Toptal helps gaming startup build custom racing game with high-speed gameplay.

A gaming startup developing a music-driven racing game partnered with Toptal to replace its limited vehicle prototype with a high-performance physics system and build the architecture needed for more complex gameplay.

Client

A US-based game studio developing a music-driven racing game built around licensed songs.

Industry

Gaming

Delivered Services

Get a free consultation now

Schedule a Call

Challenge

The game’s initial prototype relied on Unreal Engine’s visual-scripting system, which limited performance and scalability. Its basic vehicle mechanics could only support simple ramp-based movement, falling short of the startup’s vision for a racing experience featuring music-triggered actions and advanced driving mechanics.

Solution

Custom Vehicle Physics

A Toptal game developer built a vehicle physics system from scratch using C++ and Unreal Engine, incorporating braking, air suspension, and boost mechanics to support more responsive driving.

Comprehensive Gameplay Architecture

The developer designed the game’s core architecture and gameplay classes, implementing vehicle attack mechanics, animations, engine exhaust effects, and dynamic audio functionality.

Outcome

High-performance Racing Gameplay

The new physics system achieved 120 frames per second with 15 vehicles, delivering smoother vehicle movement and supporting more demanding gameplay scenarios.

Production-ready Game Foundation

The startup gained a production-ready game it could showcase to users, with scalable vehicle mechanics suitable for open-world environments and an architecture capable of supporting further development.

Share

Get a free consultation now

Schedule a Call