Sketch, a well-established design tool, has enjoyed phenomenal growth since its introduction in 2010. In 2016, Adobe introduced XD as a formidable competitor. After nearly three years of development, does Adobe XD offer enough of a challenge for designers to consider a change?

The UX design process is complex and requires the use of specific tools, methodologies, and frameworks. User research, analysis, wireframing, mockups, iteration, usability testing, and UI prototyping are just a few of the artifacts and processes designers work with while communicating with developers, stakeholders, and other team members.

Two widely recognized design tools that UX designers rely on are Adobe XD and Sketch.

Sketch has become the de facto standard for a large majority of digital designers due to its simple interface, expansive number of plugins, complete toolkit functionality, and frequent updates.

While Sketch became the tool of choice for UX designers, Adobe, long known for their award-winning design software and deep ties to the design community, did not have a similar option. They had Photoshop, Illustrator, and Fireworks, but designers had no appetite for using three tools to accomplish tasks that Sketch could provide in one application.

In 2016, Adobe introduced XD (Experience Design). A serious contender to Sketch, they still had a lot of catching up to do. At the time Sketch was six years old, had a wide user base, and an entire ecosystem of plugins, making it a powerful design tool. The rivalry escalated over the next two years and Adobe XD grew from a nimble competitor to a highly regarded design tool that has won over many professional designers.

The Toptal Design Blog published an article about Sketch vs Adobe XD in 2017 when it was still in beta. Now, two years later, Adobe XD has seen multiple revisions with a clear objective: Offer everything a UX designer needs natively, and with great performance.

Is it time for UX designers to switch from Sketch to Adobe XD?

Adobe XD vs Sketch

Let’s explore how Adobe XD compares to Sketch. We will compare the following features:

  • User Interface
  • Repeat Grid
  • Symbols and Asset Panels
  • Responsive Design Tools
  • Add-Ons and Plugins
  • Prototyping with Auto-Animate
  • Sharing and Comments
  • Working with Developers
  • Version Control and Real-Time Collaboration

User Interface

Designers who are familiar with tools like Photoshop shouldn’t have a problem learning Adobe XD or Sketch since they all share a similar UI.

Adobe XD vs Sketch user Interface.

Adobe XD and Sketch share a similar user interface with the exception of a few elements that differ between the two.

One notable UI difference is the absence of a Toolbar in Adobe XD. The Toolbar, located at the top of the UI, is a useful feature in Sketch with customizable shortcuts to commonly used functions and tools, such as grouping objects. Adobe offers a similar, scaled-back feature called the toolbox, located on the right-hand side of the software.

Sketch vs XD: Sketch has the edge for its helpful Toolbar.

Repeat Grid

A notable feature in Adobe XD is the repeat grid. This is a handy tool that allows for the easy creation of adjustable lists and grid-based screens. While Sketch lacks this feature, it can more or less be replicated with plugins.

Repeat Grid feature in Adobe XD

The Repeat Grid feature in Adobe XD allows for the quick creation of lists and grid-based screens.

Sketch vs XD: Adobe XD has the edge with the repeat grid which is native to the software.

Symbols and Asset Panels

Symbols were an early feature that had a significant contribution to the success of Sketch. Symbols are to Sketch like CSS (Cascading Style Sheets) is to website design. They allow designers to easily reuse and mass-edit assets which saves a lot of time, helps create a ready-made design system, and provides for consistency across all screens.

Adobe XD Asset Panels and Sketch Symbols

Sketch's success was due in large part to the symbols feature. Adobe XD offers up a similar feature with asset panels.

Adobe started with basic symbols and then introduced the assets panel which combined symbols, fonts, and colors into a single location. Editing any of these elements shows the resulting updates in real-time. Sketch does have these features, but Adobe XD has provided a more cohesive and improved user experience.

Sketch vs XD: Adobe XD has a slight edge due to the combined UI elements within the assets panel.

Responsive Design Tools

Adobe XD provides a robust set of responsive design tools. One standout feature, responsive auto-mode, guesses how the screen should respond to varying device sizes.

This is an incredibly useful feature which can be turned on and off using a simple slider button. If the auto-mode falls short of its expected behavior, a designer can change the responsive properties manually.

Sketch doesn’t have this feature built-in, but it has many plugins like the Anima Toolkit that do the job well.

Sketch vs XD: Responsive design assistance in Adobe XD

Adobe XD offers a robust and automated responsive design system which Sketch lacks without the use of plugins.

Sketch vs XD: Adobe XD has the advantage here. They offer a built-in way to see responsive effects on the UI elements.

Add-Ons & Plugins

The plugin ecosystem within Sketch is arguably one of its greatest features. There are hundreds of plugins which extend the functionality of Sketch, and allow designers to use enhanced features while staying within the Sketch ecosystem.

Add-ons are the Adobe XD equivalent to plugins. Adobe started their add-on ecosystem in 2018, so it is not as robust as Sketch. That isn’t a concern to Adobe since their goal is to try and reduce the need for add-ons, and focus on making features that are built-in to the software.

Sketch vs XD: Sketch has the advantage with their extensive library of plugins.

Prototyping with Auto-Animate

Adobe recently updated XD with an incredibly useful feature for UX designers: auto animate. It works by making clever, smooth transitions between elements of different screens. The results are impressive, making prototyping a delightful experience with which to engage potential clients. Sketch does not offer this functionality, even with a plugin.

Sketch vs XD:Auto-animate feature in Adobe XD

Adobe XD makes prototyping easy and simple with their auto-animate feature.

Another great prototyping feature Adobe introduced is support for micro-interactions, for example, pulling a panel from the edge of the screen or making a keyboard appear. Adobe XD also supports prototype voice-based UIs (like Alexa or Google Home actions).

Sketch vs XD: Adobe XD has the advantage here with time-saving auto-animate features and support for micro-interactions which Sketch lacks.

Sharing and Commenting

Designers frequently engage with other team members, developers, and stakeholders—the ability to share designs and receive feedback is a crucial part of the design process. As such, Adobe XD includes built-in functionality for mockups and prototypes to be shared online so anyone can add general comments, or point to specific locations on a layout and leave feedback.

These features, combined with Adobe XD’s dynamic prototyping mode, can also be tested on mobile phones with the native Adobe XD app, or even recorded for non-interactive demonstrations.

Sketch can make use of sharing and commenting using collaboration tools like Zeplin or integrations with 3rd party tools such as Invision.

Sketch vs XD: Adobe has a slight edge here with built-in online sharing and commenting.

Design Specs

Over the course of a design project, UX designers often need to share design specs with developers. Adobe included this functionality in XD, while Sketch users will need to use integrations such as Zeplin or InVision.

Adobe experience design vs Sketch: Adobe XD offers built-in design specs

Adobe XD's built-in design specs provide a smooth and consistent working environment between developers and designers.

Sketch vs XD: Adobe has an edge over Sketch because design specs are built in and do not require third-party integration.

Version Control & Real-Time Collaboration

Two important features designers and developers rely on are version control and real-time collaboration. Large design teams that work together on the same project need to be able to see when changes have been made, and access a history of those changes.

Adobe addressed collaboration with the introduction of cloud documents. This gives everyone on the team, including developers, a central place to work. According to Adobe, the next step for the cloud documents feature will be version control.

Sketch offers version control and real-time collaboration with plugins, but these features are not built into the product.

Sketch vs XD: Sketch wins this one. They have version control, albeit with plugins; this is not currently offered in XD.

Feature Summary: Adobe XD vs Sketch

There are similarities as well as differences between the current version of Adobe XD and Sketch. Here is a comparison of each product:

Features Adobe XD Sketch
Vector graphics Yes (and includes Adobe Illustrator in CC subscription) Yes
Image editing No (but includes Adobe Photoshop in CC subscription) Yes, basic editing
Lightweight Yes No
Prototyping Yes, including auto-animate and voice prototyping Yes
Assets export Yes Yes
Handoff with online inspector Yes No (but available with third-party plugins)
Symbols and styles Yes Yes
Repeat grid Yes No (but available with third-party plugins)
Features Adobe XD Sketch
Layout grid Yes Yes
Responsive Design tools Yes No (but available with third-party plugins)
Real-time Collaboration No (announced as a future feature) No (available with third-party plugins)
Versioning No (announced as a future feature) No (available with third-party plugins)
Plugins/Add-ons Yes Yes, with superior diversity
MacOS version Yes Yes
Windows version Yes (Windows 10) No
Price and licensing Starter plan is free with all features and one active shared prototype. Premium version is USD $9.99/month with unlimited shared prototypes. CC subscription with all other Adobe apps is USD $52.99/month. USD $99 for a year of updates, but you can keep using after that without updates.

Is It Time to Change UX Design Tools?

Comparing features, Sketch and XD are close. Sketch lacks some features like auto-animate, auto responsive design, and the repeat grid that are all native to XD.

The only important thing that Adobe XD still lacks is version control, which Sketch has thanks to plugins. Expect this to arrive in XD soon as Adobe continues developing the cloud documents feature-set.

It’s easier to transition from Sketch (and Photoshop or Illustrator) to XD than the other way around, as XD can open Sketch files with excellent fidelity. You could experience some issues if you depend on Sketch-only plugins like Abstract or InVision Craft.

In some scenarios, the choice is obvious: for Windows users, Sketch isn’t available, and for Adobe Creative Cloud subscribers, XD is included for free with unlimited shared prototypes. That did not happen by accident.

But Sketch is fighting back. The company recently closed $20m in funding, and promises important features like team collaboration, native handoff and a web version of the app in 2019.

If version control isn’t a critical issue, then it’s never been a better time to consider using Adobe XD. Adobe’s commitment to the user experience design community is apparent with features like auto-responsive mode, repeat grid, and built-in prototyping. Despite their late start, Adobe has proven they can provide a formidable challenge to Sketch.

• • •

Further reading on the Toptal Design Blog:

Understanding the Basics

What tools do UX designers use?

Depending on the goals, and phase of the design process, a UX designer will use tools for user research, wireframing, mockups and prototyping, and for working with developers. Popular tools are Sketch, Adobe XD, InVision, Zeplin, and Figma.

About the author

Sérgio Estrella, Argentina
member since January 26, 2017
With over a decade of experience in UI/UX design, Sérgio has been working with small and large teams in several areas such as education, enterprise, pets, sports, entertainment, automobile industry, and more. Design interfaces and shape experiences are what he really likes to do. He's a technology and games enthusiast who's interested in the way people interact with the digital world and how this changes over time. [click to continue...]
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Comments

Ahsan Idrisi
Loved your comparison of XD and Sketch
Ognjen Divljak
Nice one! It wo
Dave
Thanks Sergio. I found this article helpful as I've been slowly making the switch to Adobe XD as the tool has matured.
Corbin Rednour
Interesting. I've been more interested in transitioning to Framer X or Figma from Sketch. Hadn't seriously considered XD because it didn't seem there was much of a reason to make the transition. Great details to consider here.
Facu Puig
Gracias Sergio, excelente comparación, saludos desde Córdoba.
KISHORE KANKIPATI
In one of your earlier article you mention Sketch is light weight, in this you are saying no... could please explain why it been change.
Stephan
Plus: next month there will be a big update of XD, including symbol overrides, keyboard interactions and a multiside shape tool. And real-time collaboration will be released this year. And hover interactions are finally in the works. We have to be patient, Adobe looks like a more stable choice in the long run. They are way more experienced in building software, have powerful integrations with cloud and other apps. Plus: XD is far less buggy.
Henrique Perticarati
Great post! Just one thing that I think it's incorrect: Sketch does have responsive Design tools, it's been a while now. It might be worth a revision ;) https://uploads.disquscdn.com/images/fb8ad19cb40735de8f02ed670b0c734d714108910fc761bc70d3f21fb3a1254b.png
Sérgio Estrella
Gracias por leer Facu, saludos desde Buenos Aires (por ahora!)
Sérgio Estrella
You definitely should consider XD, it has a great potential in the market.
Sérgio Estrella
Thanks for reading. I hope you're having a smooth transition to XD, for me it was very easy to adapt.
Sérgio Estrella
For sure! Figma is an incredibly popular and versatile tool.
Sérgio Estrella
Thanks for reading, Ahsan.
Sérgio Estrella
Thanks for the tip, Henrique. Although Sketch has some resizing options made for responsive design, they're not as useful as the Auto Responsive Resize option in XD, and that is the option I'm referring in the article.
Sérgio Estrella
I'm looking forward to these new features! It really looks like Adobe is a more stable choice, given their experience and history.
Sérgio Estrella
Hi Kishore, thanks for reading. Being lightweight is one of the biggest advantages of XD compared to Sketch, especially when handling complex files, but Sketch is improving this aspect and overall both are lightweight.
disqus_mzfLGoBSjH
Hi great article one thing to add is that in many organisations you cannot choose between Apple and Windows. Most of the time its Windows so Sketch is a no go. However it's also true in some cases for XD which requires Windows 10. Try to explain to an IT department that the UX guy cannot work with Windows 7! I am using XD anyway, Ill love to have a go at Sketch some day. One critic I have with XD is the repetitive number of things you have to do to prototype something. I wish we could have master pages for instance.
Sérgio Estrella
I agree with you, having to be on an Apple device is a big requirement. Windows 10 is easier to get, but for the other cases, there's always Figma, which is a web app and works anywhere with a web browser. Sketch also announced it'll have a web app too, so that's their way to fix this problem. Let's see if the web version is the complete feature set. Yes, I feel that sometimes it's too repetitive to prototype in XD, I have to keep copying and pasting interactions more than I would like too. I hope they improve that soon. Thanks for your comment!
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About the author
Sérgio Estrella
Designer
With over a decade of experience in UI/UX design, Sérgio has been working with small and large teams in several areas such as education, enterprise, pets, sports, entertainment, automobile industry, and more. Design interfaces and shape experiences are what he really likes to do. He's a technology and games enthusiast who's interested in the way people interact with the digital world and how this changes over time.