing proof of concept; the easiest way to manage your early-stage investment portfolio.
    • Filled in gaps within the UX, as well as brought a UI layer to work in flight after quickly ramping up with high fidelity designs and prototypes.
    • Collaborated with the engineering team to define problems and goals, map user flows, prototype, and evangelize for the user by way of granular (job) stories. I also managed the process of receiving and testing feedback with internal team for alpha initiatives.
    Technologies: Sketch App, InVision, Principal, CS-Suite
Education
  • Bachelor of Science degree in International Business
    2000 - 2004
    University of North Carolina - North Carolina
Certifications
  • General Assembly UX Intensive
    APRIL 2016 - PRESENT
    General Assembly
Experience
  • iOS10 years
  • UX Research8 years
  • Prototyping7 years
  • iOS UI Design7 years
  • UX Design7 years
  • UI Design7 years
  • Material-UI6 years
  • InVision4 years
Tools
  • InVision
Los Angeles, CA, United States
I really like this profile
Share it with others